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December 8 Update

Thanks to everyone for being patient with me as I don't rush this update public. I intend to do so soon (next weekend), which will include the first public test of the Steam achievements. After that, I intend to expand to the full set of achievements, so this week I want to talk about those.

There are some people who strongly feel that achievements should be rare and optional, and I'm going to tell those people up front that TLS will not follow that philosophy. Players like getting achievements, especially on a long game, so I think it's in the game's best interest to have a ton of them. Some players will check the achievements list to evaluate the game, so it should hint at various things. Finally, it is one of the few non-invasive ways to collect data about player choices and progress.

Here are my plans for all the achievements in TLS:

Those are my ideas so far, does anyone have other suggestions? I think more is better: with a game this long, even a large number of achievements will feel rationed out.

The one thing I don't want to do is achievements that would require replaying at length, such as both version of Varia all the way to the end. One exception occurs to me: I might want to hand out achievements for choosing Lynine or Orilise, since that section is fairly self-contained. Wish I had more ideas for minor branching, but I'm unsure.

Anyway, I'm not going to try to include all achievements now. But if the script works as intended, I intend to organize all of these (along with some other features) for the next build of the game.

Comments

No worries, and I was planning on perfecting this game, so it is a moot point for me at least in this case ^.^

Drifted

Sorry, but I'm going to do the opposite of what you want on this last point. Knowing how many players start up the game but don't continue is far too valuable a point of data to ignore, and critical for evaluating other completion rates.

Sierra Lee

Actually there is one other thing I just thought of as a potential negative thing achievement-wise: I would suggest staying away from unavoidable (or easily accidentally obtained) very early game achievements. So for example in TLS given how the prologue is relatively short and is in a sense a bait-and-switch, I would suggest not having an achievement for completing the prologue. My understanding is the Steam game completion percentage on profiles is determined by the proportion of achievements unlocked averaged across all games with at least one unlocked achievement. So you can generally give a game a try and play a little bit to see if you genuinely want to play the game right away or leave it for now without affecting your completion % as long as you don't get any achievements. I recall being kind of annoyed at a few games when at one point I was going through my unplayed games and running them in the background to get card drops, and these games gave me an achievement just for starting the game. I still have several of these games frustratingly lowering my completion % >.<

Drifted

Don't worry, no mutually exclusive achievements that would require redoing the entire game! Maybe minor reloading.

