SakeTami
AlekErectSociety
AlekErectSociety

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Work in progress 23/01/2023

Good morning and good start to the week.

In the meantime, I welcome new supporters.

It's a pleasure to have you here.


This week has been quite busy, however, there have been some steps forward, and I'll show them to you:


But first:

For the sake of clarity, I inform you that next month "February" there may be no publications.

In this way, short-term supporters will be able to make their own economic decisions.

You can find the release forecasts always updated in the usual Road Map:

https://docs.google.com/spreadsheets/d/1qgGJnG8ihiJa26Znv4h8VrrO_4TdH514AOUVXvFv9Fo/edit?usp=sharing


-Home Base Interactions:

When I talk about home base interactions I mean the space dedicated to the interactions of each character.


Character interactions can be:

-Missions

-Jobs

-Sex

-Physical fights

-Verbal fights


Through specific character values that I will attribute, NPCs will be able to follow these options:

-Propose a mission

-Offer you a job

-Propose to have sex

-Forcing you to have sex

-Propose to fight

-Forcing you to fight

-Ambush you sexually

-Make a combat ambush

All independently, and according to its greatest needs.

For example, if an NPC wants to fuck due to a particularly high libido, she might propose to fuck you, force you to fuck, or stalk you sexually.

However, if the character has something important to ask of you, (like a critical mission) she might avoid asking you to fuck right away, and postpone it to a later time, perhaps after the mission is complete, or during the mission.


Well, I've managed to create 3 schemes that will allow the NPCs to do all of this.

One pattern for "Unknown", one pattern for "indifference" and one pattern for "attraction".

You will understand better in the following lines.


The next steps will be, to add 2 very important values, namely:

Approval and Attraction, and connect them to the schemas mentioned above.

These values will increase or decrease according to your choices, influencing the NPCs' sentimental values (Unknown, indifference, attraction), and causing them to behave differently or say things differently.

Of course, there are other patterns to create such as: 

Hostility, corruption, etc. But we can think about that later.


Right now, I'm interested in whether the approval and attraction values work properly to allow for these emotional patterns to apply.


I hope I was clear in the explanation.

For the rest, I invite you to keep your expectations low because everything is yet to be tested and I'm sure I will encounter other obstacles.


A warm greeting, and a hug from your Alek

Comments

Hi, if you mean black screens with Serindra, those are normal. It's a pattern that needs to be filled with other animations.

Alek ErectSociety

hey did anyone unlock any new scenes besides the scenes related to serindra and giulivie cause i seem to stuck at one point and can't even open the whole animation with serindra as well

godrick

Aight thx man, keep ut the good work๐Ÿ‘

Dickgirl lover


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