SakeTami
ArcaneSpoon77

ArcaneSpoon77

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ArcaneSpoon77 posts

Dev Blog 44

  • Added a segment with gathering plants. Initially, it was planned as simple click-to-collect interaction, but that felt too boring, so I added a small gameplay mechanic to it.

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Dev Blog 43

  • Work on cutscenes continues.

  • Added a small story H-scene involving Sebastia...

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Dev Blog 42

Over the past two weeks, I added another animation for story H scene, did some coding, and mainly continued working on cutscene frames as usual.

2025-10-12 14:33:27 +0000 UTC View Post

Dev Blog 41

Over the past couple of weeks, I integrated the previously made cutscenes and assets, fixed a small bug in the puzzle, and added a new cutscene along with the first animation for the H scene.

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Dev Blog 40

I wasted quite a bit of time iterating on this model for the story event. Because of my concerns about Steam, I reshaped it from quadrupedal to bipedal and then back. In the end, I settled on this ...

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Dev Blog 39

Spent the last couple of weeks back on cutscenes. Made three in total, but for the player, they’ll be stitched into a single sequence.

2025-09-01 17:59:22 +0000 UTC View Post

Dev Blog 38

I haven’t been able to focus much on the project this past week, so I didn’t get a lot done. Most of the time went into working on a small garden location that I’ll need for a couple of cutsc...

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Dev Blog 37

Finished implementing the puzzle. Tested it on my friend and made some changes to make things easier for the player.

2025-08-05 11:27:45 +0000 UTC View Post

Dev Blog 36

Added another story cutscene.

Currently working on alchemy mini puzzle.

2025-07-21 22:14:58 +0000 UTC View Post

Dev Blog 35

Since the last post, I added two H animations with the Mimic and fixed a minor issue with the run animation.

2025-07-08 21:05:06 +0000 UTC View Post

Dev Blog 34

I finished work on the model and rig for mimic. Took me quite a bit of time, but I learned some things. The rig is more flexible now and allows easier control over tentacles.

2025-06-24 13:46:44 +0000 UTC View Post

Dev Blog 33

Changes in the past two weeks:

Added a small cutscene where Evi finds the last ingredient.

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Dev Blog 32

This week I worked on code that controls cutscenes. Now it’s much less cluttered and easier to configure.

Made changes in the room after the planetarium puzzle to properly place the alchemy...

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Dev Blog 31

For the next update I plan to continue  work on story bits. Since the quest revolves around collecting alchemical ingredients, I started by making respective props. Unfortunately, I haven't be...

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Dev Blog 30

After lots of last minute fixes, patch 0.10.1 is now on Steam. Since there’s two experimental features that affect different areas of the game, it is possible I missed some bugs, please report if...

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Dev Blog 29

  • Since the last post I finished painting masks for cum stains and integrated the system into the game.

  • Finished work on the hint system and hopefully fixed all the bugs.

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Dev Blog 28

  • This week I continued work on shader and textures for cum stains overlay. This technique is less performant than mesh, but allows faster iterations and potentially more variations (for now ...

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Dev Blog 27

  • I've finished work on the second climax animation and made minor adjustments to the base loop.

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Dev Blog 26

Changes in the last week:

  • Did some cleanup of project files

  • Marked ‘north’ on solution for last puzzle to help with orientation

  • Currently working on ...

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Dev Blog 25

Yesterday I put patch 0.10 on Steam. Today after receiving feedback I uploaded a hotfix. 

For the next update I plan to work on missing climax animations for succubus and probably return...

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Dev Blog 24

Changes in the last two weeks:

  • Added sounds for puzzle mechanisms and a couple additional fx.

  • Layout of new puzzle room added to minimap

  • Added teleport l...

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Dev Blog 23

Work on the visuals is basically finished. Next step is to add sounds, which is the most annoying and unpredictable part, because sounds for heavy mechanisms aren’t that easy to come by. After th...

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Dev Blog 22

Just a couple of screenshots in case you ever wondered how puzzles look before art is added. Basic functionality is there, now I need to make some models, vfx and all that.

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Dev Blog 21

Patch 0.09.3 is now on Steam. My next objective is a new puzzle room. Plans again are quite ambitious, hopefully I'll be able to implement everything according to current design and won't have to c...

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Dev Blog 20

Work on animations is finished, now I'm integrating them into the game, adding sounds, vfx, logic and all that.

I'll try to release patch as soon as possible.

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Dev Blog 19

Currently working on this animation. I’ll leave the base loop as is for now because I already spent too much time on these animations.

I think I’ll complete the batch for male summon and...

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Dev Blog 18

Work on animations continues, not as fast as I'd like, but still.

I had some difficulties with one of the animations on the table, so I'm currently redoing the original loop (I didn't like i...

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Dev Blog 17

After release of patch 0.09.2 I spent some time experimenting with character topology and weights outside of the project. At some point in the future I’m going to need good solutions for redoing ...

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Dev Blog 16

Rework of Evi voice is almost finished, there's a lot more variety in each type of voice samples now. Overall I'm pretty happy with how she sounds, even though it can never be perfect, unless the v...

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Dev Blog 15

Changes in the last week:

  • Started working on updating the voice of MC in H scenes, I think I found a suitable VA for that.

  • Added localized version of intro (text only)<...

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