Hey everyone!
These past two weeks have been intense but super rewarding — we now have a combat system that’s simple, professional, and flexible!
I couldn’t have done it without AI’s help, and along the way I even learned new coding tricks (Python classes, lists, reusable code).
The demo below may look similar at first glance, but trust me — there’s a lot of progress under the hood.
Download demo video
Here’s what’s new:
A unified combat codebase for future battles.
Formation selection screen (choose up to 3 out of 5 allies).
Flexible positioning of characters in the arena.
Visual turn indicator with zoom effect.
Unlockable skill panel (no more Ren’Py menus!).
Floating damage/crit/miss/lifesteal numbers.
EXP gain screen before leveling up.
Upgrade points for leveling.
Fighter classes with unique progression.
Tons of debugging and polish.
Of course, there’s still more to come: new skills, effects, sounds, victory/defeat screens, and so on. But I love where this is heading — a system where your MC can lose and face consequences or win and be rewarded. ❤️
I don’t have a timeline yet. This combat system shook up my short-term release plans, so I need to regroup and plan content properly. I’ll share more as soon as I can.
For now, here’s what Release 2 will include:
Arrival in the fantasy world.
Encounter with goblins.
Defeat scene.
Victory scene.
Meet Talia, the centaur.
And as always, remember: you’re not buying a game, you’re investing in its creation. You decide if, when, and how much to contribute — and I’m endlessly grateful, because without you none of this would exist.
See you soon for further updates.
Alek
Alek ErectSociety
2025-09-27 12:52:07 +0000 UTCDarkArges
2025-09-24 22:46:39 +0000 UTCAlek ErectSociety
2025-09-18 08:36:12 +0000 UTCSchredder
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