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AlekErectSociety

AlekErectSociety

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AlekErectSociety posts

WIP 09/15/2025 (Combat system completed)

Hey everyone!

These past two weeks have been intense but super rewarding — we now have a combat system that’s simple, professional, and flexible!

I couldn’t have done it without AI’s help, and along the way I even learned new coding tricks (Python classes, lists, reusable code).
The demo below may look similar at first glance, but trust me — there’s a lot of progress under the hood.

Download demo video


Here’s what’s new:

  • A unified combat codebase for future battles.

  • Formation selection screen (choose up to 3 out of 5 allies).

  • Flexible positioning of characters in the arena.

  • Visual turn indicator with zoom effect.

  • Unlockable skill panel (no more Ren’Py menus!).

  • Floating damage/crit/miss/lifesteal numbers.

  • EXP gain screen before leveling up.

  • Upgrade points for leveling.

  • Fighter classes with unique progression.

  • Tons of debugging and polish.

Of course, there’s still more to come: new skills, effects, sounds, victory/defeat screens, and so on. But I love where this is heading — a system where your MC can lose and face consequences or win and be rewarded. ❤️

So, about the next release?

I don’t have a timeline yet. This combat system shook up my short-term release plans, so I need to regroup and plan content properly. I’ll share more as soon as I can.

For now, here’s what Release 2 will include:

  1. Arrival in the fantasy world.

  2. Encounter with goblins.

  3. Defeat scene.

  4. Victory scene.

  5. Meet Talia, the centaur.

And as always, remember: you’re not buying a game, you’re investing in its creation. You decide if, when, and how much to contribute — and I’m endlessly grateful, because without you none of this would exist.

See you soon for further updates.

Alek

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WIP 09/01/2025 (Video combat preview)

Download preview

Good morning, everyone!

The combat system is finally starting to bear fruit, and I’m really happy with how it’s shaping up.

Over the next week or two, I’ll focus on refining it further to make it more flexible and reusable for future enemies. Honestly, I’d rather avoid copy-pasting entire chunks of code every time a new fight comes up.

That said, implementing the combat system has pushed back the next release by about a month. I trust you’ll understand—there’s a massive amount of work going on behind the scenes. AI is helping me a lot, but the code still needs plenty of manual tweaking and revisions.

To make things worse, my graphics card broke down after a recent NVIDIA update. So, while I wait for a repair or replacement, I’ll have to fall back on my old PC—which, as you can imagine, is pretty frustrating.

Still, I’m not giving up an inch!
Sending you all a big hug, and see you in the next Work in Progress update.

Alek.

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WIP 08/18/2025

Good morning everyone,
these past two weeks have felt really long, and I couldn’t wait to give you some updates.

Today’s topics:

  1. Goblin scene:
    I’ve finished 4 more story illustrations for the goblin introduction and the player character’s arrival in the fantasy world.
    I might need 3 or 4 more, and then I’ll move on to the animations.

  2. My first impressions on generative AIs:
    It’s been over a month now that I’ve been experimenting with ComfyUI, and in terms of image generation I’m getting more and more skilled—but it’s still not quite there.

    As you can see, I still haven’t managed to reproduce the distinctive style of my drawings, so I’ve had to do some extra post-production work.

    I plan to continue studying AI, and soon I’ll get into the audio/video side of things. As I mentioned before, once I have enough artwork for training, I’ll try to train my first Lora.

    We’ll talk more about the audio/video part later, since there’s still a lot to figure out.

    I’m super excited to be an active part of this AI revolution, but at the same time I’m glad my artistic skills were forged before it arrived.

  3. Combat system:
    In my humble opinion, to create a combat system worth noting, you need at least 3-frame animations for the following actions:

    • Guard – Attack – Taking a hit

    The first battle will already be available in the next release and will involve 5 characters:
    Roy/Kim, Talia vs Goblin 1, Goblin 2, Goblin 3.

    In one week I’ve drawn all 5 characters’ bodies in their guard stance.
    These drawings can be manipulated to also create the attack and hit animations.

    Of course, alongside the visual part, code is also required—but don’t worry, there won’t be long waiting times.
    I already have the code for a working combat system. I didn’t write it myself, but I didn’t need to—it’s clear that this game doesn’t require a legendary, groundbreaking combat system.
    What mattered was having a solid base.
    So, the code is there.
    My task now is to understand it (and I’ve already done that partly) and adapt it to my needs.

