SakeTami
gravecompanions

gravecompanions

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gravecompanions posts

Progress Update - 25 September

Hey everybody!

Monster Charmer 0.10.2 is now ready for General Access Tier+ patrons! It includes the latest cha...

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Monster Charmer 0.10.0

Hi all! I'm still working hard on the core gameplay systems; sweeping changes to the balance and overall game flow are on the way. All good things, but they're taking time to get right. I've comple...

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Monster Charmer 0.9.0

Hey everybody! This fortnight has been a hectic one, but Monster Charmer 0.9.0 is finally ready to go :)

Please...

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Monster Charmer Update & Public Demo 1

Hey everyone!

We've successfully weathered a whirlwind of doom over the past two months, during which free time for focused Monster Charmer development has been sporadic at best. Things are b...

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Progress Update - November 29

Hey everybody,

We hope you’re having a safe and happy November!

What are we working on?

Work continues on the game, with many new exciting features and additions to the gamepl...

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Monster Charmer 0.6.0

2022-10-27 08:51:05 +0000 UTC View Post

Progress Update - October 19

Hey everyone,

Happy October, we hope you're all doing well and excited for the spooky season ahead!

What are we working on?

We've continued work on the new and improved player h...

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Monster Charmer 0.5.1 & Progress Update

Hey everyone,

The latest General Access build is up! We're also checking in with another quick progress update as October's going to be a massive month for us 😁

2022-09-28 23:15:57 +0000 UTC View Post

Monster Charmer 0.5.0

Hey everyone,

We've hit another pretty big milestone for the game's development; the base UI framework is now finished. We're really happy with the way it looks and feels, and there is so muc...

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Progress Update - August 15

Hey everyone! Welcome to our new patrons, and thanks again to our existing followers for your continued support.

For those who aren't aware, we've also reopened our Discord server!

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Monster Charmer 0.4.0

Happy August! We've got another fresh build ready to play with new Charm encounters, an expanded and more replayable map, and our Charm mechanic's first iteration. We wanted to get our Charm mechan...

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Progress Update - July 18

What are we working on?

We're already hammering away at improvements for 0.4.0, getting combat VFX and audio set up, as well as general game-feel improvements. We're also aiming for at leas...

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Monster Charmer 0.3.0

Hey everyone! The latest update for Monster Charmer is here!

We've finished a heap of work and are excited to finally share the first playable version of our card combat gameplay. We made a p...

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Progress Update - June 18

What are we working on?

All core features, except the shop and card upgrades, are now implemented. We've finally moved into our new environment, and the game is now playable from start to f...

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Monster Charmer 0.2.0

Hi everyone! Following straight up from last week! Our production-ready female rig is now ready for action. There's a mysterious new Succubus performing a lewd spell at the ritual site which you sh...

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Progress Update - May 2

What are we working on?

Our master female character rig is now in a production-ready state! This is a massive milestone for us as it enables us to create the dozens of characters we require...

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Progress Update - April 26

What are we working on?

Our current focus is on developing the character rigs and systems to a complete state. This will allow us to have the flexibility to create a huge variety of animati...

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Monster Charmer 0.0.6

Hail!

We have a big content update for you all this time. Key features are the unlocking of all the existing female characters, a new Orc NPC including dynamic animations with said females, a...

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Monster Charmer 0.0.5

Our build this week includes the first implementation of our Monster Charming mechanic, featuring Aeryn and two rogue Orcs. You can access the encounter by speaking to Aeryn once you've completed h...

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Monster Charmer Update

Hi everyone,

We hope you're well and having a safe and happy start to 2022.

As you've noticed, we've had to take an extended break over the Christmas/New Year break due to some personal...

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Monster Charmer Weekly Summary

What are we working on?

We’ll be taking a break over the Christmas period to catch up with family and have a much-needed rest after an amazing but intense year! We will return in January ...

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Monster Charmer Weekly Summary

What are we working on?

We're continuing work on our re-planned release for December, this week focusing on the animation for the holiday special. Aeryn will be our waifu of choice for now,...

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Monster Charmer Weekly Summary

What are we working on?

We're still working hard to finish up the first playable combat, though due to some scheduling issues we're going to give it a few extra weeks in the oven. We're now...

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Monster Charmer Weekly Summary

What are we working on?

We've finished the initial implementation of the explore mode. Explore mode is the backbone for the game's combat and progression. There are multiple paths through e...

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Monster Charmer Weekly Summary

What are we working on?

We're making solid progress on the design and implementation of the combat loop and its integration into the main game loop.

When is the next build coming out...

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Monster Charmer Weekly Summary

What are we working on?

We're hard at work finishing the first playable version of our Monster Charming turn-based combat.

When is the next build coming out?

We're on track fo...

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Monster Charmer 0.0.3

This is a general access release containing our Halloween spooktacular along with some additional bug fixes and quality of life improvements. We have exciting plans for the Early access release tha...

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Monster Charmer 0.0.2

Just a cute little update with some spooky fun for Halloween - enjoy!


Download here 


<...

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Update

Hey everyone,


We hope you’re all well and having a fantastic start to 2021. 

Progress on the project has continued, although part-time, but we’ve managed to make som...

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Update

To all our loyal Patrons,

Thank you for your continued support and belief in our project during this trying year.

We just wanted to reach out and acknowledge our absence from posting an...

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