I've had a fairly good run of making the first public release the final release until the next major update... but this might be an exception. There are sadly some bugs in the current public version; nothing major, but they do cause problems in certain cases. Combining that with potential updates to the dialogue script and images themselves, and I think I may need to do another build.
This is all somewhat inconvenient. Does it substantially delay the next update with the optional dungeon? No, I'm always working ahead on stuff. However, it does add little complications that slow me down a bit.
For example, I need to either not add in new files or remove them before the public builds, otherwise the game files will include spoilers. Working ahead on maps is normal, as I always delete those ahead of time, but hunting through the game files or database to delete stuff is tedious. So I hope I can get things stabilized in the public release so I can fully transition to the files for version 0.76.x.
Every time I convince myself to do more maps, I always regret it. Upgrading maps either requires an absurd amount of playtesting time or leads to different classes of bug, including those mentioned above. Is there some value in the improvements? I believe so - see the above image, which I've used for promotion in a few places.
The reaction has been somewhat of a confirmation of my general concern about this: the difference between the worst and best maps I can create in RPG Maker is basically negligible. Both left and right screenshots read as "low production values" to a general audience.
I think it was worth it, because fans have enjoyed the visual updates, and I do want to polish up TLS for everyone. It's going to take me a while to convince myself to do any more maps, though. -_-
Last week I alluded to my schedule potentially being clearer as of this update and I'm pleased to report that it is. I can finally catch up on things and devote more time to moving forward!
Barissia
2024-10-07 07:55:35 +0000 UTCRachnera
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