Sierra Lee

I have over 1300 games on Steam, and they typically have less than 100 achievements -- that's actually why I was wondering if Steam had a soft cap at 100. Just out of curiosity I skimmed through my Steam library restricted to RPGs, and the vast majority of the games fall into roughly two categories: ~25 achievements and ~50 achievements. There are definitely some exceptions to be fair, but easily 90% of the games I checked fell into those two categories, and probably only 2% or 3% were over 100. To be clear, I only speak for myself here -- I don't even have many friends that are big achievement hunters. And I'm not particularly intense about it myself, so achievements are only a small consideration for me when buying a game. But a large number of achievements would tip me towards avoiding a game that I was on the fence about. "The Binding of Isaac" is actually a good example of that: I perfected the original game + "Wrath of the Lamb" expansion consisting of 99 achievements total, and it was a giant pain in the rear. I did consider picking up Rebirth, but having spent almost 300 hours with the original I wasn't sold on buying a newer shinier version of the same game, and the huge number of achievements actually tipped the scales away from buying the game for me. If I pick it up down the road, it will definitely be several years from now, at a time when I am strongly hankering for another 100+ hours of "Binding of Isaac" fun and where perfecting the newer game might start to feel like it would be fun rather than a slog. I don't think it is necessarily a bad thing to have a bunch (say 100+) achievements, but I guess my ultimate opinion is that it is at least marginally a bad idea to have a whole bunch of achievements just to have them. If you end up with a pile of achievements because you have lots of interesting ideas for achievements, then that's probably less of an issue. My only critique of the list of option posted in the OP is that there seems to be a lot of redundancy in the achievements, so that the list doesn't feel very interesting and is just long; for example, an achievement for each individual shining sword totals to 53 achievements (including the capstone achievement) for shining swords alone, and that just seems unnecessary to me. My impression from when I played up to the end of chapter 3 was that the shining swords were interesting optional bonuses discovered through thorough exploration and would result in an in-game reward of some kind toward the end; that does not seem to me to be deserving of 53 achievements. If I was the creator of the game and was brainstorming an initial achievement list for the game (based on my incomplete information of the content) it would go as follows: 6 story progression achievements -- 1 for completing each chapter and 1 for completing the game; 35 (?) character progression achievements for completing the story (whatever that means) of each character; 5+ capstone achievements -- max all harem members, collect all incubus items (?), collect all the shining swords, defeat all the optional bosses, collect all books in the library (?), and there may be others where I just haven't progressed far enough in the game to know of; and maybe 5 semi-capstone achievements for defeating all optional bosses in each individual chapter might be justified given that the wiki suggests there are actually many optional bosses per chapter. This list is already 51 achievements by itself, but I think covers everything in the OP excluding rewarding good performance. To be fair most of this total is coming from the harem members, but given well-crafted the characters are, how important they are to the story, and how much content there is for each character, having individual achievements for each character is probably a good idea and easily justifiable even if one doesn't want to go too high achievement-wise. I think this does get rid of a fair bit of redundancy in achievements though. For all that I've written about not having tons of achievements, barring the final 5 I listed I would probably view this list as the bare minimum for this game due to the robust cast and the importance of the characters to the story. Moreover, I do think it should have some more though I would suggest they mostly consist of non-progression and non-completion achievements; in particular, I think further achievements should consist of either skill-based achievements or exploration based achievements to highlight otherwise missable content that the creator is particularly proud of. Again if it were up to me I'd try to systemise it a bit: say 1 skill-based achievement for each chapter (Perhaps for completing a puzzle in a clever alternate way, or pulling off a major good result in a war, etc. -- Probably 1 is enough, as I think these can be hard to come up with retroactively if you weren't planning on such achievements from the get-go.) and 2 or 3 or maybe even 5 exploration-based achievements for each chapter (I definitely think there should be a "Boop" achievement for completing Qum's special project and using the bomb, and similarly I definitely think there should also be an achievement for getting the best possible deal for the Vinario deeds as example of this type of achievement.) and perhaps 1 "just-for-laughs" achievement per chapter (A reward for doing something weird -- my previous suggestion of an achievement for convincing someone to change their vote and then voting in opposition to that in the Ardford summit would be an potential example of this.) totalling to an additional 20-35 achievements taking the total up to 71-86. One could still stay under 100 achievements even after adding potentially missing capstones for content I haven't seen yet and other skill and exploration achievements relating to the epilogue + post-game. Anyway apologies for the egregiously lengthy reply -- I clearly care *way too much* about achievements XD. That being said, I am definitely playing this game regardless, and I will not be offended in the slightest if my suggestions are entirely ignored! TL;DR: I think it is a minor negative to have a huge number of achievements, but I could definitely be an outlier among gamers. I do think that having more than 50 achievements is well justified for this game due to the size of the cast and relevant content, and I have provided a rough outline for what would probably end up being 76-99 total achievements for the game.

Drifted

Someone in the Discord (Farya) gave the suggestion of beating the spider house in chapter 1, which I liked enough to want to share here. On a more personal level I would prefer avoiding achievements that are mutually exclusive since the completionist in me would feel pain at the sanity in me refusing to run the game multiple times just to get them all. Thinking of stuff like succubi accepted vs succubi rejected at Gawnfall there.

Aria the bunny

Guess it shows how deeply into current optimization routing siding with Orilise is. But not anymore for me, I need that extra 2 Ginasta rp. It was fun doing the forest section the other way. I had forgotten that Lyninie was slightly more immature at first, makes her growth in later chapters more impactful.

WaxerRed

Ah, so this is a scene in Chapter 3 that was missed. We can make it a priority. Thanks for bringing it to my attention!

