Work in progress 09/02/2024
Added 2024-09-02 14:29:20 +0000 UTCThe work is going great, the release is official for November.
Improvements to the code of the last 2 weeks:
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I added a screen to manipulate the values of the NPCs at your pleasure, this will allow you to see how the character behaves in different conditions.
This release will in fact be a demonstration of how the characters will behave in the open world, therefore outside of the missions.
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I recreated a much more efficient day/afternoon/evening/night system, if I just think about the previous one I get a headache.
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-Taking inspiration from games like TOA and Baldur's Gate 3, I've included a camp that will allow you to sleep in a tent wherever you are, with the addition of resetting the basic values of PC and NPCs (and some risk factors that I'll implement later).
Ps: You'll have much more control over the daily phases.
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Download video demo
Of course there are still some things to fix from an aesthetic point of view, such as backgrounds, buttons etc, this video is just to show you the potential in-game.
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Starting tomorrow I'll start drawing again to complete all the character illustrations.
There are 25 drawings and the audio of the animations left, after which this marathon will finally end.
Thank you for believing in the project.
A hug from your Alek.