Gift of Hedone - Party Bonding Stat Effects
Added 2024-04-24 23:00:02 +0000 UTC
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Hello you wonderful deviants,
I wanted to get your feedback, thoughts, and preference on the party bonding stat effects. So "Party Bonding" will be performed at the Tavern with party members - and will grant certain effects. However I want there to also be a positive and negative effect.
The big question is regarding the last 3 - which are more or less higher risk/reward bonuses - do you prefer the first idea in which one stat gets a bonus, but two others suffer, or more the gambling aspect of idea two where you may get only positive, but there's a chance it could backfire?
Comments
This is why I love involving the community. Love the feedback and insight! Thank you Sithrak.
NSFW Pixels
2024-04-25 23:20:39 +0000 UTCI have to agree with Giulio Tavano. 1 is better for game balance. The βmin/maxβ gamer in me wants version 2, however, I would enjoy the balance 1 brings overall. Though a tweak might be in order as he suggests. Make the benefit slightly outweigh the cost. But not to a great extreme
Sithrak
2024-04-25 15:38:37 +0000 UTC(Either way of the result of the poll)
Giulio Tavano
2024-04-25 11:00:52 +0000 UTCI think the first is better as game balance but with i tweak, it would be better with a -20% as it balance out with the positive giving a +40% -40%, as for the part of game balance it's probably going to win option 2 because the option to have only a positive is more attracting but what's going to happen is that people will only do that 3 positions since they can get the positive without negatives or get a negative that they would get anyway, that's why i think you should go with n.1 either way, remember that people don't know what they want hahahah
Giulio Tavano
2024-04-25 11:00:11 +0000 UTCHaha I appreciate the feedback!
Jiggly Pixels
2024-04-25 04:58:50 +0000 UTCOne because monkey brain likes big numbers. Now if option two were, small bonus but no negative, with the chance being I could get a large bonus but large negative. I'd choose option two. I understand why it's not though.
Zombi3
2024-04-25 04:57:15 +0000 UTCAppreciate the feedback!
Jiggly Pixels
2024-04-25 04:01:47 +0000 UTCI don't like the idea of RNG for my stat bonus. Nothing ends speed runs like bad RNG
DeathAnime05
2024-04-25 03:02:12 +0000 UTCI like the first Idea
Grimm
2024-04-24 23:53:47 +0000 UTCHey Josh, really appreciate the suggestion, definitely something to consider π
Jiggly Pixels
2024-04-24 23:21:38 +0000 UTCPersonally, I like to see the gamble side a bit more. But what if there's a bonus to each one, such as the better of a relationship you have with a companion, the higher/lower a bonus can be. Or perhaps having one companion who favors butt stuff more than another gets a higher bonus from butt things, and a companion who favors oral activity receives a higher bonus from such.
Joshua
2024-04-24 23:13:46 +0000 UTCThank you for the feedback Logan!
Jiggly Pixels
2024-04-24 23:07:03 +0000 UTCI like the idea of a known quantity, and consistency does make the choice more consequential, which I personally believe leads to a more enjoyable gameplay loop.
Logan D.
2024-04-24 23:06:14 +0000 UTCHaha exactly!
Jiggly Pixels
2024-04-24 23:05:56 +0000 UTCHaha guaranteed win for sure
Jiggly Pixels
2024-04-24 23:05:46 +0000 UTCFeel like a good gamble never hurt anyone π
Charlie_1013
2024-04-24 23:04:31 +0000 UTCAll on red
OV
2024-04-24 23:03:04 +0000 UTC