Hello again, everybody!
This past week has seen more progress on importing custom characters than ever! I've been writing a Blender add-on to help with importing models into GiantessSandbox. The game can now load custom .glTF models from the game's AppData folder (at runtime) and create spawnable prefabs out of them. Pretty exciting stuff!
Here's a quick run-down on what you can currently do with the CustomModel Blender add-on:
Set your object’s ‘FeatureSet’ - This basically defines every entity type this custom object is capable of being (Like ‘Giantess’ or ‘AIPlayer’ or ‘Food’).
Map objects’ shape keys / object movement & rotation to 'Flexes' (such as MOUTH_ANGRY)
Map your object’s armature to Unity’s mecanim system (Not necessary for food / staticprop entities)
Create clothing item definitions (Not possible for food / staticprop entities)
Add ‘Affections’ to clothing item entries (For example, breast size affecting the weight of an object’s shape key)
Define how materials should be digested (per object) when ‘Graphic Digestion’ is enabled
Setup jiggle bones >:D
Define what camera to use for the Spawn Menu icon (Also has a QoL button to set it to the 3D Viewport's current view)
Define SwimPoint and FloatPoint (Essential for swimming, not required for non-AIs)
Define the object’s EntityBox (basically a bounding box)
Additionally, the add-on also has error-checking just to make sure your object can get imported into the game correctly. Automated players and Giantess entities are some of the most complex things in the game, so I'll try to eliminate most of the headache of importing new ones!
Thank you all for your continued support, and until next time!!!! ❤️
REXz173
2025-08-12 00:21:28 +0000 UTCphiliptm
2025-08-11 03:46:17 +0000 UTC