SakeTami
prostochel2002
prostochel2002

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Progress Report 27

Greetings. It's me.

This week, I've been working on new enemies (+ their stats and skills), the camping mechanic, and the skill trees (yes, again)

For next week, my goal is to finally show you how these skill trees look in-game - or at least some early versions that feel like they belong in the next build. I'll also keep expanding them and implementing their respective unique passives and stat bonuses.

On the camping mechanic side, I'm still deciding what will tempt players (other than, you know...) to leave Aster alone with Mentor in a tent. Right now, I'm leaning toward giving two clear options: one "safe" and predictable, and another that's high risk, high reward. For example - going solo to a nearby dungeon merchant to buy ingredients for flask refills, or simply staying together to restore a small amount of HP and SP. If you have a better idea, let me know!

There's also something that should make sense but currently doesn't. Since version 1.2, many players have pointed out that there's little reason to split the party or explore in low light apart from corrupting Aster - and they're right. That's something I'm thinking about and plan to address soon.

That's all for today. Thank you for your support. Until next time!

Progress Report 27 Progress Report 27

Comments

No, not yet

MISTER LOL

There will be a playable game update this tomorrow?

Luciano Rodríguez

The same gameloop could be used for guard duty, cooking duty even sleeping: while you are busy earning buffs, debuffs, gold, etc. the Mentor exploits that. Torches would no longer be needed(with the darknes mechanic still remaining, though through other means than "20+ tourches have run out of fuel damit..") for Mentor to be able to get some precious alone time. It also would be like little dates between Mentor and Aster - a question you had some time prior about ideas how to implement dating. And if it is Mentors turn to attend to one of the duties, it would your turn to spend some time with Aster. Ofcourse, trusting Mentor with such responsibilities, comes with its own dangers.. And If you have tiredness, guard duty, cooking duty all of that could require consumables(cooking especially) so you would not have to worry about variety and your original game idea.

Janis

I think there should be an item or potion you can buy to make the dark silhouette turn light. This way it solves the issue of some people liking or disliking the silhouette as they can essentially choose what to pick.

Randim007

I feel as If the light/torch mechanic is still incomplete? The torches cost a lot and from a gameplay perspective, i am effectivly trading my fiancees virtue for gold.. and that is something that i choose to do. I am making the choice to give my fiancee away. Not exactly the spirit of ntr imo. If i were to look to trade my fiancees virtue for gold, i would do it through a seperate gameloop. For example: monster loot. After every battle the player could choose to loot the beaten monsters and sell their valuables(fur, scales, teeth, liquids, etc) in the village for extra cash. And, while the player is busy looting(mini-game), Mentor and Astra are getting busy themselfs.. From time to time, the player would get a chance to have a peak at/see what A&M are doing. Mybe the player could turn his head, so he has to look away from the task(mini-game) and look at A+M and what they are up to. And at good lighting they might recoil at that moment, Mentor would draw his hand back etc. If it is dark he might not try to hide and so forth.

Janis


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