  4. Movement system and map:
    I’ve been looking around, and some absolute geniuses are working on a 2D movement system that can be applied to Ren’Py.
    Obviously this caught my attention, since I’ve always been passionate about side-scrolling platformers.
    In short—it’s amazing, but I still have to decide whether to integrate it.
    I’ll keep you posted.

Big hug to you all,

Alek

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Preview Combat System (JPG)

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WIP 08/04/2025

Good morning everyone!

Over the past two weeks, I’ve fully drawn the first scene, which includes 10 illustrations.

As always, all done in collaboration with AI, which I keep mastering more and more.

Menu and Values:

I’m also working on a new turn-based combat system and a user-friendly character menu.

For that, I’ve genuinely decided to take inspiration from Ruined King—Riot Games are absolute masters when it comes to clean and organized interfaces.

As you can see in the image, the player menu will be divided into 7 categories:

Team:

I’m working on building a party of travel companions to make combat more dynamic and allow for some “portable” romance situations.

Right now, the main characters will definitely be Roy/Kim and Talia. The rest... we’ll discover as we go.

Sex:

All available sexual stats and parameters.

Equipment:

Character equipment will influence combat stats:

Attack Power, Magic Power, Critical Chance, Physical Defense, Magic Defense, Evasion, Lifesteal.

Skills:

Honestly, some games have 20 or 30 skills, and to me that’s just a waste—way too bloated.
So once again, I’m taking inspiration from Riot Games:
5 skills per character and that’s it. (Maybe even less.)

Inventory:

The inventory will add a lot more depth to the game.
Using items is something no RPG should go without.

Bestiary:

I thought it was appropriate to include a menu where you can review all the NPCs you’ve encountered, along with their traits and animations.

Regarding the map:

I’d like to implement a system for moving around the map.

In the simplest terms:
I want a stylized character figure to move through the map, entering different areas represented by the usual 2D backgrounds you’re already used to.

The stakes are high, and I’m sparing no effort for this project.
Thank you for your attention and support.

We always keep our feet on the ground — but with a rock-hard cock!

Much love,

Alek

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Celestial Mother

After the nightmare where Roy/Kim were devoured by a giant Lorene, the sight of a titanic being might naturally stir some concern.
But things will unfold differently this time.

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Direction and Storyboard

Over the past two weeks, I’ve been thinking and writing a lot—both from a macro perspective (overall direction) and a micro one (the next release).
I now have a solid chain of events for the upcoming release, with a storyboard currently made up of 15 drawings and at least 2 animations.

The AI research is going well, but as you know, I have a lot on my plate with the game, so unfortunately I can't go full immersion.
That said, I'm already starting to generate the first NSFW images—beautiful, though clearly not yet in my style.

As I’ve mentioned before, my goal is to gather more drawings to strengthen the training process and build a workflow that will let me generate images directly from storyboard sketches.

One month after the last release, I want to thank you again for playing and appreciating my work.
I’ve noticed a lot of engagement with the new storyline, and that makes me proud and motivates me to keep improving.
Thank you also for respecting the WIP timelines.
As I often say, patience is a rare virtue—especially in this era, where everything moves so fast that it’s easy to turn into greedy asses who want everything right away.

The new direction will inevitably bring more momentum, but as always, there's strength in not rushing.

Take care of yourself and stay grounded.

Alek

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Goblin sketch from the storyboard (No sexual content)

It's a hunting day like any other.
Ever since the Elves and Centaurs began offering protection, life has become far less profitable for the sexual predators.
The only “prey” left are far too large and dangerous to fall victim to a goblin ambush.
But then, something from above catches the attention of the goblin pack leader.

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Thank you, and here we go again

Hey everyone! 👋

Just wanted to say a huge thank you again for all your support, likes, and comments.
Your words really moved me — I’m super happy you enjoyed Act One so much, and that you noticed how much the quality improved over version 1.0. That means a lot. ❤️

Write:

As for me, it’s been two weeks since the release, and I’ve just come back from a short vacation.
The goal was to recharge, write a bit of the next chapter, and do some research into open-source generative AI.
Mission accomplished on all fronts!

That said, I’d like to take one more week to dive deeper into the writing process and expand the fantasy world — especially its lore and inhabitants.

IA:

I’m also hoping to experiment with AI and my drawing style.
Looking at how far my art has come compared to the early days, I’m still not sure if I have enough consistent, high-quality material for a proper training dataset... but hey, that’s what experiments are for, right?
We’ve already seen how important AI will be for the future of this project, and how much it’ll speed up the WIP — but I’m in no rush. If more drawings are needed, I’ll make more drawings.

Next Publications:

As for how I’ll be releasing new content, like I mentioned a while back, I want to try publishing smaller chunks of the chapter bit by bit — to speed up the overall release pace.

