Changes in the last two weeks:
Added sounds for puzzle mechanisms and a couple additional fx.
Layout of new puzzle room added to minimap
Added teleport linking new puzzle to succubus room
Puzzle status can now be saved. Here I added an intermediate autosave between two logical parts of the puzzle. I think this approach could serve as a compromise between complete reset and saving every action
After mimic scene added popup that tells player about Research Diary
Currently I’m working on scene animation that player will be able to collect after solving the puzzle. As an experiment I want to bake jiggle physics into animation itself instead of relying on the engine. UE tools for that are very difficult to work with and I can never get the result I want. I think it’s important because everyone loves good jiggle physics.