First, we have another lovely piece of fanart! Commissioned by Jeffrey Lebowski and drawn by Annikath, of course. I like so many of the details of this one, from the tentacle handhold to Wynn's skull babydoll. ^-^
Second: did I ask someone to make a sprite for the Brotherhood of the Claw in OEA? I feel like I should have, but I can't find evidence of it in my records. This is one of the many less fun things I must figure out. If anyone knows how to use MV's character creator and wants to make Woodsmen sprites...
Third, look at my progress:

If all goes well, that will be my last complete run for this game. As the numbers imply, several things have been refined or added. Anyway, with those issues laid out, I also wanted to ask patrons some questions.
Business Decisions
Did you know that it's been over three years since I released a commercial game? That long hiatus was never intended, but several stumbling blocks led to delays and long periods focused on TLS or books. In that time so much has changed that I'm very curious about how OEA will do, but also out of date on a number of issues.
The business side of things is not my favorite part of this job, but I do try. I keep up with some industry events, watch dev talks, and sometimes do research. But I know it isn't my strength and I have my blindspots, so at times I like to run my thoughts past patrons here.
Price Point
I'm thinking that I'll price OEA as $25 on Steam and other stores. This is higher than any of my previous games, so I always worry that will harm sales, but I hope not. It seems justified by several metrics: this is longer than my previous completed games, with pricier art, and a larger investment on my part.
Another element is that, according to a Valve talk a number of years back, Steam users don't think there's much difference between a $15 game and a $25 one. According to their metrics, users expect very different things from the $5 and $10 points, but above that there's a large range that shows no differences.
But what do you think? Anyone else have newer information or thoughts either way? Of course, the commercial price will not be relevant to most patrons unless you intend to purchase the game, but feel free to share thoughts.
Early Access
This is probably my knottiest decision: whether to do Early Access or not. The core issue is that giving a game two different releases effectively double dips on Steam exposure: some games see increased attention from this while others just split their sales into two weaker periods.
In my research I've seen so many conflicting stories that I don't know what to think. Some say an EA release drains all main release sales, others say it built up momentum. Some say it's not appropriate for story-based games, others say it worked for them. This might have a huge effect on OEA's success, but I wonder if the issue is too idiosyncratic to predict.
There are also other factors, such as one more stressful release versus two more time-consuming ones (or reviews going either way), but the bigger issue is the one above. I know that no one will have insider data to magically tell the solution, but I'd appreciate input from everyone as gamers.
Achievements
The single addition to the game that would probably have the largest effect on sales would be to add achievements, but this is the thing I least want to do. In the past, it has been carefully following a long multi-step process, then at the end it simply doesn't work with no feedback to let me know which step failed. -_- I spent hours on this for Ouroboros and in the end gave up.
I've done research to see if anything has changed, and it seems the MV community is still largely using the same plugins. Which is frustrating, since the VX options were quite easy. I did find a new wrapper plugin by Archeia, but I have no idea if it will actually simplify the process. Other devs seem able to figure this out, but I have not so far.
Anyway, those are the issues I am currently considering. Please give any thoughts you have about the questions, and some patrons can look forward to something next weekend!
BleBle
2021-11-26 21:44:32 +0000 UTCReddy Bread
2021-11-22 22:56:15 +0000 UTCJohnny Bragas
2021-11-22 16:03:24 +0000 UTCSierra Lee
2021-11-22 13:44:34 +0000 UTCRuncible Technician
2021-11-22 06:08:59 +0000 UTCSierra Lee
2021-11-22 04:37:27 +0000 UTCSierra Lee
2021-11-22 04:35:36 +0000 UTCSierra Lee
2021-11-22 04:31:30 +0000 UTCSierra Lee
2021-11-22 04:29:25 +0000 UTCSierra Lee
2021-11-22 04:24:45 +0000 UTCDrifted
2021-11-22 02:53:58 +0000 UTCDesertopa
2021-11-21 21:13:27 +0000 UTCGrim8P
2021-11-21 20:35:14 +0000 UTCDecanter
2021-11-21 19:57:03 +0000 UTCSierra Lee
2021-11-21 19:46:43 +0000 UTCTim
2021-11-21 18:29:15 +0000 UTC