SakeTami
MADLAD3718
MADLAD3718

patreon


Defined PBR 1.2.0 - Emissive Entities and Trails & Tales!

This update to Defined PBR has been a long time in the making, especially with the recent work I did on co-leading development of BetterRTX, Bedrock's first ever Ray Tracing mod. For those of you who haven't already checked it out, BetterRTX replaces the existing Ray Tracing renderer with our modified reverse eningeer version that fixes tons of visual bugs and adds a bunch of new features at the same time! This update to Defined PBR brings closely-knit compatibility with one of the upcoming features I've been working on for BetterRTX: Emissive Entities!

In order to use the new emissive entity textures you'll need to install the experimental branch of BetterRTX, which you should find listed as an option in the installer automatically. If you don't already have the mod installer script you can get it here.

Now let's go over the rest of the changes to the pack. As is tradition, Defined PBR is getting a 1:1 recreation of the new 1.20 menu panorama with Ray Tracing:

All blocks included in the Trails & Tales update have gotten PBR textures as well, and with some research within the community I was also able to fully restore the Decorated Pot textures from their z-fighting issue! You can find the bug report here.

A ton of natural blocks have had their PBR textures remastered as well!

Improvements from this update aren't just in the textures - the overall resource pack size has been reduced by 50%! This improvement comes with zero compromizes as well. No features were removed in order to achieve the size difference! Resource pack loading should also be quicker due to this highly substantial improvement.

Finally, there have been a few entity rendering and UI fixes that have been implemeted. Allays can properly use their dance animation now, Mooshrooms have had their textures fixed, and Armour Trims should render now. The performance warning for Ray Tracing render distance has also been adjusted so that it only shows itself once the setting is set to 24 chunks instead of 12 or above.

Once again, thank you for supporting the Patreon! I'm hoping this update will provide you all with something worthy of the long wait you've had to endure for the last few months. More content is coming soon!

Defined PBR 1.2.0 - Emissive Entities and Trails & Tales! Defined PBR 1.2.0 - Emissive Entities and Trails & Tales!

Comments

You can simply choose to uninstall it from the installer script

MADLAD3718

Just wondering, how do you get rid of BetterRTX after importing it?

AA123

I can't download BetterRTX, I have watched all the tutorials I could find, but it still doesn't work, could you please help somehow? EDIT: I got it installed, the graphics look great!

AA123

you'll get adware from trying to unlock it

Shakalacka

could you add the armor trims feature as a seperate addon? would love if my armor glowed in this pack

EmorangerWhite

Rats

you cant sadly

Stephanie

Also any info on how to make banners work would be great thanks whoever has info

the new cherry tress are super glossy for me is this normal? thanks for any help

Also can u make the new flowersglow?

frankie

The new bookshelves are broken they are like black clear and fuzzy looking is this getting fixed

frankie

I found a Bug where the Head of Villagers wiggle kind of but i there look at Something its gone. It stays there until there do something. When you leave the Area and come back it is back too.

Fabian Schmiege

Hey there, so since I downloaded the new version of Defined PBR, the issue with chains glowing has come back somehow. I believe this is due to a resource pack messing with the RTX pack, but strangely enough the texture packs I have on aren't supposed to alter chains in any way..

PrevailingChaos

Awesome, great to know!

Crispy

The intensity of fog in the Nether might actually be due to BetterRTX's changes that it makes to the dimension. I'll soon be updating the experimental configuration of the mod to reduce the fog there.

MADLAD3718

Not sure if a slider in the pack settings to change the intensity of the fog would be an option?

Crispy

I find that overall in the overworld it’s great, however in the nether, when transitioning from bright to dark areas or vice-versa, it appears VERY foggy. In other areas of the nether as well, with the intense light from the lava, overall I think the fog amount is a bit much for that dimension. All that being said, the emissive entities together with BetterRTX Experimental is a total gamechanger, looks so good!

Crispy

I've been experimenting with adding a very slight amount of volumetric fog to the pack by default. What do you think of the feature?

MADLAD3718

I assume you have a few of the sub-packs all crammed into one for this exclusive pre-release, maybe

Crispy

Is there a certain amount of fog built-in to this 1.2.0 update? Despite not having the Cinematic or Subtle Fog packs enabled, there still seems to be fog in-game.

Crispy

I decided to become a patron, I like Defined PBR alot! Definitely my favorite RTX Pack. I'm excited to use the Emissive Entities pack, it's really such a cool thing to have. Thanks for being a mad lad, Madlad!

PrevailingChaos

I like this Pack, i like all of your Work in general. In my eyes, ill rather pay 4$ for Things you done than for someone on the Marketplace, because you deserve it. You are the Face of Minecraft Bedrock RTX. Without you the Bedrock Version will not be the Same.

Fabian Schmiege

This doesn't require a behaviour pack! BetterRTX is a standalone RTX mod that replaces the existing RTX renderer files to work.

MADLAD3718

Starting a new world fixed it. It seems that using an older world with any experimental features enabled (Minecraft experimental features) caused this issue. Older worlds without experimental features worked fine, so did new ones with all of them enabled. It wasn't an issue with the pack. Thanks for the help!

Klaidas Runele

man Im so excited for that feature. Hopefully theres a way to have it as a resource pack but if the only way is by behavior pack i still might have to do it anyway

Charles Goode

In that case you're probably using an old version of the pack in your global resources. Try making sure the version number listed in your global resources and possibly the world as well is 1.2.0.

MADLAD3718

I've tried spiders, strays, endermen, and guardians to no dice. Do I need to enable any experimental features perhaps? I just used the experimental download (BetterRTX) and your PBR pack here, but even without this specific pack the glow squid and drowned work fine while the others do not

Klaidas Runele

This release is built primarily for entities, but emissive items is still something I'll be looking into in the future.

MADLAD3718

The copy of Defined PBR I'm distributing on this post is the exact same one I used to record the showcase video. Is there a particular entity you are referring to?

MADLAD3718

do torches emit light while being held in the player's hand?

Charles Goode

This is amazing! All of the work on better RTX is great, thank you for all the effort! I've just installed the experimental version and the 'Defined PBR 1.2.0.mcpack' and it seems only the drowned and glow squids are exhibiting emissive behaviour.

Klaidas Runele


More Creators