SakeTami
Kleymir_
Kleymir_

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Update on Asuka VR models

Hi there! I'm back!๐Ÿ—ฟโœจ

I have some great news! The three variations for the Asuka Langley model are completely finished, and they work perfectly in VRChat and VSeeface.

I also wanted to comment on some details of the models on those platforms. I tried to maintain my style as much as possible within them, but taking advantage of the multiple options offered within the shading, I wanted to give them a new touch, especially to the main outfit, which I completely fell in love with๐Ÿ—ฟ๐Ÿ‘Œ๐Ÿปโœจ

However, there is one detail that I was unable to fix ๐Ÿ˜ตโ€๐Ÿ’ซ, and that is that since these models tend to move unexpectedly, it was impossible for me to avoid some clipping in the skirts of the other two outfits. I tried as much as possible to correct it, but it's inevitable, especially because the skirts are a bit high and don't work properly with the tracking options in Unity. If anyone knows any tricks to improve this aspect, I would really appreciate it, so I can apply it later to make them look as perfect as possible! ๐Ÿซถ๐Ÿป

I tested their facial expressions and they will have four available, in addition to some predefined animations ๐Ÿ—ฟโœจ

Now I will focus 100% on the Blender model, since at the moment I am missing many details in its rig so that animators can use it more comfortably. See you in a few days with the latest update of the model before its final presentation. I hope to surprise you!๐Ÿ—ฟ๐Ÿ’

Update on Asuka VR models

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