Sierra Lee

Common event 174 - Orilise + Lynine. It has no illustrations, unlike the equivalent scene on Orilise's path (173 - Lynine + Orilise). They would need different art since the elves' positions are swapped, so I guess this one is still pending art.

Lamsey

I am running low on time as we get closer to release, so could you (or anyone) be more specific about which scene?

Sierra Lee

Playing on 0.77.1, the Lynine & Orilise sex contest scene does not display any images if you sided with Lynine.

WaxerRed

Odd. Plenty of games I have have a plethora of achievements and I’ve never really heard this sentiment. Like look at Binding of Isaac, it has well over 600 and no one complains. Though I’m not an achievement hunter (on Steam, PS is a different matter lol), so maybe it’s different among those sorts of circles

Pikaton659

Orri’s Restaurant and The Final Potion are the only ideas for side content that really pop out at me at a glance

Pikaton659

I'm curious to know the total number of achievements by the time you finalize it ^^

guillaume nguyen

Hmm, I hadn't considered that a high number of achievements might be a negative signifier. There are achievement spam games, of course, but I associate those with 1000+. Do you think players would actually glance at the total and presume negatively? I know for myself I check the achievements list to get a sense for what they are, and I hope the TLS list will reflect positively on the amount of content. (Steam does have hard limits, but they're well above what I intend to use.)

Sierra Lee

Thanks for the list! Some of those will definitely be in, some are good ideas, and I'll have to make a final list eventually...

Sierra Lee

GREAT example

Dubsington

Fair points!

WaxerRed

- Instruct priestress on how to better help traumatized succubi - Every Feroholm lame priestress prophecies - Check the tree that replaced your house in Restored Feroholm - Maximise hugs efficiency (Shiny Thoughts) - Not a square : All square references - This goes so much deeper than I thought : get rid of the advisor for betrayal in Succession Crisis finale - Loot everything possible - Taunt the Merchant guild member with 'Companionship' ^^ - Do every training in the Crimson Bordello - Every Berticia delusional priestress and Stineford academy concerning guard convos - Wynn altar reveal - Finding Wendis picture in Wynn's bed - Getting rid of Agnan for good - Petting a Wolloth - BEHOLD, THE WEAPONRY OF TATSENI !!! - Organize the meeting between fellow armor fetishits, and witness the consequences - Thief 'girl' reveal - Meeting Hadi once again - Never have a failed quest from the entire game - Stabbing Lady Entila - Get every non-conflicting achievements in one run

guillaume nguyen

Like petting the dog on Conquest, instead of acting like an evil Overlord (he even check around to make sure nobody see him doing that ^^)

guillaume nguyen

Having wallpapers is a good idea though, maybe post them for free on blogspot ?

guillaume nguyen

Killing Fuzkao on his first appearance by sending all three heavy weights to deal with him. Mostly because of the humorous response where people question Simon for being overly cautious or otherwise miscalculating, but he just rolls with it. In general, any optional outcome that ends with something funny is a good candidate for an achievement. If nothing else, it'll signpost people towards some of the variable outcomes/scenes you may be proud of but worry few people might have seen? I remember posts complaining about combinatorial explosion and fears no one will see certain scenes that have been accounted for. If something isn't super obscure (requires a replay) or otherwise is something you definitely want people to see... an achievement could be a way to direct people towards said scene. Hence the mention of the funny Fuzkao scene. Pretty sure any given save can get that scene, and I did a reload just to see it when I heard you can kill him off that early. I definitely didn't regret it. An achievement signposting this funny little skit would make sure more people had a good laugh. *shrugs*

