Good morning everyone!
Over the past two weeks, I’ve fully drawn the first scene, which includes 10 illustrations.
As always, all done in collaboration with AI, which I keep mastering more and more.
I’m also working on a new turn-based combat system and a user-friendly character menu.
For that, I’ve genuinely decided to take inspiration from Ruined King—Riot Games are absolute masters when it comes to clean and organized interfaces.
As you can see in the image, the player menu will be divided into 7 categories:
Team:
I’m working on building a party of travel companions to make combat more dynamic and allow for some “portable” romance situations.
Right now, the main characters will definitely be Roy/Kim and Talia. The rest... we’ll discover as we go.
Sex:
All available sexual stats and parameters.
Equipment:
Character equipment will influence combat stats:
Attack Power, Magic Power, Critical Chance, Physical Defense, Magic Defense, Evasion, Lifesteal.
Skills:
Honestly, some games have 20 or 30 skills, and to me that’s just a waste—way too bloated.
So once again, I’m taking inspiration from Riot Games:
5 skills per character and that’s it. (Maybe even less.)
Inventory:
The inventory will add a lot more depth to the game.
Using items is something no RPG should go without.
Bestiary:
I thought it was appropriate to include a menu where you can review all the NPCs you’ve encountered, along with their traits and animations.
Regarding the map:
I’d like to implement a system for moving around the map.
In the simplest terms:
I want a stylized character figure to move through the map, entering different areas represented by the usual 2D backgrounds you’re already used to.
The stakes are high, and I’m sparing no effort for this project.
Thank you for your attention and support.
We always keep our feet on the ground — but with a rock-hard cock!
Much love,
Alek
newedimkahh
2025-08-24 15:19:59 +0000 UTCAlek ErectSociety
2025-08-05 11:45:05 +0000 UTCPants
2025-08-04 17:20:22 +0000 UTCThenub
2025-08-04 16:50:07 +0000 UTC