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Tyler Gabor
Tyler Gabor

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Nightwielder Spire V1.1.1

Nightwielder Spire was once the home of Azra Nightwielder, the greatest Shadow Mage ever to walk Tamriel. Before his death Azra enchanted his tower so only a mage with the potential to match or surpass his own skill could gain entry. That mage is you.
Nightwielder Spire is a single tower, in many worlds. There are many different versions of the tower, each in a different shadow realm, and each accessible through the main tower. Each room is furnished to accommodate different needs.
As well as a player home, this mod adds a new type of magic, Shadow Magic, which has been incorporated into the existing schools of magic. To be a true master of shadow magic, you must first master all five basic schools of magic.

Features:


The Tower:
Nightwielder spire was originally built to respond to its creator, Azra Nightwielder, so you will require his staff to make use of the tower's functions. Scattered throughout the tower are magical tablets with the image of a shadow key embossed on their faces. To control the tower's functions simply strike a tablet with Azra Nightwielder's staff, and see what happens! After the many years without its creator Nightwielder Spire has become disconnected from its counterparts, and will have to be reconnected. To reconnect a version of the tower you will need five magical focuses called shadow orbs, these can be created at the tablet in the main tower. Some rooms have extra optional upgrades, which can be created at the cost of 1 shadow orb. To make a shadow orb you can use a soul gem containing a grand soul, or you can permanently give up 5 magicka. There are six versions of the tower which you can create:

The Bedroom
The Bedroom contains:

Optional Upgrades:

The Library
The Library contains:

Optional Upgrades:

The Arcanery
The Arcanery contains:

Optional Upgrades:

The Atronach Arena
The Atronach arena contains:

The Vault
The Vault contains:

The Roof Access
The Roof Access contains:

The Roof contains:


The Magic:
Nightwielder spire contains 19 new spells, which have been distributed between the Alteration, Conjuration, Destruction, Illusion, and Restoration Schools. Spells can be crafted at the spellmaking altar when you are at the appropriate lvl in that school. (for more information on shadow magic, see the new in game book "Shadow Magic" in the library)

Alteration
Alteration Shadow Magic involves the manipulation of the physical world through shadows.
Spells:

Conjuration
Conjuration Shadow Magic involves summoning objects or creatures form shadow realms to serve your purpose.
Spells:

Destruction
Destruction Shadow Magic involves using shadows to damage  your opponents, while empowering yourself.
Spells:

Illusion
Illusion shadow magic involves using shadows to disrupt your target's senses, or improve your own.
Spells:

Restoration
Restoration Shadow Magic involves fortifying, or reducing the power and defenses of others.
Spells:

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