Sorry for the long wait, guys—but it’s finally here! Time for some fresh content.
First up, there are two new animations:
One is a new version of the mating press animation—this time featuring Izumi and Daiki. Izumi’s animation only has a few small tweaks, but Daiki’s is drastically different from the old Sin Sack version. This animation now comes in three versions, all included in the archive:
“Mating Press Loop - By Ademar440 V3.rar.”
The second is a new couch footjob animation, already uploaded to the folders.
I've also updated some models and assets:
A new public version of Izumi is now available. She’s had two small updates:
New weight painting for her night clothes / babydoll.
A subtle adjustment to her bunny girl outfit—let’s see who notices what changed
Both her Blender and PMXE files have been updated to reflect the changes.
The “Nice Sofa” accessory has been re-skinned and is now appropriately titled:
“Casting Couch” (because of course it is).
The fat Sin Sack now has a speedo variant, and all male models (including their Blender versions) now support translation movement for the balls, not just rotation.
Also, the axis for the Blender version of the fat Sin Sack’s thumb rotation has been adjusted for better control.
Obsolete models have been removed from the public downloads to avoid confusion going forward.
The Blender versions of both new animations are also up now.
Since last month, I uploaded a new Zelda request video, and now there are a couple more new videos available—go check them out!
In other news:
I found a new stage to port into MMD. It’s casting-themed (yes, that couch again), but the included couch is basically unusable—way too much geometry, and it’s a single uneditable mesh. So I’m replacing it with my own re-skinned casting couch.
The stage’s UV unwrap is a mess, so I’ll redo it manually. No ETA on release yet, but as shown in the preview, it’s already very usable for what I do. I might replace the included chair too… or maybe not. We’ll see.
Now that that's all out of the way, I’m finally starting the dance animation from the poll I posted on X.com. I’ll try to apply what I’ve been learning in my animation courses—hopefully that means an even better result… but we’ll see how much actually applies in practice.
Oh, and there’s something else I’ve been working on for a while now, but I’m not ready to reveal it just yet. I’ll let you know when it’s ready.
Back to animating! If you have any questions, feel free to message me here, on X, or shoot me an email.