Further progress on real-time jiggle physics, but now using Unreal's new in-development soft body physics engine "Chaos Flesh". I initially had thought Niagara would give me more control over the physics properties I was aiming for, but Chaos Flesh is a very good out-of-box solution and is more suited to the kinds of physics simulations I'm aiming for.
The only issues are that currently documentation on this tool is very scarce, and that it is quite resource intensive even on high-end hardware. But I will continue experimenting and seeing what more is possible for real-time animations.
GGROLER
2024-05-28 11:00:29 +0000 UTC