WIP 05/26/2025
Added 2025-05-26 08:31:30 +0000 UTCHey everyone, good morning!
Quick update:
The release is scheduled for the end of June.
Writing and multimedia files are now 80% implemented in the game, including all four animations.
The only thing left is the adaptation of the final scene, which acts as a bridge to Chapter 2, marking the official entry into the Fantasy setting.
If you're not into technical details, you can stop reading here.
Looking back, I realize that the development of this first chapter has been pretty slow.
It’s been about six months since the last release—way too long for my taste.
The reasons?
My usual curse: perfectionism... and a whole bunch of drawings!
Luckily, as I’ve mentioned before, that part is becoming easier to manage thanks to AI.
But I believe the real issue has been a lack of method in handling both writing and artwork.
Old method:
If a chapter had 5 scenes, I’d write and draw them one by one:
Scene 1: written and drawn
Scene 2: written and drawn
Scene 3: written and drawn
(and so on…)
What’s the problem with that?
Say I came up with a great idea for scene 3, but it contradicted something I’d already done in scene 1—
I’d have to go back, rewrite, delete some drawings, or in the worst case, make new ones.
New method:
Now I write all five scenes first, adding quick sketches (storyboards),
and only start full illustrations once everything is ready.
This greatly reduces contradictions and the need for changes.
I now realize I stubbornly clung to the wrong approach for way too long.
Probably because I’ve always seen myself as a worker ant—head down, get the job done.
But to build an anthill, you need management, vision, structure, and method.
(Screenwriting and directing, basically.)
Was it obvious? Probably.
Was I slow to figure it out? Absolutely.
But as the wise say: “The hardest thing to do is unlearn.”
Yeah, I think I’ve had a real level up.
And I believe this first chapter, together with demo 2.0, marks a fresh new beginning.
I truly admire your patience.
I’m aware that you’re witnessing my artistic growth—full of mistakes, wins, and setbacks.
BUT!!
We’re still here.
Big hug.
Alek.
Comments
В погоне за временем лучше не упускать качество, надеюсь после запуска релиза появятся больше людей поддерживающей твое творчество
Dd
2025-05-29 21:19:23 +0000 UTCAlek, great to hear from you again, glad things are perking along. It does indeed sound like you have leveled up!
BadPossum
2025-05-26 11:14:39 +0000 UTC