Of course, these will be more compact updates, but I’ll always let you know exactly what’s included, so you can decide whether to grab the mini-update right away or wait for the full chapter to drop.

Just a little reminder:

You're not just "buying a game" — you're actively part of its creation.
By now, even the rocks probably know that I won’t compromise on quality or deadlines — and since this is going to be a long journey, please take care of your wallet and only support if you truly can.

That’s all for now from Alek.
Talk to you soon!

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Futa Mommies Survival Guide - What to expect?

Futa Mommies Survival Guide - Act One:

This first act introduces the events that lead Roy/Kim to enter a fantasy world through a neural headset developed by their late father.
In this chapter, you'll start to discover the protagonist’s strengths, flaws, and internal contradictions.

Genre:

Fantasy, psychological, (futa on male or futa on female)


Synopsis:

“Roy/Kim is a young trader with a passion for fantasy.
He/she lives with a stepmother, Lorene - an alcoholic and emotionally unstable futanari who, whenever drunk, mistakes the PC for her deceased partner. While waiting for a chance to help her overcome her addiction, the PC submits to her sexual whims, developing a toxic inclination toward sexual corruption.
One day, the protagonist comes into possession of a neural-interface video game created by a late parent - a device that promises to solve everything by transporting the PC into a hyper-sexualized fantasy world populated by futanari mommies.
But what seems like an escape may, in truth, be the beginning of the PC’s downfall and Lorene’s.”


Other info:

  • Total gameplay time: over 30 minutes

  • Story-related CGs (Illustrations for key moments): 123

  • Environments: 4 (with day/night variants)

  • Sexual animations: 4 (PC Sub only)

  • Updated and revised Roy/Kim communication panels

  • As I mentioned in a previous post, I’ve added concrete narrative arcs to support the main story, which also led me to a new, more coherent title.
    You’ll definitely notice stronger psychological undertones, with the intent of exploring the characters' emotions and inner worlds more deeply.

    I hope it’s intense enough.
    I put a lot of effort into the writing.

AI Warning:
This project makes use of artificial intelligence for the environments and music.

Release dates:

  • 23 June: 15$

  • 30 June: 10$

  • 7 July: 5$

  • 14 July: 2$

  • 21 July: Public


Alek

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Futa Mommies Survival Guide - Release Act 1

The first chapter is ready for you.
Feel free to download it and enjoy.
I definitely had fun making it.

Genre:

Fantasy, psychological, (futa on male or futa on female)


Synopsis:

“Roy/Kim is a young trader with a passion for fantasy.
He/she lives with a stepmother, Lorene - an alcoholic and emotionally unstable futanari who, whenever drunk, mistakes the PC for her deceased partner. While waiting for a chance to help her overcome her addiction, the PC submits to her sexual whims, developing a toxic inclination toward sexual corruption.
One day, the protagonist comes into possession of a neural-interface video game created by a late parent - a device that promises to solve everything by transporting the PC into a hyper-sexualized fantasy world populated by futanari mommies.
But what seems like an escape may, in truth, be the beginning of the PC’s downfall and Lorene’s.”



Downloads Windows:

-Futa on female version
-Futa on male version

Downloads Mac:
-Futa on female version
-Futa on male version

Have fun
Alek

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WIP 06/09/2025 - Official Release Date

Hello everyone,

The release date is scheduled for Monday, June 23rd.

I've poured a massive amount of directorial effort into this project.

I've strengthened the scenes to make them more emotionally impactful, added audio to almost every interaction to boost immersion, and inserted a few illustrations into parts that felt too empty.

There are still a few small details left (including Lorene’s moans), and then I promise I’ll put a stop to my perfectionist tendencies.

What I really want is to offer you the most immersive experience possible, so having well-balanced visuals and sound is a must.

-------------------------

About the AI part:

I’ve made a major investment and built an absolute PC beast, which will allow me to use several open-source AIs for sound, music, voice, images, and maybe even video in the future.

While I wait for it to arrive, I’ve subscribed to a well-known music generator and created soundtracks that perfectly match the mood of each scene.

Have a nice day,

Alek

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WIP 05/26/2025

Hey everyone, good morning!

Quick update:
The release is scheduled for the end of June.
Writing and multimedia files are now 80% implemented in the game, including all four animations.
The only thing left is the adaptation of the final scene, which acts as a bridge to Chapter 2, marking the official entry into the Fantasy setting.

If you're not into technical details, you can stop reading here.

