Hype, hype, hype, test, test, and test:
Added 2023-06-09 10:20:46 +0000 UTCHi people.
The reasons that led me to write to you today are mainly 2:
1) Probable misunderstanding:
In the previous work-in-progress state, I think I used the words "sexual escalation officially ended" a little loosely, and I intend to correct myself immediately.
I want to reiterate that the current scheme has a starting point, a middle, and a conclusion.
And these when combined offer me the opportunity to do much more detailed general tests.
These tests aim to eliminate critical issues and gray areas; nothing must be left to chance and everything can be subject to improvements and revisions.
Only 3 days ago, for example, thanks to the tests, an idea came to my mind that led me to review the whole scheme and improve it.
I'm adding dynamics like penalties, bonuses, venting, frenzy_submission, balancing damage based on levels, predicting all possible combinations a player could do and who knows how many things I'm forgetting to list.
Now you may not even understand the point of all this, but when you play it you will understand why I'm wasting all this time.
2) Hype:
I can feel the general hype, I feel the rush of some people, and (thankfully) I also feel the energy of other amazing people who believe in what I'm doing.
Some time ago this situation would have put me on the brink of performance, but today I'm here as a supervisor with the aim of calming spirits.
So let's keep calm because there is still a way to go.
For now, the only tool able to give us an idea about the total conclusion of this scheme is the percentages.
And today the percentage of this scheme is 80%.
And it's not bad if we consider all the road traveled so far.
I had a project in mind, which over time turned into a big project, and this, unfortunately, destroyed all my expectations about the timing of its creation.
So now, this is what's missing from the conclusion of EVERYTHING:
1) Test / Modifications / Improvements (Don't underestimate them, it won't be a hasty process)
2) Compilation of talking sex and list of preset phrases.
3) Visual and audio component (What will make the scheme more visually and audio appealing)
4) Animations, animations and animations.
Please always consider unsubscribing if this wait proves to be unnerving.
I know I'm an atypical creator, I know it well, and sometimes even a little cynical, but there is still way to go.
After all, this will probably be the game I will deal with for the next 10 years or on, and I can't stop now because of people's hype.
If I'd listened to a few proponents and stopped, we'd probably have had about 10 more animations today, certainly, but can they compete against well-crafted gameplay?
The animations start and finish in a matter of minutes, but good gameplay accompanies you throughout the game.
From a figurative point of view:
People ask you to build birdhouses, and ambition asks you to build the Eiffel Tower.
Which would you choose?
Greetings from your Alek.