SakeTami
plesiodog
plesiodog

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Meet Riley 2.0

The last few months I have been working on an improved model of Riley. Not too much has changed in her design — I only worked on her proportions and completely revised the mesh for the torso. Most notably, this changed the retopology on the shoulders and also her breasts, making the entire body easier to rig, resulting in more realistic deformations when animating.

The rig is now much more complex overall. Whereas before I had just simple bones for her limbs, lower jaw and tongue for instance, now every muscle in her face can be controlled. There are also animation options for her stomach now (like enlarging or visible digesting).

On the texture, I only reworked a few spots here and there while on the body I had to start from scratch for the most part, since the mesh has changed a lot.

I recreated the fur completely from scratch with a lot of individual particle systems for nose, ears, eyelids and limbs. Currently, I’m still working on the eyelashes and additional Normal-textures.

Then I will test the new model in some stills and (short) animated loops. So, nothing special. Simply lying around, digesting, giving off the one or other burp.

See you next month ;)

Meet Riley 2.0 Meet Riley 2.0

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