Duncan Lutz

Speaking as a bit of an achievement hunter, you've already addressed my primary concern with achievements in a long RPG like this; that is, I think it can be really frustrating to be required to replay the game (or large swathes of it) to complete all achievements no matter how thorough one is in their initial playthrough, and it sounds like this is exactly the plan. I'm not so sure that having a ton of achievements is necessarily a good idea. I did a listing of my Steam library by achievements, and games with 100+ achievements fell into pretty much four categories: (i) Huge multiplayer-focused games such as Payday 2. (ii) 4X strategy games with multiple expansions such as Stellaris. (iii) Multiple games sold as a single unit such as Mass Effect: Legendary Edition. (iv) Smaller mediocre to bad games. If my experience generalises, then I could see at least some prospective players without prior knowledge of you or your game seeing 100+ achievements as potentially reflecting poorly on the game. I also wonder if Steam itself may limit the number of achievements a game can have? I seem to recall there being some news several years ago relating to Steam cracking down on "achievement-farming" games. That being said, the achievements I like the most tend to be either skill-based or reward playings for thorough exploration -- the latter is particularly rewarding in RPGs due to the basic nature of the genre. Based on having only played up to the end of chapter 3, other people have already suggested good bonus achievements such as for getting the best deal on the Vinario deeds. One I didn't see though could be something like: -At Cross Purposes: At the Ardford summit convince a representative to change their vote and have your representative vote in opposition to them. For mor skill-based, maybe something like: -Kiss of Death: Kill an enemy in the first round with a lust-based attack. (Or "Deal X damage with a lust-based attack" where X is a suitably high number that can be reach by one of the succubi near the end of the game with the right equipment?) -I don't remember if there is lust-based healing arts, but the preceding could be paired with "Kiss of Life" if so. Also, if there is a limit to the total number of achievements on Steam, but you still want to keep all the achievements you have mentioned as well as including a few more, it seems to me that you could combine some of the ones you listed. So for example, instead of having an individual achievement for each shining sword, you could have an achievement for collecting every shining sword in chapter 1, an achievement for chapter 2, and so on. This might also work for optional monsters in each chapter?

Drifted

for start this discussion come to mind: https://hypnopics-collective.net/smf_forum/index.php?topic=21611.msg722182;topicseen#msg722182. was long ago and this cover only the first three chapters. i have done a pastebin expanding the list i have done in the hypnopics collective post: https://pastebin.com/Xq1iuxx7 the "placeholder name" are for thing i think should have an achievement but don't find any decent name for that.

Fulminato

Strange Internet magic from the future I guess.

guillaume nguyen

I don't have a good way of tracking something like actually using consumables, but yeah, there will definitely be milestone achievements for interesting data!

Sierra Lee

Maybe you got the notification that I liked one of your other comments? I hadn't worked my way up to these until now.

Sierra Lee

Great idea and these are already so many good suggestions for achievements. Here are my 2 cents: - invest in every bank - after each fight against the annoying Magekillers - collect every mushroom possible ;) (beginning of the game) - first encounter with Un(wo)men and Unsuccubi - maximised EXP: have Robin having acquired Lightning Lance by the time you fight the boss during Megail's rescue - (literally) pick up Stark in the shrine

Johnny Bragas

As others have suggested, the data value of capturing various key branch points is great (did you whore out Qum? did you break Varia?). You should definitely do that (and please please publish what you see a year later!), but those achievements aren't really _fun_. "Oh yay, I got an achievement for clicking the second thing, look at me go." As a player, I like it when I go out of my way to do something that is not really a defined quest (or at least not a mandatory one) and I get a little warm fuzzy knowing that the developer was thinking about this. This stuff is mana for min-maxers as well; did you get Hilstara through the war with out permanent harm? Did you save _all_ the save-able orcs? Did you have anal with every girl it could be had with? Did you prevent Trin from killing anyone, or have her kill _everyone_? Did you get a certain wholesome priestess to lighten up and have hot lesbian sex with her divinity? Did you lose less than X% of your troops in a particular battle? Did you make it through an entire dungeon without resurrecting anyone? Did you fix the elf ghetto all the way? And this is just a bit of detail, but it's one I like a lot: Clever/cute/amusing names. As a recent example from my Steam log, in BG3 if you throw a bone to the dog you get an achievement called "Fetch Quest". That made me smile! It's a great example of an achievement because it has the fun name, and it's also something that you're not really prompted to do, but if you try it on your own you get a warm fuzzy for it.

