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Kristoffer Pauly
Kristoffer Pauly

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Loopshard - Relic Encyclopaedia

Encyclopaedia of Relics

These are mainly only Relics that Adam has encountered (there may be a few he hasn't seen from the Stages and General pool).

Everything is loosely ordered according to various sub-categories and rarity, but it's a bit of a mess to be honest.

You can easily search through this with Ctrl+F if you are looking for something specifically.

---STAGE SPECIFIC RELICS---

Healing Apple

(stage 1)

(consumable)

Common

Effect: If the Player’s health falls below 25%, this apple is consumed, healing them back to full. Once consumed, the Relic disappears.

---

Slime Coating

(stage 1)

(consumable)

Common

Effect: The Player’s weapons are coated with the essence of a Blue Slime, imbuing them with 10% additional Corrosive Damage. The coating lasts for 3 Stages, after which the Relic disappears.

---

Bark Armour

(stage 1)

(armour)

Uncommon

Effect: Increases Player Defence by 25%. Breaks after 5 hits.

---

Purple Slime Glove

(stage 1)

(glove)

Rare

Effect: Player can touch corrosive materials.

Effect: Turns Player’s hand into a spike for one attack. 60-second cooldown.

---

Green Slime Glove

(stage 1)

(glove)

Rare

Effect: Player can touch corrosive materials.

Effect: Fire a glob of highly-corrosive green slime. 60-second cooldown.

---

Slime Ring

(stage 1)

(ring)

Rare

Effect: Infuse Player’s projectiles with Acid Burst. 60-second cooldown.

---

Slime King’s Crown

(stage 1)

(crown)

Epic

Effect: Become the King of Slimes.

Effect: Player turns into a humanoid Slime with four cores that each hold 25% of total health.

---

Fat Grub

(stage 2)

(consumable)

Common

Effect: Eat to restore health back to full over 60 seconds. Once consumed, the Relic disappears.

---

Bone Armour

(stage 2)

(armour)

Uncommon

Effect: Increases Player Defence by 30%. Breaks after 6 hits.

---

Blue Trophy

(stage 2)

(belt trophy)

Rare

Effect: Increase Player Damage by 15% for 10 seconds. 2-minute cooldown.

---

Yellow Trophy

(stage 2)

(belt trophy)

Rare

Effect: Increase Player Speed by 15% for 10 seconds. 2-minute cooldown.

---

Hobgoblin Pendant

(stage 2)

(necklace)

Epic

Effect: Player becomes immune to pain.

Effect: Survive a fatal hit. Relic breaks if triggered.

---

Slothling Claw Bracer

(stage 3)

(bracer)

Uncommon

Effect: Can be used to perform an armour-rending slash. Breaks after 2 uses.

---

Slothling Spring Boots

(stage 3)

(boots)

Rare

Effect: Charge a powerful and quick leap, accelerating Player to 3x Movement Speed. 60-second cooldown.

---

Blood Fist Ring

(stage 3)

(ring)

Rare

Effect: Charge a powerful punch that shoots a blood spike through the target on impact. 45-second cooldown.

---

Blood Bolt Ring

(stage 3)

(ring)

Rare

Effect: Charge a powerful blood bolt that explodes on impact. 90-second cooldown.

---

Slothling Fur Coat

(stage 3)

(armour)

Rare

Effect: Increases Player Defence by 25%. Breaks after 5 hits.

Effect: Increases Movement Speed by 10%.

---

Slothling Ogre Eye

(stage 3)

(eye)

Epic

Effect: Reduces Movement Speed by 50%.

Effect: Increases Player Defence by 50%.

---

Blood Mage Choker

(stage 3)

(necklace)

Epic

Effect: Creates a pane of blood to protect the wearer. 120-second cooldown.

Effect: Increases damage with Blood-based attacks by 25%.

Effect: Reduces Player Defence by 25%.

---

Tainted Bracer

(stage 4)

(bracer)

Uncommon

Effect: Fire off a shadowy slash that penetrates armour and inflicts Taint, lowering target’s Stamina regeneration by 40% for 30 seconds. Breaks after use.

