First, we have a little comic that I hope everyone will enjoy! I had fun with this one. ^-^ There are two versions that only differ in the penultimate panel, because getting the right level of cartoonishness is tricky, so please offer feedback if you have any. These comics won't be a regular thing, but we'll make one from time to time.
Meanwhile, TLS progresses, again doing okay but not hitting liftoff. I'm starting to worry that I'll never hit sustained flow on this update, but weeks of solid progress do get us closer. This post will be an explanation as to why it's difficult to put a percentage on it.
If the game somehow leaked, it wouldn't look like much. Some broken events and a few weird maps. But for those who can open source files, they'd be able to read everything: the flow of events, the major choices/branches, and one of the big twists to the whole game. I still need to write some dialogue that will take place in the dungeons, and likely I'll need some more interstitial events, but the heart of the update is all there.
This is the bulk of the creative work, but there's a lot more to do. Lots of maps, which will be a pain. The dialogue has all the choices/variables, but all the movements and special effects are just placeholders. This update will have a fair number of battles, some of them non-standard, and I haven't touched those.
Another word on those maps. I tried to get ahead on this aspect, commissioning more than average over three weeks ago. Unfortunately, my usual mapper was on hiatus and didn't answer, necessitating looking into other people, all of which wasted time. Now my usual mapper has finally gotten back to me, but I only saw first rough drafts of any maps yesterday, so those have a ways to go. Not sure if it will be a bottleneck, because this mapper is usually pretty fast.
Finishing the "plot writing" last week means that this next one should really be about putting everything together. In theory. I hope next week I can say that I've made amazing progress, but given how this one has gone, I don't want to over-promise.
Finally, there aren't many OEA maps, but they're big ones that involved a lot of work:
Seriathus
2021-07-10 09:56:25 +0000 UTCSierra Lee
2021-07-07 22:59:19 +0000 UTCGrim8P
2021-07-07 03:33:30 +0000 UTCSierra Lee
2021-07-06 12:13:53 +0000 UTCSierra Lee
2021-07-06 12:12:02 +0000 UTCQuiet Stranger
2021-07-06 11:01:06 +0000 UTCReddy Bread
2021-07-06 04:31:15 +0000 UTCSierra Lee
2021-07-06 00:28:33 +0000 UTCBleBle
2021-07-05 23:01:47 +0000 UTCSierra Lee
2021-07-05 20:00:38 +0000 UTCLamsey
2021-07-05 18:10:42 +0000 UTCSierra Lee
2021-07-05 13:30:05 +0000 UTCLOLtohru
2021-07-05 05:04:27 +0000 UTCRuncible Technician
2021-07-05 05:03:26 +0000 UTCLeveler All
2021-07-05 04:30:28 +0000 UTCSierra Lee
2021-07-05 00:52:49 +0000 UTCSierra Lee
2021-07-05 00:51:29 +0000 UTCDecanter
2021-07-05 00:32:27 +0000 UTC[]
2021-07-04 23:33:58 +0000 UTCSierra Lee
2021-07-04 23:03:18 +0000 UTCJJS
2021-07-04 21:29:03 +0000 UTCWaxerRed
2021-07-04 21:19:02 +0000 UTC