OEA 0.5.2 - final beta?
Added 2022-02-11 22:47:49 +0000 UTCUPDATE
I've just uploaded a non-essential update that you might want to consider trying. Version 0.5.2 doesn't include any new content, but it does include some new scripts (largely thanks to Decanter). We hope that this will almost eliminate dialogue flickering (which you could test) and the "Cannot read property 'width' of null'" bugs (which are too random). Also some changes to hopefully make the autosave script better. If you still intend to play a significant portion, consider switching to this version.
ORIGINAL POST
I'd like to be setting a new release date on Steam before too long, so I think it's time to do this. One more patron build, perhaps the last one prior to release.
0.5.2: https://mega.nz/file/2x8kxQxQ#n_cpN4kYosOXGYdO4PBwBsB_njKi5LASCu1d3BNQV50
0.5.1: https://mega.nz/file/awMGwBbA#b1Rbf5VJq0v-a3aMaA-GhouwG6T9cQmNE53q7F2RaVY
0.5.2b: https://mega.nz/file/SlNHEAAJ#WkQcZrMveKNLmVfLbqBL1x_ezgaFmhalrwdP5gQeOHA
If you don't know what 0.5.2b is about, just use 0.5.2.
I don't have a precise list of changes to this version, but it's largely bugfixes and minor changes. See #2 below for a little more info. Anyway, I'm hoping for the following:
1) If anyone has been waiting to play, this is probably the build for you. It would be great if someone new could play through the game and confirm that no new bugs have been added.
2) Old saves should be compatible, so past players can do whatever. It's now possible to move diagonally (thanks to Decanter) and the final credits are in the game (thanks to Lamsey).
3) Everything is intended to be final except a known visual error in one of the ending maps that I haven't asked the mapper to fix yet. Report if anything seems wrong or if you think an element of the game could use new assets.
Yeah, not sure what else to say. I'm ready for this game to be released, but it's not really up to my work at this point.