---

Tainted Oil

(stage 4)

(consumable)

Uncommon

Effect: The Player’s weapons are coated with the darkness of the Forlorn, imbuing their attacks with Taint, lowering target’s Stamina regeneration by 40% for 30 seconds. The coating lasts for 2 Stages, after which the Relic disappears.

---

Forlorn Cuirass

(stage 4)

(armour)

Rare

Effect: Reduces damage received against anywhere below the neck by 75%. Increases damage received against head by 200%. Breaks after 6 hits.

Effect: Reduces Movement Speed by 30%.

---

Sanctuary Defender’s Robes

(stage 4)

(armour)

Rare

Effect: Increases Movement Speed by 25%.

Effect: Increases Dodge chance by 10%. Breaks after 2 hits.

---

Captain’s Cape

(stage 4)

(cape)

Rare

Effect: Increases Movement Speed of allies by 10%.

Effect: Increases Attack Speed by 25%.

---

Tainted Helmet

(stage 4)

(helm)

Epic

Effect: Attacks inflict Taint, lowering target’s Stamina regeneration by 40% for 30 seconds.

Effect: When an afflicted target dies, its Afflictions are spread to nearby targets.

Effect: Healing effects are 75% less effective.

---

Queen’s Pendant

(stage 4)

(necklace)

Epic

Effect: Sacrifice the nearest subordinate ally to negate the damage from an attack. 1-minute cooldown.

Effect: Wearer is afflicted by Curse, increasing damage taken by 10%.

Effect: Wearer is afflicted by Scorn, removing all beneficial effects of Worship.

---

Stone Mask

(stage 5)

(mask)

Uncommon

Effect: Sacrifice the Relic to negate the damage of the next attack.

Effect: When the Relic breaks, the wearer is cursed with Wither, taking 50% increased damage from the next attack.

---

Stone Bracer

(stage 5)

(bracer)

Uncommon

Effect: Sacrifice the Relic to prevent a target from activating Relics for 30 seconds.

Effect: When the Relic breaks, all of wearer’s Relics are put on a 2-minute cooldown.

---

Stone Talisman

(stage 5)

(necklace)

Uncommon

Effect: Sacrifice the Relic to curse a target with Wither, increasing damage inflicted to target by 50% with the next attack.

---

Grafted Skin

(stage 6)

(consumable)

Uncommon

Effect: Cover a wound to heal it completely. 1 use.

---

The Summoner’s Wandering Eye

(stage 6)

(necklace)

Rare

Effect: Increase Summon count by 1.

Effect: Summons die in one hit.

---

Flesh Smith’s Skin-Robe

(stage 6)

(armour)

Rare

Effect: Reduces damage from elemental effects by 40%.

Effect: Reduces Dodge chance by 15%.

---

Mana Hoarder’s Torso

(stage 6)

(armour)

Rare

Effect: Increase Mana by 10 and restore 5 Mana with every kill.

Effect: Increase Defence by 25%.

Effect: Drains 5 Mana every minute and prevents passive Mana regeneration.

---

Chimaera Helmet

(stage 6)

(helm)

Rare

Effect: Increases Movement Speed by 25% and imbues wearer with Bestial Agility.

Effect: Reduces Health by 30%.

---

Grafted Wing

(stage 6)

(grafted limb)

Epic

Effect: Grows a wing on your body.

---

Grafted Tail

(stage 6)

(grafted limb)

Epic

Effect: Grows a tail on your body.

---

Grafted Arm

(stage 6)

(grafted limb)

Epic

Effect: Grows an arm on your body.

---

Bumblebee Coat

(stage 6)

(armour)

(Summon and kill the Bumblebee)

Epic

Effect: Reduces damage from slashing attacks by 20%.

Effect: Reduces damage from afflictions by 25%.

Effect: Reduces Dodge chance by 25%.

Effect: When hit, release a cloud of pollen causing momentary blindness to anyone within 5 metres. 90-second cooldown.

---

Body of Sloth

(stage 6)

(armour)

(Summon and kill the Sloth Demon)

Epic

Effect: Increases Player Defence by 25%.

Effect: Increases Movement Speed by 25%.

Effect: Increases Damage by 1% for every 3% Movement Speed.

Effect: Taking damage reduces all Movement Speed bonuses to 0% for 1 minute.

