SakeTami
sierralee
sierralee

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2022 in Review

Bright and early in the new year, but let's go!

It was an exceptionally strong year for me financially, but also unusually draining. Unlike some years where I simply report on the status of various projects, this year I have some longer reflections. Please read on if you want to influence my thinking on a couple issues or just hear about what's to come.


The Last Sovereign

In 2021, I didn't finish as much TLS as I'd wanted and I regretted that. My hope was to completely reverse that trend and have an explosive year ushering us close to the end. I did pretty well in the first half of the year, then unfortunately faltered. Still, this was the most TLS content I've put out in a year since 2018, by several measures!

At the beginning of the year, we were still in the middle of the Incubus War. Since then we've finished the prison and war, had a bunch of open world updates, multiple new harem members, the Philon quest line, and a whole bunch of harem quests.

Next week I'll be unveiling a roadmap with detailed information about exactly what quests/content remain to the end of the game. It's not as many as I've seen some theorize, but still a decent chunk of content. Anyway, with that you won't have to speculate and can just look at the progression toward the end. Please look forward to that!


Thoughts on Patreon as Economy-Dependent Work

Some of you may know about jobs that are "feast or famine" heavily dependent on overall economic conditions. The classic example is something like swimming pool installer: in good economic times they have more work than they can handle and make hefty six figure incomes, but then a recession hits and suddenly they have no work at all.

I have long suspected that Patreon, while not as extreme, is fundamentally similar. Giving a creator money every month is a luxury, one that many can't afford as the economy worsens. There are a lot of analytics available to me and they paint a clear picture that patron loss due to economic conditions has been steadily increasing over the past two years. I've managed some major influxes of new patrons, but they only stem the tide.

To be clear, this is not a complaint. I've always told patrons that they should prioritize their own lives first and I'm saddened to read the apologies from people going through hard times. Everyone who has contributed has given me a career and I have not wasted your generosity.

I do feel that the evidence confirms some of my intuitions, however: you can't focus on creative work and believe that your product will sell itself. Indeed, this year I experimented with reducing promotion to focus on creating more content and this was sadly counter-productive in terms of the bottom line. (This may not be true for people who are better than promotion or have a less niche product.) If you don't reach new people, the attrition of life will whittle down your audience.

More positively, I feel my overall strategy has been validated. I haven't put all my eggs in one basket or lived large while times were good. I can promise the completion of major projects like TLS even if I get hit with a much larger consequence than a recession (such as complete banning from a platform).

There's no particular conclusion here, but I hope it helps people understand how I see the industry and my work. This is my dream career and I want to keep doing it forever.


Once Ever After

Instead of writing a lot about this, I'll just link my previous analysis post. Anyway, this project is done after many years! Yay. ^-^


Don't Save the Princess

So... this again. A year ago, I asked Santy (the artist) if he really had time for the project. Not an ultimatum, but close. He said that he did and would put more effort into it. And he has - all the art has been finished for six out of eight worlds. That said, he's completed very few pieces for an entire year of work, frequently delayed with family issues and AWOL periods.

Given this performance, I am seriously considering whether or not I should cancel the project. In theory I could also try switching to another artist, but that would require finding available artists with a similar style and negotiations, which is draining enough for me that I don't think it's practical. This leaves me with a tangle of motivations.

Reasons to persist with DStP:

Reason to cancel DStP:

I'm not sure what to think and I'm honestly open to input from anyone who cares. That's how I see the issue, anyway.


Genre-Savvy Apocalypse

Though speaking of canceling things, I've removed GSA. I dislike not finishing something I've started, but I took a hard look at the numbers and myself and decided this was for the best. I've already gathered all the new patrons (modest) and data (important) from it that I think I would. Finishing it would be a substantial investment of my time and energy for a relatively small benefit, even if I think the result might make good money on Amazon.

Poor Devin and Alice. Maybe one day I'll finally finish their story. T-T


Thoughts on Opportunity Cost

Some creators of long term projects talk about growing to hate their work due to the unrelieved familiarity. This has never been the case for me: I still love TLS and I'll be sad when the work finally concludes.

