SakeTami
GiantessSandboxDev
GiantessSandboxDev

patreon


RELEASE: Giantess Sandbox v0.0.6a (New Years Build)

More major changes in this update!

Changelog can be viewed at https://aryion.com/forum/viewtopic.php?f=79&t=64213&start=280 .


EDIT: Just noticed the X-Ray doesn't work. The link has been changed to the new hotfix: v0.0.6a

Comments

Main menu breaks easily. have to delete configs every time i re-launch the game.

Kerbalmaster

Pressing F10 again should close the menu.

lol

Reset Scenario and return to Main Menu are totally not working

Yoshi174

Doesn’t give me an option to close the debug menu when I open it

user8266

Try deleting your config files.

lol

Or should we start a fund to get our sandbox dev a VR headset? I would definitely contribute a chunk to that.

gorjieo

Steam VR (which works for almost all headsets) is super simple to set up in unity, all you do is replace the player character with a free prefab from the asset store. You probably don't need to fuss around with mapping everything to VR controllers, I don't think people would mind having to use the keyboard when in VR (even if it's a little jank).

gorjieo

Just wanted to second the VR thing. Not holding my breath but I think this game would be incredible in it!

no one

Ok slight update on the bug I found it seems to always happen whenever I go back to their main menu from the game and can only be fixed by deleting the game file

Kyle Harland

Thank you so much I would have never figured that out on my own

Kyle Harland

I went to the local low (this is found by going to the %appdata% on your start bar and going up one folder in the directory) and deleted the giantesssandbox folder there. This fixed the same problem for me.

R The Tiny

Yeah I found it but I also found a very game-breaking bug where this main menu is nothing but a black screen with occasional stomach and heartbeat ambience

Kyle Harland

It's the link in this post

lol

I'd need a VR headset to test that out, so it's probably not going to happen anytime soon unfortunately

lol

I just tried deleting the game folder and start completely from scratch still nothing

Kyle Harland

I think I accidentally drowned myself in the pool and then when I try to reload the game the main menu was just a black screen

Kyle Harland

Crap I think I've already somehow managed to break the game

Kyle Harland

Found a few of bugs so far. -Scrolling / zooming out with the mouse wheel no longer switches to 3rd person view and there doesn't seem to be a toggle that works for that. Edit: Discovered that the TAB key switches POV now. -Scrolling does work in the main menu's options, however clicking and dragging the scrollbar does not. -When dropping the tool gun with F12, you can grab it with E, but it isn't re-equipped. Pressing H at that point doesn't put it away. -Free cam still moves way too fast to be of any practical use. ---Love the new menu system.--- -Also, I'm not seeing any real changes to the giantess's body when I change the fatness slider, so it may be a bug or the changes are too subtle to notice. Would like it if there was more visible weight gain. Example, chubby belly, wide hips, bubble butt, etc. Something that is more noticeable. -There is no way for the player to get out of the pool if they jump in, without using no-clip mode. -The blacktop pavement is not solid for the player and they sink into it. -On all the levels, the giantess, for lack of a better word, shakes the table once she pick the player up. Was able to get this to repeat by choosing mouth activity, going inside, waiting as she swallowed a few times, then going out and having her put me down. Seems like the game thinks the player is still attached to her hand somehow. -Haven't figured out a way to get this one to repeat, but sometimes when she picks the player up, she shoves her hand though her body and directly drops them in her stomach. -In the customize menu, values smaller than 1 can't be manually entered. For example, 0.010 or .01 will set to 0 instead. The slider does work for it though. This is for the really small values like player and food digest. -Might make sense to clamp those number down so they don't go to six decimal places long. -From a player usability perspective, it would be easier to set the UI value range like everything else, 1 - 100, then do math in the code to bring that down to where you want it as it is now. For example, player sets player digest rate to 35. Math would bring that to .35, or some such number. It's easier for the player to understand 1 to 100 as a value than it is to figure out a fractional. -Following that same line of thought, having values with decimals shouldn't be as complex as it currently is. Example would be clamping the values to two decimal places. 1.25 as opposed to 1.25387. -Negative values can be set in the customize window, but they save as a positive value in the config file. The config can be edited to set the negative value and it appears to load that fine. -Upon game load, main menu has no light in the scene. All the buttons and what not are visible. The customize and start game selections have lighting except the church level, so the main menu scene may just be grabbing the church scenes lighting level. +1 request for church level lighting to be increased. lol. Options and Credits use the menu scene so also have the lighting issue. -Detection of the T and M keys while inside the giantess's stomach is still failing most of the time. I'm able to get it to trigger a couple of times then never again. From testing, as this is 100% repeatable, it looks like when the key press is detected, if successful, Jess speaks, then gets stuck. I used Shift+G+Mouse2 to pop out to confirm and she is just sitting there. State is still EAT_AT_TABLE_NEW with default and current targets set to LookAtPlate. Swapping the state to LOOKAROUND had her then place her hand on her belly and continue the dialog. Further testing and M key works reliably. Appears to be an issue just with the T key. Convo has the player say "Hey up there!", and that is when Kuro gets stuck. I didn't see any syntax issues in the convo file so likely code related as it doesn't advance to Kuro's response to Jess. Also looks like key press detection doesn't occur if she is doing anything with a target. Edit: Further narrowed the issue down. It only happens with the T key when player is set as PROTECTIVE. NONE and HATE function without issue. -When player is set to NONE or HATE, Kuro seems to not be able to pickup and eat the player. She does the pickup action about twice as fast as normal, holds the player in front of her face, then slams them back down on the plate two seconds later. -Only had it happen once, but the player object, once it was in the dead state, was cloned and the clone was set to SHRINK. Never got it to happen again so don't know if it was a bug or intended. Player digestion, post death, is still way too fast for my liking. I want to watch Jess turn to goo as she gets pushed around. lol. That's all the bugs I found in this round of game play. ^^

Nanakra

So what the actual link to download the bulid changed to the hotfix ? or is the hotfix somewhere else ? just checking

Kyle Harland

Would it be possible to make a vr Version?

MARLET97

*** The link has been changed to v0.0.6a to hotfix the new X-Ray feature not working!

lol

Great Work. You have my support. Have a good start into the new year. ^^

MARLET97


More Creators