Dubsington

Also an achievement for reading every broom request in the game.

Abso Haram

Achievements for things like clearing the spider house, saving vs sharding the Mother, killing Fuzako during the war, investigating both Skullpounder and Nyst instead of just one, Mestan and Lilith help vs hostile, saving all named orcs during Fucklord attack, etc would be neat.

Abso Haram

Also, while for some players, being able to track whether they've gotten all the Shining Swords might improve their experience, for others, who might not otherwise have fussed over it, but who've savelocked themselves into positions where they can't possibly go back and get them, finding out they've missed some might just be neuroses-inducing.

Desertopa

Years of working in the data-addicted tech industry have left me unable to consider Steam achievements as anything but yet another source of data. From that point of view: - Achievements around potential chokepoints to check if there's an actual drastic drop in players (end of Stineford 1 as this is first open section? at the party split then at reunion?) - Achievements for suspected underutilized mechanisms (using 5,000+ Sx worth of consumables?) - Achievements that can be used to infer players' decisions. Given a big enough number of players, this might be partly covered by milestones achievements (for example, using data such as "60% of people have reached Chapter 3" and "55% of people have maxed Qum RP" to roughly estimate how many people whored her)

Rachnera

Strange, I swear you liked that comment, but I'm not seeing it anywhere. Oh well. - Creating the Final Potion - Snobbing Mherin

guillaume nguyen

I definitely like meme achievements, or even just funny titles on them. I do feel conpletionist urges on many things, but I have never cared about achievements, so a chuckle is the best you can really do with one, or something that adds to what the game is doing at that moment (think Portal 2's "The Part Where He Kills You"). Specific Ideas because I had fun thinking about this: - "Moneybags/To The Moon/Money Money Money": Have [unspecified ProN amount that you only get if you are mostly investing to maximize later returns] ProN in your wallet by the beginning of Part 4. - "Art of the Deal/Now I Feel Kinda Bad/Is This Bullying?": Purchase the land deed for [future orc nation] at the cheapest possible price. - "We The People/A Process, Not A Static Condition": Invest in Arclent's first democracy.

ChronOblivion

Let me try too ^^ - Killing every monster possible - Completing the game without a single game over - Catching every butterfly possible - Bullying the Vinario dude to its lowest price - Getting every staff member possible - Obtaining another one for not copying Reletima since its extra hard - Sitting in every thrones possible (Estaven Gathering, Fucklord Tower, Doom King Palace (now that every threat is dead, we can sit on it, right ? ^^) - Checking on the puppy after it was kicked - Triggering the nutritious tubes dwarf - Convincing Kalant to let go of his power - Being named Doom King and Dargai for the first time - Seeing every Antarion pick up lines - Nabith seeing the succubus band - Killing every rats. Every single one - Helping Orri and her mom open her restaurant - Having every Orcent bar convos - An extra one for the priestress in the Leaky bucket. I hope we can share a drink with her soon - Seeing Stineford bank guard final rant - Securing Wendis portrait before losing our house - Recruiting Sho in the base - Learning Megail's past - Givini Vinai, trigger 'Please respect out privacy I guess' from the rightmost guard - Helping the dwarf priestress return - Closing down the Gilded Lily with the succubi police - Opening the new bar outside of Stineford - Turning Kaskia into an alcoholic - Funding the Givini memorial and visiting it - Keeping the truth secret with the succubi sisters in Altina harem quest - Witnessing Tak'kan Final Stand - Finding the treasure in WestBrook Village. It definitively deserve an achievement !!! - Finding every 'water hater' kid - Encountering the Toodles - Sitting down under the tree at the Nostalgic home - Winning the argument against Xerces so well that he lose all will to fight - Janine wedding ^^ - Finding every fetching questers (all locations of Ralph, Ralke, halfling scraf boy) - The meeting between Ralph and Ralke - Impaler accepting that our way changed the world - Grynith apologizing to the cells orc and her previous follower in the Twisted Glen - Having everyone becoming Avatars during the Supreme Wall fight - Destroying Lusty, Incubus Dumb, Estaven and Tanurak in their weakest forms - Learning about Iris scars during her harem quest - Winning against Feremina harrasers with pure intimidation - Harassing the halfling enchanter until he finally listen - Reading EVERY conversations in the world - FINALLY OBTAIN THE BROOM