Looking back, I realize that the development of this first chapter has been pretty slow.
It’s been about six months since the last release—way too long for my taste.

The reasons?
My usual curse: perfectionism... and a whole bunch of drawings!
Luckily, as I’ve mentioned before, that part is becoming easier to manage thanks to AI.

But I believe the real issue has been a lack of method in handling both writing and artwork.

Old method:

If a chapter had 5 scenes, I’d write and draw them one by one:

  • Scene 1: written and drawn

  • Scene 2: written and drawn

  • Scene 3: written and drawn
    (and so on…)

What’s the problem with that?
Say I came up with a great idea for scene 3, but it contradicted something I’d already done in scene 1—
I’d have to go back, rewrite, delete some drawings, or in the worst case, make new ones.


New method:

Now I write all five scenes first, adding quick sketches (storyboards),
and only start full illustrations once everything is ready.

This greatly reduces contradictions and the need for changes.

I now realize I stubbornly clung to the wrong approach for way too long.
Probably because I’ve always seen myself as a worker ant—head down, get the job done.
But to build an anthill, you need management, vision, structure, and method.
(Screenwriting and directing, basically.)

Was it obvious? Probably.
Was I slow to figure it out? Absolutely.
But as the wise say: “The hardest thing to do is unlearn.”

Yeah, I think I’ve had a real level up.
And I believe this first chapter, together with demo 2.0, marks a fresh new beginning.

I truly admire your patience.
I’m aware that you’re witnessing my artistic growth—full of mistakes, wins, and setbacks.

BUT!!
We’re still here.

Big hug.
Alek.

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Download small pre-sex interaction detail (Nude)

-Download Female version

-Download Male version

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WIP 05-12-2025

Hello everyone, here’s what I’ve been working on over the past two weeks:

  • Almost half of the writing has been implemented into the game.

  • Audio channel synchronization and organization:
    The audio files are now perfectly synced with both current and upcoming animations.
    I’ve created 5 separate channels for sexual sounds (which I’ll choose to include or not, depending on the nature of the animation) and one for NPC moans.

  • Character communication windows:
    I wasn’t happy with the old text boxes—they felt too small and outdated.
    I think the new ones are a big improvement.
    This way I no longer have to do clothed-nude variations, because only the face is visible.

  • AI-generated background experiments:
    I’m pretty happy with the results so far.
    I’m considering using a 3D cartoon style to represent the game world when the player character is inside the game, to better convey the idea of an alternate reality.
    I’ll keep you posted.

  • Preloading and smoother animations:
    There are so many animations (including the pregnant variations) that the project wasn’t always able to load them correctly.
    So, I added a simple preload system—just had to ask the AI!

  • Further optimization of animation code and streamlining:
    I won’t bore you with the technical stuff, but around 500 lines of code have been eliminated.

  • Planned release set for next month:
    I’ll share the exact date as soon as I can, but hey—we’ve got the month already!

    Hugs from your Alek.

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Talia Postwoman (JPG Character -No nude)

This Talia postwoman will be one of the last drawings you will see before the next publication, because from now on we move on to the code and composition of the various scenes.

I found it a nice idea to insert Talia into the real world of the PC, to strengthen their bond further within the fantasy world.

I'm already starting to do some tests with the AI ​​for the backgrounds.
I wanted the PG to live in a rich, well-kept, and safe area.
Chat GPT did this one in particular, and it's not yet the definitive style of backgrounds.

My idea is to continue to have my sister create 3D backgrounds and improve them further with the AI. I will provide you with some demonstrations soon.

Alek.

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WIP 04/28/2025

Good morning everyone.

I hope you had a nice Easter holiday.

The drawings are pretty much done, and tomorrow I'll be moving on to coding and composing the various scenes.

I'll have more details on release dates in the coming weeks.

Alek.

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Expressive contrasts (x4 JPG File non-sexual)

Something broke..

Download file:

1. Roy (Male)

2. Roy (Male)

1. Kim (Female)

2. Kim (Female)

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WIP 04/14/2025

Hey everyone.

Sorry for the absence last week. No, I wasn’t on vacation 😅

In the meantime though, the JPG files in the game folder have reached 76.

(They were supposed to be 60... but oh well.)

I also made a small addition to the storyline by introducing a character who’s very dear to me. This will add about 5 more illustrations to the workload, so yes… the release estimate I gave on March 17 has been pushed back a bit.

Anyway, the drawings are almost done, and I’ll soon move on to the programming phase.

A quick thought on productivity:

Since I started this project, one question has been constantly on my mind:
How can I increase productivity without sacrificing quality?
At first, I thought about hiring someone.
Then I got my sister involved for the backgrounds.
Now I’m seriously considering using artificial intelligence.

