Okay, time to talk OEA. Starting with one more piece of fanart from Argo, finishing out the cast! The plan is to release this in late Q1, but the timing has almost nothing to do with how much time/work I put into it. We'd want some delay anything, since releasing near the lunar new year sale is unwise, but there are some other variables.
One factor is testing for final bugs, as well as adding a few tweaks and final assets. I intend to put out another build once a few more things come in, then hopefully there will be plenty of time to be confident that it's going to Steam essentially free of bugs.
But the larger factor is delays built into the process: it would be foolish to release the game abruptly instead of setting a date at least a month away. This is because the game being on the "upcoming" lists is beneficial to racking up more wishlists. I also have a better chance of being on "popular upcoming" lists than with any previous game, which is why wishlists are helpful.
On top of that, I am leaning toward doing an Early Access period and using that time to try to figure out achievements and other Steam elements. This is the only part of the process that will require substantial work on my part. Otherwise, the path toward release is mainly about setting various countdowns at the appropriate times.
Hopefully this means the process will proceed smoothly while I work on TLS and other things, but right now I am tired.
In other news, Chasmfall is selling better than the previous best record for the series, but not as well as I'd hoped. More discussion on my SFW subreddit and Discord, which is nice. I've also been invited to an r/fantasy panel this Saturday, so I'll probably be messaging you guys about it. Otherwise, I intend to keep my head down and work.
Runcible Technician
2022-02-02 16:57:51 +0000 UTCSierra Lee
2022-02-01 17:01:59 +0000 UTCGreentext Guy
2022-02-01 14:01:54 +0000 UTCSierra Lee
2022-01-31 15:40:08 +0000 UTCDarthjake
2022-01-31 14:24:53 +0000 UTC