---

Alepheria’s Mandate

(stage 6)

(hand)

Legendary

Effect: Evolves all Summons.

Effect: Allows for all Summons to be commanded.

---

Rum

(consumable)

(Stage 7)

Uncommon

Effect: Reduces damage taken by 25% for 10 minutes.

---

White Flags Chain-Sleeve

(arm)

(Stage 7)

Rare

Effect: Increases Player Defence by 10%.

Effect: Increases Player Damage by 10%.

Effect: Reduces Movement Speed by 10%.

---

Cloud Skimmer Jacket

(armour)

(Stage 7)

Rare

Effect: Increases Player Defence by 25%.

Effect: Increases Movement Speed by 10%.

Effect: Enables the wearer to rapidly dash forward while moving, consuming 20% Stamina.

---

Portsmith’s Goggles

(head)

(Stage 7)

Rare

Effect: Identify weaknesses in armour after looking at it for 3 seconds.

Effect: Lowers Player Relic cooldowns by 5%.

---

Treasure Hunter’s Well-Worn Boots

(head)

(Stage 7)

Rare

Effect: Allows for the wearer to traverse any terrain, mostly ignoring gravity.

---

Golden Fortress Crossbow Bracer

(bracer)

(Stage 7)

Rare

Effect: Launch a small crossbow projectile that explodes on impact. 2-minute cooldown.

---

Golden Mask of the Fallen

(bracer)

(Stage 7)

Epic

Effect: Gain 1% Attack Speed & Damage for every 10 pieces of currency in your possession.

Effect: The potency of the Gold-cursed affliction is twice as potent and can be triggered by all currencies.

---

Drake’s Wing

(cape)

(Stage 7)

Epic

Effect: Deploy mid-air to gain the ability to control your flight.

Effect: Take 25% less damage from Slug Dragons.

---

Whale Eater’s Snap Gauntlet

(glove)

(Stage 7)

Epic

Effect: Punch the gauntlet against a target to trigger the spring-loaded mechanism to snap and latch on to their flesh, inflicting 100% weapon damage. 30-second cooldown.

Effect: Afflictions delivered with this Relic are twice as potent.

---

Offal’s Spring-Loaded Stilts

(boots)

(Stage 7)

(Defeat the Captain of the Whale Eaters)

Epic

Effect: Punch the gauntlet against a target to trigger the spring-loaded mechanism to snap and latch on to their flesh, inflicting 100% weapon damage. 30-second cooldown.

Effect: Afflictions delivered with this Relic are twice as potent.

---

Captain Fallow’s Treasure

(weapon)

(Stage 7)

Legendary

Effect: Inflicts Gold-cursed on hit, causing hallucinations and lowered reaction speed.

Effect: Allows a weapon to fight on your behalf.

---GENERAL RELICS---

Small Potion

(Stage 3+)

(consumable)

Common

Effect: Drink to restore 40% Health/Stamina/Mana. Once consumed, the Relic disappears.

---

Medium Potion

(Stage 6+)

(consumable)

Common

Effect: Drink to restore 60% Health/Stamina/Mana. Once consumed, the Relic disappears.

---

Reroll Die

(Stage 1+)

(consumable)

Uncommon

Effect: Allows the Player to reroll reward or vendor options. Relic disappears after use.

---

Blink Ring

(Stage 1+)

(ring)

Uncommon

Effect: Charged attacks are performed instantaneously when you blink.

---

Committed Attack Ring

(Stage 1+)

(ring)

Uncommon

Effect: All Cooldown-based Relics gain a second use that can be triggered within 10 seconds of the first activation, but the cooldown is tripled.

---

Fragile Impact Glove

(Stage 1+)

(glove)

Uncommon

Effect: Thrown objects shatter armour. Breaks after 3 uses.

---

Spellburn Glove

(Stage 1+)

(glove)

Uncommon

Effect: Spells are infused with fire. Breaks after 4 uses.

---

Parry Bracer

(Stage 2+)

(bracer)

Uncommon

Effect: Can be used to parry physical attacks. Breaks after 3 uses.

---

Potion Belt

(Stage 2+)

(belt)

Uncommon

Effect: Carries up to three potions and makes them indestructible. (can be exploited)

Effect: Uses the right-most potion when its associated resource is exhausted.