This year, however, I did begin to accumulate some regrets. About 1.5 years ago, I received an offer for an unrelated project, an ongoing webcomic where I would have been paid for the creative rights instead of having to pay for art. I turned it down because I thought it was likely this would add too much month-to-month work, plus I hoped I might be able to get an even better deal later.

Now, it seems, the acquisitions department that made the offer has dissolved. Had I taken the deal earlier, the project would still have gone through, and even if it had ended after one book, at worst it would have been good money for what would essentially be free promotion. Declining was still probably the right decision overall, but... there is a sense of loss.

I've been thinking more about opportunity costs lately. There was a time when I was desperately working to see if I could manage to buy food via creative work, but as my career has grown more stable, time is increasingly becoming my scarcest resource.

The unfortunate fact is that I only have so much time, both on a daily basis and overall. Each project I choose to pursue effectively kills off other ideas that will never come into existence. It couldn't really be otherwise, but it leaves me with a sense of melancholy as I move toward the end of a project that has been a primary focus for almost ten years of my life. Not a regret, just a sense that I want to do things right to justify what I've chosen.


Misc Other Updates 

Writing: I wrapped up a trilogy this year, leaving only my most popular ongoing series (The Weirkey Chronicles). The plan is to write a couple more, but these are short books and easy to write.

Audiobooks: Travis Baldree will continue narrating them, in theory, without much involvement from me. If he gets to four books narrated, then I'll put out a combined edition of the first three that would theoretically be a much stronger starting point. On that note, while I haven't quite surpassed the substantial advance I was offered by a publisher, I've more than made up my costs and the comparison is closer than you might think.

Crimson Gray Yandere Maker: No guarantee I put any work into it this year. Only if inspiration really strikes or there's a moment when I can't be productive on anything else.

This is less booked than I have been in years. Usually there's an ebb and flow: I wrap up several side projects, then begin spinning up new ones. In this case, I'm not really sure how I'll invest my time. Instead of starting anything new, I might put excess creativity toward thinking about post-TLS projects.


Alright, this has been yet another long post. I hope everyone has a good 2023, and I will do my part to contribute a little fun to the year via my work. ^-^

Comments

I think it's probably fair to say that the entertainment industry is recession-resistant. Only the most popular are truly secure, but others have a little more margin than employees who could get a pink slip and be out of work. If you have control over how heavy your expenses are, it's a stronger position than many. Weirkey Chronicles: Linguistic ambiguity on my part - I meant only two more books this year. I'll be doing 1-2 books a year for multiple years yet before the series concludes. Santystuff: While it is probably replicable by many other artists, I would have to find and negotiate with them. That said, copying styles is often harder than you'd expect.

Sierra Lee

I'd heard it as conventional wisdom that the entertainment industry was "recession-proof" but recent articles made it clear that this is only anywhere near true for the very top. For example, during the holidays lots of people still went to see the new Marvel movie, but everything else had terrible opening weekends. Disappointed to have gotten invested in GSA only for it not to continue, but stuff happens, I guess. At least its author still lives, which I can't say for every unfinished series I've enjoyed. Odd to hear that Weirkey Chronicles only has a couple books left. I had thought it had at least several more in it and had the impression it was meant to be a longer series of shorter books. I am gonna say something a little mean here but: Is Santystuff's art style - of a few years ago, at that - really so sophisticated and unique that someone talented like Annikath couldn't imitate it well enough to finish out the project? Not that it's *bad*, just... simple. Replicable.

Decanter

Sad to hear about GSA but hopefully eventually... good luck with your current projects, love almost everything you come out with. May your year be fruitful.

Treant Balewood

I poked the DStP artist again and got promises, but we'll see. There was more enthusiasm for the project than I expected, so at minimum I'm not canceling it out of hand. >I am also curious about the point: 'No need to endure another release period from general hentai fans.' Is it really that bad? Have you written about that before? Is this about promotion, or reading the weird reviews and forum posts that come in response to the release? Well, "that bad" is a subjective marker. Other patrons have argued that I should focus on the fact that a large majority of responses were still positive. I've only written about this in the previous post you've already commented on and I have nothing new to add.