guillaume nguyen

Fulminato in the Discord channel has remind of a very ancient discussion about achievements from 2017 in hypnopics collective thread (https://hypnopics-collective.net/smf_forum/index.php?topic=21611.msg722182;topicseen#msg722182) ... Life is a circle most of the time, lol.

lostone2

We should get one for Simon 'plushie' too ^^

guillaume nguyen

Definitely I'd love to see some "meme" achievements. I've seen the Qum Love Bomb mentioned, but there's many more jokes you made that could make fun little achievements. Antarion, seeing all Broom requests, it's not a square, following up on Andra, they finally moved the fence, drinking with Orcent, Yarra's "new high-pitched harem member" and the fuckball raid are what I can think of on top of my head, but there's many more. Also what's usually nice to have is a capstone achievement for getting all other achievements, so you can display a single full clear achievement on your profile.

Michael F.

Now I have become Hugs, the destroyer of meanness.

Captain Hair

Yeah, this was definitely the sort of thing I was alluding to, it'd just be a lot of prep work to figure out all the details.

Sierra Lee

Would definitely be cute. ^-^

Sierra Lee

I'm in the same position you are: it's a cool premise, but I don't have any specific ideas for it.

Sierra Lee

Interesting thought, though it would fall apart during the later sections when they can be acquired in different orders and some are optional.

Sierra Lee

Will definitely hit various plot milestones.

Sierra Lee

This is hard to implement in events where the player has to balance multiple competing concerns, and there isn't an agreed upon "optimal" result, but I think having achievements for the best outcomes in events could also be useful for players playing without a guide, so they get some kind of feedback to tell them whether the dialogue cues they got actually correspond to the best results for any given section.

Desertopa

How about one for using Qum’s special bomb?

Waffles

Chosen Of Ivala: Earn A Boon From Ivala. Awarded after Ivala's First Time when you get the 1 exp.

Captain Hair

You can still do it. Someone with a highly optimized run could just get themselves killed during the short combat segment if you tie the achievement to the entire event.

Captain Hair

I have always liked achievements that revolve around beating X boss or challenge with certain limitations. Usually they would be thematic like defeating a boss in a certain number of turns if the fight occurs in an event where time is of the essence. Kinda similar to the concept of having "good performance" during sections of the game, however, this would be for certain battles. Having trouble thinking of examples at the moment but its just a concept I thought could work.

Sundeigh

For the shining sword’s achievements it might be nice if they were numbered, either in the description or in the picture. That way if you get shining sword 21 and then shining sword 23 you know you missed something.

WaxerRed

I think plot milestones like when Simon is captured by Esthera in chapter 2, defeating major incubus kings, and finishing the Incubus prison are good candidates for achievements. Also, doing Qum's research in chapter 3 would be a fun achievement.

Shablam Robohawk

Count on it!

Sierra Lee

Unlocking wallpapers and other such things is actually locked by Steam, and I'm not sure what the requirements are for free games. I'll see what I can do about this secondary Steam stuff, though!

Sierra Lee

Don't worry, that is my intent. At most some reloading would be required.

Sierra Lee

This is clever, but I don't want to do any achievements that will require a complete run on their own.

Sierra Lee

Good ideas, you will definitely see many of these!

Sierra Lee

I can't do some of those due to limitations in when the achievement would trigger, but interesting ideas!

Sierra Lee

Haha, as much as I like this, it would lock out players doing highly optimized runs.

Sierra Lee

Oh, good idea! Getting the economic side of the game represented would be nice, I just have to decide which ones.

