Progress Update
Hello, everybody!
The past week has been spent trying to figure out how to get better movement out of ...
Hello, everybody!
The past week has been spent trying to figure out how to get better movement out of ...
Hi everyone! I've been busy writing a custom lightmap chunking script for Blender so I can spruce the game's levels up some. I think it looks pretty good! (The chair does not have a shadow because ...
2025-06-24 19:14:45 +0000 UTC View Post
I've been taking development slower the past week to relax a bit after the last update. It's pretty stressful...
Not much has been happening over the last week -- I've mainly been trying to relax a bit after the last update's release... Half-way through the week, though, I started experimenting with a new rop...
2025-06-04 18:38:33 +0000 UTC View PostThis'll be the final patch for this version, unless any game-breaking issues remain!
View the changelog over at 2025-05-25 20:37:40 +0000 UTC
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Giantess Sandbox is now available on Vorecade! It's a cool up-and-coming service dedicated to hosting vore-centric games, so I've went ahead and uploaded it on there. I'll still be releasing new ve...
2025-05-23 18:08:16 +0000 UTC View PostThis fixes many glaring issues with the previous build. Hopefully things work a little better.
It is recommended that you clear your config folder (except for ai_kuronatu.cfg and player.cfg)...
Well, this new update isn't as feature-rich as I thought it would be four months ago, but... Here we are. No need to delay it any longer!!
Here's a few of the key features inside this update...
Hello everybody!
I'm going to start by thanking all of you for being so patient! We're in the final one or two weeks before the next update is ready, and I'm really hoping it goes smoothly!<...
Hi everyone!
I'm pretty much going to every game system / feature and just making sure they're all working at this point, and that has yielded a bunch of bugs! So I've been fixing those for ...
Hi everybody!
This past week has mostly been fixing bugs, though I have made a few minor updates to various animations for the Giantess, as well as tweaked her shading a bit. I also continue...
Hello again, everybody!
This week has seen a great many bug fixes, code refactoring, and feature polishing! From dynamic liquid to the activity queue, I don't think there's any (large) piece...
Hello again!
I've been mostly tweaking & testing the Giantess' pickup and drop mechanics this week, along with testing for a bunch of edge-cases. I've been restructuring the way the game...
Hello, everybody! Another week, another update.
I've been mostly working on the Giantess' AI the past week. Namely, her ability to pick things up that are in weird spots. It's getting to the...
Hello hello hello!
Pretty big progress this week (if only on a single feature) - I've been implementing liquid sudo-physics!
Objects that move around & enter the stomach acid will...
Good day!
This past week saw me fixing a few scripting-related issues, fixing some rope-related issues, modifying how objects are digested, updating the object-wetness shader (picture includ...
Hello everybody!
In the past week, I've mostly been working on fleshing out the Neighborhood map, but some time has been dedicated to cosmetic stuff.
Speaking of which, you can now co...
Hey everybody!
The last week has been pretty cathartic for me. The release of the last hotfix allowed me to relax for a couple of days. I'm pretty sure I was working up to a major burnout, s...
This'll be the last hotfix version so I can get started on the next content update. It should be pretty stable in the places that count!
You can check out a change list over at 2025-01-29 18:25:27 +0000 UTC
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This update is just a hotfix for a few nasty bugs that people were having!
You can check out a change list over at 2025-01-26 18:58:51 +0000 UTC
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A BUNCH of changes in this one! Better scripting support, three levels MERGED, and AI improvements galore! Not to mention the bug fixes!!!!
Apologies for such a long wait; Life has not let u...
Hello everybody!
For the past week, I've been tightening up scripts for release, fixing a ton of bugs, and finishing up essential game scripts and configs for the Neighborhood level. Not to m...
2025-01-12 18:51:15 +0000 UTC View PostHappy new years, everybody!
I'm making slow but steady progress on the next update. The more I test things, the more bugs I discover. ^^; The bug list is pretty long right now (and growing),...
Merry early Christmas, everyone!
The past week has been spent working on Giantess AI, fixing bugs, and...
Adding a new (bot-only) model into the game! I'm going to be working on addin...
Hello! Another week, another update.
This past week has pretty much been all about improving the Giantess' movement. I'm hoping to mend the clunky nature of her movements, and I think it's b...
Hi all!
I've made a ton of progress on a bunch of things in the past week!!
For Bedroom / Computer Room (which will now be named Neighborhood), I've made custom models for a bunch of ...
Hey all!
I've been busy merging the "Computer Room" and "Pool" levels.
"Pool" had to change a bit in order to fit everything in, so it might feel a bit weird, but you'll get used to it. I...
Hello everybody!
I began this week off strong by adding a scripting console, (mostly) fixing player collision clipping, adding footstep sounds and even making the stomach audibly react to pu...
I've created a public Discord server for those wanting to share game-related content, report bugs, or even to just connect with the community.
Join if you're interested!
Hi again!
Over the past week, I've mainly been working on the scripting system, to get it as tight & easy-to-use as possible. That way, asset creation will be much easier for those who a...