SakeTami
GiantessSandboxDev
GiantessSandboxDev

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Progress Update!

Hello everybody!!

I've spent the last week porting the system that controls the stomach's "Breathing" effect from the CPU into a GPU shader! I'm hoping this will optimize it a ton. The game should fallback to the CPU-bound system if your GPU does not support it.

Speaking of optimization, I've been working to speed up a lot of expensive operations all around the game. I've managed to get a solid 60-100fps in the editor (previously had around ~40-50fps). Not a big jump, but it's still something!

Thanks to some excellent feedback I received last week, I've added the ability to define specific churning start and end points for the stomach. Now I can control how the stomach churns (whereas it was previously tied to the activity level only and simply went from start to end over and over). I'll utilize this new feature to allow the stomach to better churn its contents (especially if some of them are misbehaving!) :]

And finally, in smaller news, I've added a new food type: Peppermints! I'm sure she'll appreciate that, heh

Thank you all for your continued support, and I'll see you next week!!!

Progress Update!

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