RELEASE: Giantess Sandbox v0.0.4a (December Build)
Added 2023-12-02 15:28:45 +0000 UTCMajor changes in this update!
Changelog can be viewed at https://aryion.com/forum/viewtopic.php?f=79&t=64213&start=260 .
Comments
Had a few of suggestions for the game. Sorry for the wall of text. I didn’t mean for it to be this long but when the ideas get rolling they keep coming. I'd love to see clothing for the player model and have it visibly digesting off the player's body. I'm thinking something like digesting at the same rate as food. When the clothing hits a certain percentage, it falls off the player and into the food muck, remaining visibly clothing for a little bit before muckifying. I'd also like to have finer movement control on the free cam. In particular, control of the movement speed. It's far too sensitive for small movement changes when trying to adjust the angles of view inside the stomach. Same applies to the camera that is swapped to after player death. I'd like to see a third camera mode for the death cam where it follows / chases the "player object", without clipping into the environment, so that we can watch as the player and the rest of the muck is drained into the intestines. On that note, some tweaks to player death in the stomach would be cool as well. Right now, the player model sinks below the food muck level and vanishes under it (as in visibility not digestion). If you move the camera under the muck, clipping through, you can see the model and it quickly turns into a stick. It’s so fast in fact that it is hard to catch it happening. I would like to see it where the player model is visible through the muck (where the muck has some transparency) or is on top of the muck, and have some customizable control as to how long it takes for the body to digest into nothing. That way we can watch as she digests and maybe listen as the giantess moans or makes other sounds of contentment to acknowledge that she is aware that the player was digested. Same issue with the stomach acid, it hides the player model visibility when above and looking down, but when moving the camera under the acid layer, the acid visibility vanishes completely as if it isn’t there at all. Could use an alpha transparency to change the acid opaqueness so that we can see through it a little easier. I love the glow pill concept and would like the option of better lighting in the stomach post player death. Currently I think it goes full bright when swapping to free cam mode but would like something a little less intense than that in the post death cam for the atmosphere. Right now post death is too dark even with the glow pill. I managed to have it happen once, on version .2a, where after player death, the player model didn't shrink into a stick and was gradually pushed around and back to the pyloric opening with the stomach undulations. Was really hot watching that and would love to see that happen again. Haven't gotten it to happen in .3a or .4a, so I’m not sure whether it was a fluke or not but would love to see that added as a feature. I would also like the "you escaped / digested" screen to be optional. It's very jarring having that pop up when I’m not done viewing the scene. Putting my thoughts together, I'm thinking of a scenario where the player passes out from lack of air (maybe they get pinned under the acid by a pill) or from digestion damage, then they float up on top of the pool of acid (like a pill), where a second digestion timer on the player body starts. The stomach undulations move her around a lot more, as she's floating food now, the stomach activity kicks into high gear, and after the timer gets to around 25%, the player model sinks down under the acid and comes to a rest on top of the food muck layer where more active stomach undulations start moving her around to simulate active digestion. From 25% to 75% on the timer, the player model shrinks to half her size just like the food pills do, (Maybe there is an effect of little bubbles coming from her body), then as the timer progresses to 100% the player model starts turning into a “food muck” like model, instead of turning into a stick. I'm thinking food muck that is vaguely shaped like the player model, but something that is distinctly an object that is separate from the food muck layer. In this scenario, digestion levels for the opening of the pyloric valve would be tracked by something else, like overall stomach digestion so that it doesn't empty prematurely, likely performing a check to see if the player is in a "killed" state and then not opening as it does now. (Or making it so the player has to interact with the valve if they are alive and past 75% digestion in order to open it). This would allow for the giantess to keep eating and not immediately empty her stomach so that the player can keep watching the process unfolding. Then, when the pyloric valve finally does open, we can watch as the stomach empties, with a chase camera that slowly follows the action. An example (to help conceptualize the above) would be: Camera positioned at the entrance to the stomach, looking down into a nearly filled stomach at the player model that is “Muck” shaped and colored in the bottom of the stomach. The acid is semi-transparent so that the muck is visible. The stomach motions change, signaled by new digestion sound cues, Maybe the giantess burps and pats her belly, and where the stomach seems to be rhythmically squeezing and pumping more vigorously. If positioned differently, we’d see the pyloric valve opening as it currently does to allow the stomach to empty. The acid level slowly lowers over a customizable period of time (a minute or so) and the camera lowers with the acid level, bringing the pyloric valve into view. Once at this level, the food muck starts moving, but not the player muck yet. The stomach undulations then move the player muck around for a few seconds, moving it closer to the pyloric valve if it wasn’t already close enough, then we see the player muck pulled into the small intestines as the camera follows it. Once in the small intestine, the camera holds position, and we watch as the player muck is pulled deeper (moving further away from the camera) by a few intestinal movements and as it shrinks sinking into the walls as it is absorbed. As far as issues I’ve had, I only ran into a couple. In version .4a, it seems like the PARK level is not loading at all. Worked fine in .3a so not sure what is going on there. Second issue is with the micro running away, but since there doesn’t seem to be any interactions with them, and they don’t digest when eaten, I’m assuming that is currently not implemented yet. Third issue is more of an annoyance and that is with the camera clipping out of the level and models in 1st and 3rd person view. I’m assuming it’s desired for freecam, but maybe clipping should be reserved for an actual “no clip” cam mode. Either way, when in the 1st person view, clipping through is very annoying and jarring. Same when in 3rd person. Not sure if there is a way to make the interior stomach walls / intestines / etc. solid so that the camera won’t clip through, but that would be preferable and ideal for immersion if possible. Fourth issue, in version .4a, is with the mouth activity where you can feed the giantess a pill or hop in yourself. Jumping up on her tongue is difficult, the tongue might need to be lowered, and the trigger where she closes her mouth and swallows activates before you are fully inside. This leads to dropping to the floor. Having her keep her mouth open and tongue out until you’re actually inside would fix that. In this mode, if she swallows you, the F1 menu dialog gets stuck, and you are no longer able to interact inside the stomach. And last issue I've run into in version .4a, the stomach doesn't appear to push the player around at all if she is standing in any amount of acid. Doesn't seem to matter if she is ragdolled via F6, dead, or just floating in acid. Pills seem to move, so not sure what the issue is. Having the stomach pushing her in semi-random directions even when in acid (like the pills) is really hot, so hope that gets fixed or tweaked. At any rate, I love where this project is going! Keep up the great work! Can't wait for the next version!
Nanakra
2023-12-12 18:59:51 +0000 UTCWow I've competed missed this project for the last year. Very exciting project and great to see major recent updates.
Bubsboy
2023-12-07 22:28:16 +0000 UTCTotally agree with you. With the amount of posts/updates and all the work done on the project, a new tier/custom donations would be a good idea. Also, since the game is already free, people who don't have money or don't want to support will still be able to download it regardless. It's not liked it's locked behind a subscription tier, so we can support however we want. (more like however you decide we can but you get the point)
Leoniam
2023-12-05 21:30:12 +0000 UTCVery excited to test out the new patch. You are very talented, I hope you continue to expand on this beautiful project because I'll continue to support you for doing so. That being said, if you could allow custom donations or added tiers I'd love to pay you slightly more for your hard work. Perhaps a $4, 5$ and 6$ tier for people to donate more of they want to support you. Just throwing that out there.
Frizzle
2023-12-02 17:46:21 +0000 UTC