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Balledra Games
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04/30 MetaMorph Progress Report

The midterm exam is finally over - it lasted longer than I originally expected. Now that I have more time to focus on development, the game's weekly updates will be more plentiful.

I've begun experimenting with the resolution of the CGs, as the side content will feature a larger game screen. The current resolution is 640x360, but the new version will be at least 1080x720.

The pixel art shown in this post is a CG created at the new resolution, provided as an example. You can find it in the Dropbox. This piece was originally intended to be part of last week's main update as a high-resolution CG scene, but I decided to exclude it since the current screen size is too small to do justice to larger CGs. Additionally, I felt that last week's update was a bit underwhelming due to exam preparations, so Iโ€™ve decided to expand it to match the size of previous updates. The content planned for last week will be rolled into next weekโ€™s update (consider this post a bonus). The upcoming update will include main story scenes and a new game development report, which will be released in two parts.

Also, this week's update will double as the monthly update.

04/30 MetaMorph Progress Report

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