SakeTami
GiantessSandboxDev

GiantessSandboxDev

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GiantessSandboxDev posts

Progress Update

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Progress Update

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Progress Update

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Progress Update

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Progress Update

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Progress Report

Hey all.

The last week has been quite fruitful regarding features that I could not fit into the last update. I've been working on the new movement system, and it's pretty much nearly finished...

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Progress Update

Hello everybody! That was quite an eventful first week.

I've finally gotten to the bottom of why having a bunch of food in the Stomach slows the game down - It mostly had to do with collision...

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BLENDER: Custom Model Tool v1.1

Hey everybody, I was just informed of a few major issues with the Custom Model Tool Blender add-on; Namely, being unable to auto-create references, which also resulted in a bunch of other issues in...

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PATCH: Giantess Sandbox v0.0.23a-p1 (December 2025 Patch 1)

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RELEASE: Giantess Sandbox v0.0.23a (December 2025 Build)

Happy holidays, everyone!

It's been a hot minute since the last update. This new update might not feature a bunch of new visual changes, but it makes up for it in scripting opportunity!

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HOTPATCH: v0.0.23a-rc4p1 (December 20th Release Candidate)

This candidate hotpatch fixes quite a few issues and implements the last few features planned for this upcoming version. As always, the changelog is included with the installation.

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CANDIDATE: Giantess Sandbox v0.0.23a-rc4 (December 18th Release Candidate)

This'll probably be the last release candidate before the public release - I plan to have the next version publicly available on December 22nd (Next monday)!

Most of this last week was spent ...

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HOTPATCH: v0.0.23a-rc3p1 (December 9th Release Candidate)

This update introduces a fix for missing GLTF shaders, not being able to open the pause menu, binary config files being broken, and a few other small fixes. You can view the changelog in the includ...

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CANDIDATE: Giantess Sandbox v0.0.23a-rc3 (December 8th Release Candidate)

Hello, everyone! Happy extremely late Thanksgiving!

I've introduced so many bug fixes and optimizations that the game started crashing on stand-alone builds! Heh... Spent almost the entirety ...

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CANDIDATE: Giantess Sandbox v0.0.23a-rc2 (November 28th Release Candidate)

Hello & happy late Thanksgiving everyone!

Firstly, I'm aiming for a mid / late December public release (provided that no major issues pop up). Don't 100% count on it - I'm just fairly con...

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HOTPATCH: v0.0.23a-rc1p1 (November 18th Release Candidate)

This hotpatch fixes a bunch of issues including loading problems, random Giantess breakdancing and clothes clipping issues.

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CANDIDATE: Giantess Sandbox v0.0.23a-rc1 (November 18th Release Candidate)

Hello everybody!

I've spent the last week implementing menu support for mods and fixing a few glaring issues with custom model support. Along with a few other issues that I encountered along ...

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Progress Update

Hi, everybody!

The past week was spent mostly on reverting the Giantess' new movement system (Finally), and also fixing issues that have been popping up from casual usage of GtsScript.
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Progress Update: Bit of a Delay

Hello everyone.

I'll start off by breaking some unfortunate news: I'll need a couple more weeks before I can start beta testing off.

As of yesterday, I have finished up the functionalit...

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Progress Update

Hello again!

I believe I'm very nearly finished with GtsScript's implementation - I've been working on an example script to get a feel of the workflow & make some QoL changes to it. This ...

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Progress Update

Hello everybody!

I've mainly just been experimenting with the new scripting system - I'm trying to catch every edge case I can find. It's coming along really well! My head has been swirling w...

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Progress Update

I've spent the past three weeks implementing the new GtsScript syntax, and the performance gains are pretty substantial over the old system! I'm finishing up the syntax, which is just a custom perm...

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Progress Update!

Hey everybody!

A bit of a slow week in relations to stomach / AI development, but it's been an amazing week for scripting!

I'm working on porting the scripting system to a more C#-like ...

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Progress Update!

Hello everybody!!

Over the past week, I've been working on player movement -- Specifically, the new 'tumbling' mechanic. You can walk up against sloped walls and angle down with them to bette...

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Progress Update

Hello again, everybody!

I've been scratching my head trying to think of suitable solutions for shapekey mapping -- This one problem pretty much guarantees that no custom Giantess model...

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Progress Update

Progress continues on the Blender add-on, and it can now export a nearly functional Giantess character! There...

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Progress Update

Hello again, everybody!

This past week has seen more progress on importing custom characters than ever!...

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Progress Update

Hello everybody!

This past week has seen me implementing a few optimizations, as well as implementing Q...

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Progress Update!

Hello everybody!!

I've spent the last week porting the system that controls the stomach's "Breathing" ...

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Progress Update

Hello everybody! Sorry about missing yesterday's progress update ^^;

Experimentation on the new pickup ...

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