SakeTami
sierralee
sierralee

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November 23: The First Decade

On November 21, 2014, I posted the first version of TLS to the public internet, so I've always treated this time as an anniversary of sorts. Eleven years later, the primary development of the project is complete.

At the time, I had no idea what it would become, if anything. TLS was just one of many different creative projects I had attempted to throw at the wall, despite failure after failure. To this day, I think that dumb luck has a major impact on success and I still consider myself extremely fortunate to be in this position.

This process has transformed my life, and as I've always said, I haven't been wasting everyone's trust in me. Between this Patreon and various side ventures, I've put myself in a strong position to continue pursuing creative work for the rest of my life.

So, what does that mean? Working on this combination of TLS and other projects has taken me from my mid-twenties to my mid-thirties, so let's call it roughly a decade of my life. Just one phase in what will hopefully be a long career. I am statistically likely to get at least three more such decades, hopefully more. I don't think I can be alive and not produce stories, so I have no intention of stopping.

What will those decades hold? Well, not another TLS every decade, not least because I need to keep working on finishing the scenes and other components. But over time I definitely intend to take on more saga-length projects, it's just a question of how best to place them.

In some ways this is a scary time for me, because I brought things to a definitive conclusion instead of trying to drag them out forever. I've been desperately working on follow-ups, but those take time, especially now that expectations are so much higher for me... I can't just create a 15 minute demo and put it up on forums for maybe no one to ever play.

I don't intend to focus on the negatives, though; right now, I'm trying to think about how I'll feel in 2035. I'll be in my mid-forties with TLS behind me alongside many other complete projects. Above all, I hope that I'll have extended my capabilities, including potentially building a larger team.

As I've said in other places, TLS will still have a role in the Patreon, including:

With all of this said, please forgive me for a little bit of self-aggrandizement. Please enjoy some numbers regarding the scope of TLS:

We also have some other data extracted from the game that I thought might be interesting to people:

While we have enormous amounts of data, I asked Lamsey for these specifically because I think they show why we don't visualize more: it mostly confirms what people would guess. Qum spends most of her time happy, Wynn uses her more extreme expressions more rarely, etc. We have Aka divided between her forms, but I'm not sure how much can be drawn from the comparison.

Also fun, here is a breakdown of lines/words from the most talkative characters:

And if none of this has been nerdy enough for you, I asked for a graphic solely on ellipses!

I've seen some RPGs where ellipses get voice-acting and the characters goes "Hunh" or "Ahn" or something, so I just want to clarify that I do not mean that. I use ellipses when I want to show a character expression without dialogue, a notable silence instead of speech.

There's a (likely apocryphal) story that on his deathbed, Alexandre Dumas reread The Three Musketeers to see if it was still good, then felt he could die in peace. Now, I'm not particularly likely to replay TLS on my deathbed (for one, I would never get around to dying), but I find myself thinking similar thoughts.

I feel a deep sense of satisfaction having completed TLS. I predict that I'll feel the same way about it in ten years and yes, most likely at the end of my life it will be one of the things I reflect on happily. So... TLS is both done and not done. Thank you all for being on this journey with me. ^-^

Comments

I'd say luck is definitely a factor, but skill is too! Lots of projects failed - but you clearly LEARNED from those failures. You didn't stay stagnant, unlike many who fail to grow with their experiences. As for what's next? You've got a lot on your plate. Weirkey, SFW stuff, NSFW stuff, and so much more... As long as you have that mindfuckery folder though, I'm sure you'll find something to stick! - Lunasmeow

Secular Reason

Thank you for the kind words and for supporting my career. ^-^

Sierra Lee

Sierra Lee, I haven’t fully finished TLS yet, but I’ve been following the development for a few years, waiting for the steam release. I just want to thank you for all your work. I said it as well when I first played Desecration of Wings; you truly make the most in depth rpgmaker games. I’d like to say, developer wise your world building is one of my favourites, and I truly appreciate your characters and the stories you craft. You’re a rare talent. I hope you keep shining for the following decades :).

Kiki Zandov

There are a lot of stats here I had no idea you had, although I suppose I shouldn't be surprised you have people willing to dig through the game for them for you. But there's one that I've wondered about quite a bit before the game ended. By the end of the game, did you have any means or plans to break the 999 map cap if necessary? Did you worry about hitting it before you finished?

Desertopa

I assume Alonon take the majority of the '...' Others section ? ^^

guillaume nguyen


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