---

Echo Earing

(Stage 2+)

(earring)

Uncommon

Effect: All trigger effects activate twice.

---

Barrage Glove

(Stage 3+)

(glove)

Uncommon

Effect: All projectiles are split into 3, each dealing a 3rd of total damage.

---

Glutton Collar

(Stage 3+)

(necklace)

Uncommon

Effect: Consume two potions within 10 seconds of each other without incurring toxic backlash, but toxicity build-up is tripled.

---

Paralysis Venom

(Stage 3+)

(consumable)

Uncommon

Effect: Paralyses target on attack. Relic disappears after attack.

---

Scroll-Preservation Talisman

(Stage 3+)

(necklace)

Uncommon

Effect: When a Spell Scroll is activated this Relic is consumed instead.

---

Affliction Ward

(Stage 4+)

(trinket)

Uncommon

Effect: Negate any Affliction. Breaks after use.

---

Overflow Diadem

(Stage 4+)

(crown)

Uncommon

Effect: Activate to immediately deliver all remaining damage of Afflictions, dealing 10% increased damage for every Affliction affected. Breaks after use.

---

Heartflame Robe

(Stage 4+)

(armour)

Uncommon

Effect: All summons release a Heartflame on death which will seek out the nearest target and inflict Soulburn, doubling all Mana consumption for 10 seconds.

Effect: Increases Mana by 50.

---

Duellist’s Glove

(Stage 1+)

(glove)

Rare

Effect: Charge an attack for 2 seconds to enable it to pierce armour. 60-second cooldown.

---

Boomerang Pendant

(Stage 1+)

(necklace)

Rare

Effect: Returns thrown objects. 15-second cooldown.

---

Necklace of Thorns

(Stage 1+)

(necklace)

Rare

Effect: All summons are thorny, reflecting 20% of damage inflicted to them.

---

Scope of Insight

(Stage 1+)

(trinket)

Rare

Effect: Any target viewed through this Relic has their weaknesses laid bare.

---

Avalanche Boots

(Stage 2+)

(boots)

Rare

Effect: All kicks inflict disorientation on normal targets for 2 seconds.

---

Cruel Summoner’s Gauntlets

(Stage 2+)

(gloves)

Rare

Effect: All summons explode on death.

---

Curse-Giver Necklace

(Stage 2+)

(necklace)

Rare

Effect: Magical attacks inflict Curse, increasing damage taken by 10%.

---

Skittish Skaters

(Stage 2+)

(boots)

Rare

Effect: Dodge the next attack aimed at you. 90-second cooldown.

---

Shattering Quiver

(Stage 2+)

(quiver)

Rare

Effect: All arrows are replaced with Shatter Shots, which break armour on hit.

Effect: Projectile Speed and Damage reduced by 50%.

---

Scale Trousers

(Stage 3+)

(pants)

Rare

Effect: Reduces Movement Speed by 25%.

Effect: Increases Player Defence by 15%.

---

Spirited Defence Nose Ring

(Stage 3+)

(nose ring)

Rare

Effect: Successfully blocked attacks stagger the attacker and increases the following attack’s damage by 10%.

---

Slavedriver’s Kilt

(Stage 3+)

(pants)

Rare

Effect: Sacrifice nearest summon to negate an Affliction. 1-minute cooldown.

---

First Strike Earring

(Stage 4+)

(earring)

Rare

Effect: The first hit against a target deals 25% additional damage, subsequent hits deal 10% less damage.

---

Vigilant Fighter’s Vambrace

(Stage 4+)

(vambrace)

Rare

Effect: Successfully parried attacks create a glowing weak point on the attacker.

---

Plague-Spreader Mask

(Stage 4+)

(mask)

Rare

Effect: Afflictions jump to nearest available target within 10 metres when afflicted opponent dies.

---

Rapid-Fire Bracer

(Stage 4+)

(bracer)

Rare

Effect: Doubles your draw speed for the next 5 seconds. 2-minute cooldown.

---

Mana Shield Ring

(Stage 6+)

(ring)

Rare

Effect: Consumes 75% of wearer’s Mana to deflect an attack. 10-minute cooldown.