Sierra Lee

Definitely want achievements and special rewards for optional bosses and dungeons. I had so much trouble with some of them (the Act 4 Ginasta fight comes to mind in particular) and was so overjoyed when I finally triumphed. I want a marker for that. ;)

AchtungNight

Also consider having achievements unlock rewards, whether something that minimally impacts current and future runs of the game (such as .5% increased income per achievement unlocked, to top out at 10% or 15% total, which shouldn't upset the balance) which aids current playthroughs and gives encouragement to future playthroughs, or unlocking a simple wallpaper that references it's achievement, (Council of Gawnfall done to look like the Last Supper).

TooShortAK

It's The End Of The World As We Know It: Defeat The Final Boss And Determine It's Fate. Spoils the ending on multiple levels and you don't realize it till a good bit into the game.

Captain Hair

I mostly hope that all achievements are achievable in a single run and not having to do multiple runs to get them all

Aurelio

If you can think of a good punny name for an achievement, I say go wild

KFSigurd

Something like 'Critical Path Only'/'It's Optional For a Reason', wherein you get an achievement for *not* having even a single one of the Incubus King pieces when after the Prison? Or otherwise avoiding several optional objectives throughout the game. Could be a fun challenge run type deal for some people.

Cylothar

Achievement ideas: - Second Gathering race, grabbing all chests and completing with the fastest possible time bracket while doing so. - Completing stealth sections without being caught. - Any main variable that isn't a harem RP value hitting certain thresholds? Country scores, social, economy, religion, etc. Could do some non-main variables like Esthera's mood in chapter 2. - Chapter 2 free roam, completing it in X days or less? - Simon's route getting all of the bonus days from doing well in Aka's Route, Megail's Route, and Yarra's Route? - Best results in any given orc fighting section. - Best results for events should probably include getting the best results for each country score in Vhala's Request. - Creating custom equipment - Final harem quests, particularly doing them well for some, like Sarai's. For the Forgotten Island, completing every fight. - Some smaller stuff you already reward a Shining Sword or sex scene for, so I'm unsure if you want to double up or not, but something like finding the roaming Chosen one enough times to obtain his Shining Sword. Maybe the sex scene for Yarra's Frustration in Gawnfall. The orgy after leaving Ardford for the first time. - Generate X ProN in a single return. - Completing all of the research in the first and second iterations. - Other major milestones, like Yhilin Final, Warden of the South, Eustrin Final, Ardford Succession Crisis, etc. - Unsure if you want to do anything funny/silly, like when you first go to the Feroholm Merchant camp and you're ambushed, you can go fight the boss without rescuing Aka, Yarra, or Qum. Or getting Trin's "but thou must" dialogue in the Yhilin Palace. Maybe attempting to run face first into Varia because Tal thinks she's hot. The super duper amazing flower investment early in the game. - Obtaining all of the synergy skills / all of them per character. Or possibly other skills, like Wynn learning Poison from Altina, or Altina learning Forest Lance. The skills/states in the final battle. - Obtaining X number of optional headquarter decorations. Some stuff is covered by getting the result of getting good/best results in certain quests, but not everything. Some of these might make more sense as a counter, like X/X custom pieces of equipment.

Grim8P

Fantastic. A good few of the shining sword achievements will overlap with others, so won't need repetition. Some obvious: create a body for the entity. Escape the Incubus Prison. Customise the HQ. Some maybes: Use Heroic Imitation as Simon. Invest in Flower Speculation. Hire all the mercenaries at the first opportunity. Have zero ProN available at any time after Chapter 3. Convert ProN to Sx. Purchase a (plot relevant armour) in Eustrin. Buy and/or use any potion.

Andrew Harding

Achievement idea: Council of Awful. Get a Game Over during the Council of Gawnfall.

Captain Hair

Looking forward to it. May I suggest also some Pron foundings? To my mind comes the 1 MILL (I think) investement on the dwarfs. Investments that makes you neglect everything else or maybe for funding a particular subject to completion (Eg. All succubus related investments).

Huevo Podrido


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