I’m well aware of the ongoing ideological war between Art and AI.
At first, I was scared.
Then curiosity took over.
And finally, I realized that adapting can mean surviving — and above all, creating better, faster, and with less stress.
AI isn’t something you can beat.
Even if I chose not to use it, many others would — and they'd be faster and more efficient than me.

But here’s the important thing:

My style is non-negotiable.
It’s the result of years of work, and it’s what makes my art mine.
So, I’ll use AI strictly as an assistant.
The writing, directing, and character design will always be mine because I want to keep my voice and soul in this project.

Drawing takes a massive amount of time. But to tell a good story, you have to show.
And the more you show, the easier for people to truly immerse themselves.
AI will allow me to show more in less time while still preserving my personal style.
And hopefully, I’ll finally be able to go back to drawing for the joy of it, not because I’m chained to a daily grind like some kind of drawing machine.

Honestly, I don’t see a reason not to use it.
If you feel like sharing your thoughts, I’d love to hear them.
I’m always open to feedback.

Hugs.

Alek

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WIP 03/31/2025

Hello everyone.
At the beginning of last week, I had some doubts about writing a scene. So, while waiting for a stroke of genius, I focused on exporting images, animations and setting up the Ren'Py environment.

The scene has been written, everything has been resolved, and the missing drawings are exactly 12, bringing the total to 60 JPG files, plus the 4 animations I previously mentioned and completed.

I want to clarify that among the 60 JPG files, there are several expression variations and computer research sheets for Roy/Kim, which are essential to the plot.

That said, as soon as I have a confirmed release date, I will let you know, but we are very close.

Hugs.

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Post sex Lorene (JPG)

Visibly shocked.

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4 out of 4 animations (JPG Preview)

Last animation finished, I have to say I'm satisfied with the result.

Downloads full image:
-Futa on Female
-Futa on male

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WIP 03/24/2025

Good morning and good start to the week.

4 out of 4 animations completed.

Tomorrow I will start drawing again, I think that next Monday I will be able to let you know more precisely the number of missing drawings.

Hugs and see you soon!

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WIP 03/17/2025

I've started work on the last animation, and once it's finished we'll have 4 animations ready for the next version.

Doing some calculations:

-1 week for the last animation.

-2 weeks for the last drawings.

-2/3 weeks for the final details (Audio, code, transcription of the texts, etc..)

Alek

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Sketch last animation (Drawing)

This animation has good potential, and I can't wait to realize the characters' expressions.

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Animation slowly preview (Video mp4)

Download preview

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WIP 03/10/2025

Good morning!

I just finished the 2 animations.

I'll talk to you next week for more information on the missing works of this first chapter.

Alek

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JPG screen from Animation anal Lorene (Sexual content)

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WIP 03/03/2025

Hello my dear ones.

This past week I started working on 2 animations simultaneously.

Meanwhile, the writing continues to evolve and improve.

Here is an updated synopsis that is more fluid and consistent with the plot:

Ctrl+Futa:

Roy/Kim is a young nerd living with his/her stepmother, Lorene, an alcoholic and emotionally unstable futanari who, whenever she gets drunk, mistakes him/her for her late partner.

Too young and fragile to handle the situation, Roy/Kim gives in to her sexual whims, developing a toxic bond of love.

Desperate and with nothing left to lose, he/she is drawn to a neural interface game that promises to solve all his/her problems by transporting him/her to a hyper-sexualized fantasy world.

But what seems like an escape route might instead hasten his/her downfall along with Lorene.

Content Schedule Update:

Following the release of the first chapter, I am pleased to announce a strategic change in how I will share future content with you.

I will release updates whenever I complete new drawings and animations, integrating them more quickly into updated releases of the project.

I realized that continuing with the old schedule represents a considerable source of stress, and sometimes excessive elevation of expectations, both from myself and from you

This approach will allow me to optimize workflow, and you to enjoy more frequent content and follow the evolution of the project more closely.

Naturally, with each release, I will take care to inform you of the new content added, but it will be your responsibility to decide when and how to download them.

Thank you.

Alek

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WIP 02/24/2025

Good morning people!

Today I start the marathon for the creation of the 3 remaining animations.

Once these are finished I will move on to the last remaining drawings: They are not many, but from a narrative point of view they are VERY IMPORTANT!

Have a good day from your Alek

Oh I forgot, I tidied up the public folder a bit, and updated the contents of the post above with version 2.0:
Dropbox folder

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