---

Magical Quiver

(Stage 6+)

(quiver)

Rare

Effect: Contains 3 arrows each of ice, fire, and lightning magic. Once all 9 arrows have been used the Relic is destroyed.

---

Scoundrel’s Glove

(Stage 7+)

(glove)

Rare

Effect: Surprise attacks against humanoids made by a weapon wielded in this glove inflict Haemorrhage, dealing 2% Health in damage per second for 30 seconds.

---

Ranger’s Lucky Charm

(Stage 7+)

(trinket)

Rare

Effect: Activate to cause your next fired projectile to always strike true. 2-minute cooldown.

---

Heavy Belt

(Stage 7+)

(belt)

Rare

Effect: Increases Player Defence by 50%.

Effect: Reduces Movement Speed by 50%.

---

Chaos Fragment

(Stage 2+)

(consumable)

Epic

Effect: All Player’s equipped Relics are randomly changed to something of equal Rarity. Disappears after use.

---

Anti-Toxicity Choker

(Stage 2+)

(necklace)

Epic

Effect: Removes toxicity, poison, and disease from anything Player ingests.

---

Fiendbarb

(Stage 2+)

(weapon buff)

Epic

Effect: Imbues attacks with Blood Burst.

Effect: Weapon becomes incapable of penetrating armour.

---

Relic Renewal Stone

(Stage 3+)

(consumable)

Epic

Effect: Relics no longer disappear or break when all uses are exhausted.

Effect: Restores the use of 1 Relic of Rare or lower quality. 1-Stage cooldown.

---

Cracked Conjuring Stone

(Stage 4+)

(consumable)

Epic

Effect: Combine 2 Relics of Rare rarity or lower to produce a new unique Cracked Fusion Relic. Relic disappears after use.

---

Choice Ring

(Stage 5+)

(ring)

Epic

Effect: Allows you to pick two options from a Stage reward. 1-Stage cooldown.

---

Mage Aspirant’s Cowl

(Stage 6+)

(hood)

Epic

Effect: Allows you to see Mana and absorb it.

---

Reckless Warlord’s Cape

(Stage 6+)

(cape)

Epic

Effect: Reduces Defence by 25%.

Effect: Verbally taunting foes makes them inclined to attack you.

---

Tome of the Acolyte

(trinket)

(Stage 7+)

Epic

Effect: Activate to split a spell in two, halving all of its stats. 30 Mana cost.

Effect: Enemies you kill have a 1% chance to reanimate as a Mana Fiend.

---WEAPONBOUND RELICS---

Bear Trap

(Woodsman => Forester => Huntsman)

(trinket)

Common

Effect: Inflicts 100% Player damage to anyone who triggers the trap, along with the Trapped affliction, marking the target until their health is restored to full. 2-minute cooldown.

---

Wraith Lantern

(Summoner)

(trinket)

Rare

Effect: When an enemy is slain nearby, their Soul Essence is absorbed.

Effect: When the Relic is charged with sufficient Soul Essence, a Winter Wraith is summoned.

---

Rosary

(Priest)

(trinket)

Rare

Effect: Store a mote of holy energy within this Relic with every kill you perform.

Effect: When the Relic is touched against yourself or someone else, discharge the holy energy within, healing 1 point of Health for every mote of holy energy.

---

Lucky Bracelet

(Fool)

(armband)

Epic

Effect: All rewards are Rare quality or higher.

---COLLECTIBLE RELICS---

Slime Core

(Stage 1)

(core)

Common

Effect: The brain and heart of a Slime.

---

Rusted Crown

(stage 1)

(acquired by killing the Secret Boss – Slime Emperor)

(crown)

Common

Effect: A crown does not a king make, but for some the symbolism alone is sufficient.

---

Goblin Ear

(stage 2)

(trophy)

Common

Effect: The trophy of a dead Goblin.

---

Damaged Crown

(stage 2)

(acquired by killing the Secret Boss – Hobgoblin Lord)

(crown)

Uncommon

Effect: With the proper care, even a tarnished symbol may rekindle its former glory.

Effect: Subordinate allies gain 10% more Health.

---

Blood Elemental Core

(Stage 3)

(core)

Common

Effect: The hardened soul of a Blood Elemental.

