SakeTami
GiantessSandboxDev
GiantessSandboxDev

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Progress Update

I've been taking development slower the past week to relax a bit after the last update. It's pretty stressful to be a couple of weeks (or even months) into an update's development cycle, and I want to mitigate burnout as much as possible!

Nevertheless, things have been getting worked on, and a fun experiment I've been toying around with is the ability for the Giantess to move relative to which foot is currently grounded. Instead of relying on the NavMeshAgent and the Animator for sub-par movement, I should instead be able to plant the feet where I want them & move the Giantess herself relative to her feet movement, theoretically giving me more control of whether or not the Giantess will step on something / clip through something! That is the goal, anyways. We'll see where this little experiment goes!

Lastly, I've (just today, in fact) implemented a new struggle system that allows you to escape from the Giantess! ....As expected, it's really buggy and unfinished right now, so I can't show it off just yet. The real question will be 'where do I allow the player to struggle at?'.
I've already implemented stopping yourself while being pushed down the throat & escaping while being held :) -- It's going to take a lot of testing to make sure this works in every scene it needs to.

Well, as always: Thank you all for supporting the project, and until next time!! ^^

Comments

I know adding new content is probably the most fun to make but I'd rather the current game's glitches were addressed so the game could be in a playable state again.

Yoshi174

Slow and steady friend, I am happy to wait for updates, especially if it means you are not only happier with the results but also are enjoying the process. Lots of love is packed in this game and we all appreciate your hard work ❤️

Iron Clad


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