Quite a few new patrons these days (though I also recognize some old names ^-^). I have so-so metrics on traffic, but Patreon's internal data has never been great. Any patrons who have joined recently, want to tell me where you're from and how you found TLS?
Anyway, we have more fanart! You can see it above, but also please click on the link to Pink Seito's Twitter to give them metrics. Interesting to see where all TLS appears!
TLS 0.67.1 is out and hopefully everything is on course for a smooth, easy path to the public release. Meanwhile, I'm still working. I'm almost always working on future content, but recently I've been taking bigger risks with the kinds of things I do while a previous release is still WIP. A few bugs aside, this has mostly worked.
Now I'd like to call your attention to a screenshot much more boring than the above art:

For many of you, that will mean nothing (except the obvious indication of whose quest is next). But for those of you familiar with RPG Maker, this represents a kind of crazy point. This screenshot is of the switch control window, which governs the flags that control and record various events.
RPG Maker includes a variety of default limits, like database maximums for number of enemies or items. One of those is 5000 switches. As of this newest quest, TLS needed to use a special database limit breaker script in order to increase that number. I honestly wonder if anyone has ever needed to increase the number of switches past 5000 before.
Not all switches are created equal, of course. I could use half a dozen in one cutscene, for example, while some other switches create hundreds of new lines of dialogue across the game. But as a whole, this is an indication of just how much TLS records and responds to the player's actions.
Anyway, onward! Work work work.
Donastray
2023-05-27 17:39:23 +0000 UTCSierra Lee
2023-05-25 04:04:01 +0000 UTCDukeLeto7
2023-05-24 12:11:05 +0000 UTC