SakeTami
GiantessSandboxDev
GiantessSandboxDev

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Progress Update

Hello everybody! That was quite an eventful first week.

I've finally gotten to the bottom of why having a bunch of food in the Stomach slows the game down - It mostly had to do with collision! Go figure. I've simplified all food items' collision, and will continue doing this from now on. Some items may look goofy / look like they're floating, but please be assured that I positioned the simple colliders as well as I could.

The other reason the game was chugging had to do with the Perception system - It's used eight times in the idle behavior alone. It's a pretty beefy system, too -- I've introduced a bunch of optimizations to it today, but I'll still have to go in and figure out a more optimized method of performing her idle duties.

There has also been a bunch of fixes / additions to GtsScript, but I'm not sure if they'd be useful enough to justify a late patch. One new feature is the ability to create your own data structures (such as enums, classes, structs), but I don't think anyone has really gotten that far anyways. Other than that, just mostly bug fixes.

As always, I've been fixing a bunch of bugs, too. They almost always pop up in the most unexpected places! I've fixed quite a few major (but thankfully dormant) issues, so hopefully the game is a bit more stable after the next update.

Thank you all for your continued support, and I'll see you next week!

Comments

the perception system seems kind of wonky outside of when she's standing up. Not sure how to get her to pick you up when lounging in the chair. Sitting in the pool works about half the time in regards to her picking up spanwed tinies. Seems like she never wants to pick up spawned tinies while typing at the computer

Yoshi174

My 4090 was on fire when I summoned too many tiny people haha

Alex


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