---

Heart of Darkness

(stage 4)

(trophy)

Common

Effect: A heart borne by those who gorge on darkness.

---

Seed of the Great Tree

(stage 4)

(acquired by using the Rotmaker Idol on the great tree and defeating the giant Rotmaker that appears)

(consumable)

Uncommon

Effect: The seed of the Elphin’s mother tree.

---

Skyblue Pearl

(stage 4)

(acquired by killing the Secret Boss – Forlorn Aristocrat)

(key)

Rare

Effect: Thine eyes hold a power oft forlorn, oft forgotten to time, oft lost to conflict. An unclouded gaze is the key to a world of secrets and thine eyes are a gift from on high.

---

Statue Elemental Core

(stage 5)

(core)

Uncommon

Effect: The crystallised soul of a Statue Elemental.

---

Crystallised Mana Core

(stage 6)

(core)

Uncommon

Effect: Mana condensed into a crystal that can power contraptions and sustain simple lifeforms.

---META RELICS---

Cheat Death Sigil

(sigil)

Legendary

Effect: Survive death and recover Health back to 100%.

Effect: Overrules all other death-defying effects.

Effect: Can only be used once in the Trials of Defiance.

---ABSOLUTE RELICS---

Sigil of the Open Ear

(Tome Keeper)

(armband)

Common

Effect: Attuned to Alepheria’s Mandate, organising the transference of knowledge it imbues its wearer with.

---

Benevolence of Blood Sigil

(Flayed Lady)

(tattoo)

Common

Effect: Drains 40% of Riccardo D’Alia’s Health to cover him in a layer of reactive armour that is highly resistant to magic.

---

Pendant of the Leading Eye

(Messimer)

(necklace)

Common

Effect: Once invoked, all non-adherents will avert their eyes from the bearer, so long as they worship Messimer. 2-hour cooldown.

---

Abyssal Tooth

(Nwetrou)

(soulbound)

Legendary

Effect: Stab into the lifeless body of a suitable sacrifice to obtain a Soul Drop and curry favour with the Dweller in the Deep. Sacrifices are permanently removed from the Trials of Defiance.

---SECRET RELICS / WEAPONS---

First Light’s Brazier

(interim island)

(acquired by digging up the loose dirt behind the Player House)

(consumable)

Common

Effect: At the beginning there was a single spark of creation. From it burst the first light and with it came the life of the universe. Without a spark there can be no life. Without a kindling flame there can be no fire.

---

First Light’s Brazier

(interim island)

(acquired by having another player feed a Kindling Flame into the Brazier)

(soulbound)

Uncommon

Effect: Grows for 4 Stages.

---

First Light’s Brazier

(interim island)

(acquired by letting the flame mature)

(soulbound)

Rare

Effect: Gains unique effect based on Player.

---

Dented Crown

(interim island)

(acquired by giving the Damaged Crown to Thea the beetle smith and paying 500 Points)

(crown)

Rare

Effect: A regent must repel all invaders tainted with the lust for power, lest his kingdom fall to ruin.

Effect: Subordinate allies gain 10% more Health.

Effect: Subordinate allies gain Last Stand’s Fervour upon death, extending their life by 10 seconds and increasing Damage & Speed by 25%.

---

Glass Acorn

(stage 1)

(found in Magical Forest Stage atop central tree)

(consumable)

Rare

Effect: Grows for 3 Stages.

---

Glass Sapling

(interim island)

(evolved from Glass Acorn)

(soulbound)

Rare

Effect: All Stats grow by 5% for every Stage completed. (not retroactive)

Effect: Grows for 5 Stages.

---

Gram

(stage 1)

(found inside the central tree)

(weapon)

Rare

Effect: An ancient sword that starts with the Anvil-Splitter attack.

---

Weaver’s Egg

(stage 2)

(found in the Goblin Village inside the spiderwebbed hole in the 6th hut on the left)

(vendor)

Rare

Effect: Wriggles with inner life.

---

Lucky Stone

(stage 2)

(found in the Goblin Village inside the Hobgoblin’s chamber)

(consumable)

Rare

Effect: Flip to increase the rarity for the next reward options. 1 use.

