SakeTami
y.v.
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Devlog - 26th of May - V2.20 RPG Module

Finally done with the GUI code after working over some not so good RPG code, foundation code I naively started with...

To Do:

As the whole RPG thing is time consuming I want to keep you informed of the progress.

y.v.

Devlog - 26th of May - V2.20 RPG Module

Comments

it seems like I have to supplement the planned thermal grenades and EMP grenades with restraining grenades :)

y.v.

I would love to see restraining actions in combat like automatic bondagegear you throw at the invader and she get's bound by the gear :-)

Martin Böhmer

There will be unruly thiefs, which need to be restrained and stored in stasis pods of course :) Loot and connection to some quest items would also make sense...

y.v.

Haven't checked other posts, but what outcomes of a battle are like in general terms? Hope to see some plundering and 'plundering' happening both ways :D

wKAo1cdn


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