Hi all,
So first things first. We're waiting on some voice-acting before we can push the update, so that places our release window to the last week of July/first week of August. It's a hefty update and brings a lot of content for players of every stripe (and for enjoyers of both male and female sexual partners, human or exotic).
It's been a long time since we showed our homework, and we've been working on so much that we're going to split this into a couple of development blogs as we approach the update. The first of these will cover some of the new customisation options coming in the next update - the second post will give an overview of the two new exotic DSS scenes and the new map areas.

We've overhauled the facial customisation, doing away with the "ethnicity" slider and instead splitting the options out into a series of new sliders. These are the starting point but we'll review where gaps in customisation sliders are in future (once you've helped us find the limitations).
Nose Bridge (Deep - Shallow)
Nose Size (Wide - Narrow)
Brow (Pronounced - Gentle)
Cheeks (Concave - Convex)
Eyes (Tilted - Lidded)
Jaw (Smooth - Defined)
Lips (Plump - Sharp)
Ears (Rounded - Pointed)

We've made a range of new hairstyles - for male and female humans - as well as those forms that were sorely crying out for some options (such as male jackals).
Hair can now be tinted within the customisation menu and any unlocked hair colours can be applied. There are "canon" hair options and those you can use to demonstrate your creative flair, lore be damned.

The base human skin - shared by humans and demi's alike - is unblemished and clean. This was an intentional decision, however we've now enabled other options; from more sun-weathered skin, and those with tan-lines, to stretch-marked post-pregnancy skins, we want to offer you greater control over how you finetune your character.
Human skin complexion will be mechanically much the same as changing skins does on non-human forms.

Human's will now have the exclusive setting for bodyhair control. This is separate from complexion and allows you to adjust the look of very short bodyhair. There will eventually be 3d pubic hair options, however this is not intended to replace that. Instead this allows you to set your character as smooth, shaved, trimmed, or hairy - with two variants of "hairy" to reflect different appearances of bodyhair.


All forms - yes, even crocs - can unlock and use tattoos and makeup (male and female alike). There will be sixteen tattoo sets and ten makeup sets available with this update, in "Sabuthi", "Narthossi", "Gilded Fold Slave", and "Primal" styles. Like hair colour, tattoo and makeup colours can be independently customised by the player to finetune your appearance.
Some makeup and tattoos will be unlocked by default, others must be discovered in the world.

We have two new "human" forms coming with the update, sporting some unconventional skin-tones. These will both need to be discovered and unlocked in the world.
The Green-skinned Zuganti people are only found atop the Zuganthar Plateau, a flourishing jungle oasis marooned atop a rocky outcrop of the White Walls. Often shunned by outsiders, they are skilled warriors and trappers, as well as skilled hunters of exotic beasts such as wild Drakes. Zuganti are particularly fecund, with an ever growing population forcing them to venture ever further from their lush homeland.
The Ash-skinned Virethi people dwell in the Dahmur Wastes amidst ancient voidstone ruins. Old tales claim that their ancestors were the offspring of humans and void daughters, though the strong presence of the void in their homeland may also be the source of their unique appearance. Their dwindling population suggests a lower fertility and virility than other forms, though on a more positive note they do have a natural affinity with magic.
The more eagle-eyed among you will recognise some of this screenshot. As of this moment we have incorporated all of the UE4 map areas into the UE5 map. Full details to come in the next blog.

Next dev blog we'll cover the three new DSS scenes coming in the update, including a new male zebra-centaur scene and a scene with the female drake. In addition we'll cover yet another DSS scene currently in-development - the twin-cocked male drake scene. Full details to come in the next blog.

As always thank you for your incredible support and keep your eyes peeled on the #BehindTheScenes channel over on discord for sneak peeks behind the curtain.
John white
2025-08-02 16:16:00 +0000 UTCD. Matthew
2025-07-23 08:05:43 +0000 UTC