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AlekErectSociety
AlekErectSociety

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Info work in progress 15/01/2023


Good morning and I hope you are having a pleasant weekend.

-S&F roadmap 

As you can see in the document above, the word "Synthesizing" was the undisputed star of this week.

The structure of the ecosystem is something big, however, it was necessary to start adapting it to programming.

As some of you know, every programming language has advantages and limitations.

Consequently, the ecosystem must be adapted to the chosen programming language.

And it is precisely here that I have encountered many walls that have forced me to compromise, synthesize, add, or even eliminate ideas that could have contradicted each other during the game.


-Those in doubt can read this, otherwise, you can pass forward:

I can't give you a list of things that NPCs will be able to do, not yet.

However, I find it necessary to make you understand the enormity of the work, giving you some simple examples that can give you an idea:

Do you know D&D?

For the uninitiated, we are talking about a role-playing game where players say things and make choices such as fighting, interacting, and how interacting.

All consistent with their PC's alignment, good, bad, lawful, chaotic, etc.

So, in D&D, we are talking about human players, with the task of playing a character.


S&F is undergoing a transformation from a Visual Novel to RPG, and I feel like a fool for not noticing it sooner.

With the difference that there will be no humans behind the PNCs present, consequently, it is necessary to study a common pattern that allows these PNCs to make different choices by themselves.

I make progress every day, and I fall more and more in love with this scheme as if it were my child.


-Good news:

1) This visual novel will become an RPG 

(If it seems strange to you and you haven't read the above, do it. LoL)


2) Difficulty factor:

The way I'm developing the pattern will allow me and possibly you to change the alignment of the characters, making them behave differently, to be easier or more difficult to manage.

This will be a big plus for those who want to play by the rules, and also for those who just want to have fun without too many complications.


3) Visual entertainment:

I'm working on a way to keep putting animations and images into the game without contradicting the build of the pattern.

This will lead me to work with less rush and will allow you to enjoy new visual content without the need to wait for the end of the pattern.


See you next week with more updates.

A hug

Alex


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