New Prelewd Release
A new Prelewd release and update post is available on the supporter page:
A new Prelewd release and update post is available on the supporter page:
A new progress report is available on the supporter page!
2024-07-31 19:37:56 +0000 UTC View PostNew progress report available on the supporter page!
2024-05-09 18:52:43 +0000 UTC View PostNew progress report for November!
https://wiki.pragma-engine.com/books/s...
2023-11-27 13:48:26 +0000 UTC View PostNew progress report!
https://wiki.pragma-engine.com/books/supporters/page...
2023-10-30 18:40:21 +0000 UTC View PostHey all!
I've published a new progress report on the supporter site: https:/...
2023-07-31 14:45:22 +0000 UTC View PostHey all!
A new progress report is available on the supporter site: https://...
2023-03-31 10:31:17 +0000 UTC View PostHappy New Year everyone! 🥂
I wanted to get the new progress report out last week, but couldn't make it quite in time, so without further ado:
Hey all!
A new progress report is available on the Website:
2022-08-31 07:40:42 +0000 UTC View PostHey all!
Been a while since I've done one of these 😅.
I've already shown off most of the new features I've been working on on the Discord server at one point or another, but since no...
2022-05-31 20:31:45 +0000 UTC View PostSome more update news on the Filmmaker side of things!
I've been making good progress on the new animation system. The new system allows animating arbitrary propertie...
2021-09-25 16:52:58 +0000 UTC View PostI've been working on a bunch of organizational changes, some of which will affect the supporter rewards going forward:
Hey all!
It's about time for another update post 😅! Most of the new changes are available in the preview version already, but I'm also planning on bumping up the non-preview versions later...
2021-04-11 11:34:38 +0000 UTC View PostHey all!
Sorry for the late post, I was going to create it a few days ago, but a few things got in the way 😅. Anyway, here's what's new:
LuxCoreRender 2021-03-01 14:33:17 +0000 UTC View Post
Hey all, it's that time of the month again! 😄
So, turns out VR is a little more taxing than I thought, so my performance improvements from last time weren't quite enough an...
2021-01-31 22:45:17 +0000 UTC View Post
Hey all! Here's another quick overview of what's currently being worked on 😋
LuxCoreRender
I've added support for LuxCoreRender, which is a pathtracing ren...
2020-12-18 21:06:56 +0000 UTC View Post
I've been working on some Sims-style radial/pie menus to replace the drop-down menus for character customization:
[Content Warning: All links in this post are NSFW (non-furry and furry content)]
Hey all!
I already mentioned in my last post I was going to launch a new project to try...
2020-10-31 09:29:08 +0000 UTC View Post
This is something I've really wanted to do for a while, and it turned out much better than I expected: I've implemented an animation retargeting system, which...
2020-10-15 20:06:35 +0000 UTC View Post
Apologies for the long wait since my last post. I've made a bunch of changes and improvements to my implementation of the Cycles renderer, which is always time consuming since there's no proper dev...
2020-09-13 18:58:24 +0000 UTC View Post
I've been dissatisfied with the old Wiki for a while now, so I've finally switched to a different wiki software now (2020-08-18 14:48:26 +0000 UTC View Post
Hey guys!
I haven't posted any updates recently since I've mostly been busy with some internal engine updates that I can't really show very well, but here's a rough overview of some of the re...
2020-07-31 19:46:46 +0000 UTC View Post

I've added an external render tool which can be used as an alternative to re...
2020-07-01 17:22:43 +0000 UTC View Post
Better late then never, here's finally the full Meet the Soldier short, rendered with Cycles (+Pragma for the particle systems)! It won't be the final render, since there's still a lot of room for ...
2020-06-29 19:07:36 +0000 UTC View PostHey all!
I'd love to say that I'm done with particles, but they've proven to be a bit more finicky than I'd like. I ended up having to rewrite parts of my particle system implementation (as w...
2020-06-07 19:37:48 +0000 UTC View Post
Hey all!
I'm working on a bunch of stuff simultaneously at the moment, so I don't have anything complete to show, but here's a general overview of what's being worked on:
Hey all!
Here's the material editor I was talking about in my last post 😋 . Its purpose is primarily to make the import of texture assets as easy as possible, as well as allow you to edit ...
2020-04-29 08:42:36 +0000 UTC View Post
Apologies for the lack of posts lately, I've been very busy working on the import/export capabilities, but it wasn't something I could show off very well until now.
That being said, these fea...
2020-04-14 19:58:47 +0000 UTC View Post
A lot of people have been asking for a proper model exporter for Pragma recently, so I've decided to implement support for exporting models in the 2020-03-28 17:25:22 +0000 UTC View Post
Just a quickie, I've added support for rendering panorama (as well as orthographic) images with Cycles, which allows you to create 360° videos (among other things):
Ortographic:
2020-03-24 05:23:58 +0000 UTC
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