---

All-Mother’s Wrath

(stage 3)

(found on the corpse of a dead Elphin driver)

(necklace)

Rare

Effect: When Player is damaged by an attack, curse attacker with Lethargy for 30 seconds. 1-minute cooldown.

---

Fetish of Sloth

(stage 3)

(can be looted from Ezral the Blood Mage after cutting off the arm/hand holding the Relic)

(trinket)

Rare

Effect: Summons a Slothling Imp to perform a single attack on designated target. 1-Stage cooldown.

---

Rotmaker Idol

(stage 4)

(can be found at the top of the great tree)

(consumable)

Rare

Effect: Turns a tree into a living monster for 30 seconds. Relic disappears after use.

---

Builder’s Egg

(stage 4)

(found in a termite nest outside southern city wall)

(vendor)

Rare

Effect: Wriggles with inner life.

---

Tainted Blade

(stage 4)

(rewarded for killing the first knight before he enters the city)

(weapon)

Rare

Effect: A two-handed sword with a special shadowy strike.

---

True Flame’s Icon

(stage 4)

(acquired by killing all Forlorn in Stage 4)

(crown)

Epic

Effect: Only by the light of a True Flame may the Forlorn Shadow be truly banished.

Effect: Subordinate allies gain 10% more Health.

Effect: Subordinate allies gain Last Stand’s Fervour upon death, extending their life by 10 seconds and increasing Damage & Speed by 25%.

Effect: Subordinate allies are blessed with the True Flame, imbuing all attacks with 10% bonus fire damage. (deals 50% bonus damage to all Forlorn Enemies)

Effect: Become immune to Taint.

---

Solbor

(stage 5)

(rewarded for defeating the Elphin Deathwatch)

(weapon)

Rare

Effect: A spear of stone that starts with the Scattershot attack.

---

Golden Map

(stage 5)

(found inside the hidden chamber activated with the Skyblue Pearl)

(map)

Effect: Follow the trail of this map at thine own peril, but at its end awaits a treasure unlike anything known to thee.

---

Chimaeral Stone

(stage 6)

(found inside the body of Alepheria’s First Chimaera)

(consumable)

Epic

Effect: Once consumed, the transformation quickly takes hold.

---

Blue Shard

(stage 6)

(found inside the metal tree of the metal slime floor)

(weapon)

Rare

Effect: Crystallised sword of Mana.

---

The Avatar’s Shattered Blade

(stage 6)

(rewarded for defeating the Tower Crawler)

(weapon)

Epic

Effect: Soul blade formed from the dying essence of a mad witch.

---

The Slugwhale Key

(stage 6)

(found hidden inside the golden chamber, accessible only by finding a golden lever in the puppet chamber)

(key)

Rare

Effect: A large key made from the temporal bone of a Slugwhale.

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Navigator’s Telescope

(stage 6)

(found as the leg of a table next to Alepheria’s painting)

(trinket)

Uncommon

Effect: Allows you to view far into the distance.

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Crawler’s Eye

(stage 6)

(rewarded for defeating the Tower Crawler after fully empowering it)

(weapon)

Epic

Effect: A magical focus.

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Captain Fallow’s Compass

(stage 7)

(found inside the Golden Slug by using the Slugwhale Key)

(trinket)

Epic

Effect: The object of thy desire is always within reach.

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Alepheria’s Paintbrush

(stage 7)

(found in Alepheria’s hideout study)

(weapon)

Epic

Effect: A magical staff that uses paint magic.

Comments

Ya know, I'd kinda like a similar list with the known Weapons we've seen. Also, some silly build ideas: Slime Sword + All Slime Equipment + Blue Shard. I think a slimy build could have some funny synergy, especially if Acid scales well. Full Chimera Build. Just stack Grafts, then use the Chimeral Stone. I mean, it's not like any negatives would persist into the next run, so maybe this could work as a really physical build?

Gilded Goblin

It will be available via link on every future Loopshard chapter, but I will pin it on discord

Kristoffer Pauly

Hell yeah, this is great, you should probably post it in the discord tho so its easier to find

Throh_goblin Lord

👍

Kristoffer Pauly

Immensely useful. Thank you, my good sir.

Alex Reed


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