Sierra Lee

I agree with a previous commenter that DStP is probably a great opportunity to diversify your audience and thus ultimately draw in more customers in the long term. That is, if it ever gets finished. I totally understand that, while it might look from the outside like you are not really working on the project, it is still mentally taxing to always know that there is something that technically should be getting done. Along with thinking that maybe a different approach might speed up the process, this can certainly eat time and motivation. Hard to say what to do. You could ask the artist to be honest about his willingness to finish the project to get a better estimation of whether this has a chance of being finished. But it's hard to say if an answer will actually be helpful. Artists really seem to be fickle mistresses in general. Overall, the chance to have another finished game out in the next two years is still a pretty tempting prospect and growing your audience should also help once TLS is completed. So I would hold it on the backburner. Maybe check-in on the project every other Friday. I am also curious about the point: 'No need to endure another release period from general hentai fans.' Is it really that bad? Have you written about that before? Is this about promotion, or reading the weird reviews and forum posts that come in response to the release? Happy new year and good luck!

DuckTogo

Yeah, I forget how much previous projects get lost in the churn sometimes. =/ I'm glad to hear that you enjoyed the demo! Despite a bugged launch it performed pretty well on Newgrounds, so I do feel like it hits a good note for casual games, I just don't know if I can complete it.

Sierra Lee

If it was slow and steady I wouldn't have a problem with it. He last sent me art... oh dang, in May. Then he promised another in August, and we've communicated a couple times since then, each time promising to complete it in a month. Maybe that makes it clearer about why I feel the project is not necessarily moving toward completion. But yeah, I'm not actively working on it and I haven't hired the programmer for any hours in over a year. It just occupies mental and hypothetical space as an ongoing project, since I don't want to overbook myself.

Sierra Lee

Thanks for your input on both issues. With DStP, the problem would be finding artists, but it's theoretically feasible. For TLS, the introduction of the roadmap is a shift away from arbitrary time limits. That said, I'm grateful for everyone's support and I think everyone deserves faster progress than in 2021. I won't rush out any content I think is half-baked, but I also want to keep my nose to the grindstone.

Sierra Lee

Happy new year and good luck to you and your projects

Mycroft

I honestly didn't know DStP existed in any playable form; I'd only ever seen the "Coming soon" Steam page. I played the first three worlds after learning of the demo here, and I really enjoyed it! I'd like to see the completed project, though I understand the art situation makes it difficult. I don't have any solutions here, but if you're looking to gauge interest, I suppose count me in the "Interested!" column. And maybe consider that there may be more like me who follow your work but didn't know about this demo!

ushiroace

I'm not sure I'm understanding exactly the situation you see yourself in with DStP, but it seems to me that if Santy is only able to put work into it an extremely attenuated pace, that you don't need to continue your own part of the work faster than than he's going to complete the remainder. It'd still require some time investment, but maybe not a very concentrated investment? My feeling is, from a financial standpoint, it's probably worth completing on the grounds that having a new game out on Steam in a different genre than your existing ones might help pull in a chunk of new audience members. On the other hand, if you're doing well enough financially that you can afford to trade off some degree of financial success for creative satisfaction, you might want to put it aside if you feel that the audience it attracts might skew too far in the direction of not appreciating your preferred style. Whatever you choose to do, I hope it leads to the next year being a creatively satisfying one for you.

Desertopa

As to TLS I will once again simply caution against deadlines and burnout. The strength of your writing is what draws everyone to a RPGM game (which lets be honest is an engine with a bad reputation). None of us would want to see the quality of that writing sacrificed for the sake of an unrequested time limit. As to DStP I personally feel its a side project worth pursuing to the point of miss-matching art styles. A simple "This game has work from multiple artists and styles" message at the start would be perfectly acceptable.

Nathan Phoenix

Happy New Year. I'm glad it was a mostly positive year for you and I hope 2023 is even better. Keep up the good work, but also make sure to get plenty of good/fulfilling rest so you don't burn yourself out.

Belly97


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