Version 0.15.0 Released
Added 2016-01-15 23:57:28 +0000 UTCYou should have links for version 0.15.0 soon.
All feedback welcome, as usual! One thing I'd like to hear from people, however, is how much ProN they have and who they have maxed or close to maxed. Just a straw poll for design purposes. I'd appreciate hearing from you even if you're not usually the commenting type.
First, I want to take a moment to thank all the people who helped make this update possible:
- Lone Wolf, without whom the replay system and most other custom coding would never have gotten finished.
- RCP, for producing a huge number of custom sprites and animations.
- Decanter, for solving the Support Slaves problem and noticing a lot of things I missed.
- Scrambler, both for his sprites and for his patience in waiting for them to be used at the right time.
- Nomo, for fixing graphical problems I have nowhere near the skill to do myself.
New features:
- Reunion chapter of the game.
- Four new plot sex scenes, three new affection sex scenes.
- Auto-dash. By default, you dash normally and walk with Shift, but you can switch it back to the original way in the...
- New options menu: control sound, screen color, text speed, and battle animations.
- Text skipping: press Ctrl to start skipping. Combined with text speed above, this can either progress dialogue steadily or fly through it.
- New save system (number of saves supported increased substantially). Old saves will not display correctly until resaved in the new version.
Changes to previous sections:
- Party members now show relationship points early on in Feroholm for the sake of consistency.
- Clocks on Simon's route now display your exact day number.
- Small stairs on Simon's route now clearly indicate whether they go up or down a floor.
Balance changes:
- Support Slaves now works as planned. It also gives the option to be named differently; players who have already obtained the skill can rename it if they use a save from the 0.14.x ending screen.
- Suppress Lust and Lust Renewal have been entirely rebalanced to better fall in line with the plot.
- TP gain has been standardized, removing several oversights.
Sex sprites:
- 24 new sex sprites added, bringing the total up to 39.
- There is now sprite sex in camp during the free roaming section in Chapter 2.
- The lovers in the Withered Fortress now have a sex animation.
- Aka's route now has a custom animation if you approach the Doomed King armor again.
- The Crimson Bordello trainers on Simon's route now have animations.
- All harem members have sprite sex on the bed in the new area.
Cosmetic changes:
- Altina's placeholder sprites have been replaced with custom sprites.
- New nude sprite for Yarra.
- Large music files replaced with much smaller formats.
- Fixes to Yarra's faces for art style consistency.
So yeah, I got it done in the end. ^-^ It wasn't forcing myself, I really love working on games.
However, I lacked time and saves to thoroughly test every possible combination of choices this route. The chance of something being broken is 99.9%. Save wisely.
You get your primary investment returns this chapter. I separated investments and returns so much because I wanted to show there are other benefits, so people just didn't choose the highest monetary returns as the "right" investments. You can pick up some investments you skipped before, but note that the results in the future may not be quite the same. Mercenaries in particular will behave differently depending on how long they've been with you.
Note that the game now has 39 sex animations total. I really doubt anyone is playing any game for tiny sprite sex, but I think people get attached to the little characters and having these animations helps fuse the game together into a more cohesive whole. This is what I was talking about last update, not full art (I somehow gave the wrong impression judging by the comments). Getting full CGs is still an open question.
Not sure what else to say. This week has been quite an emotional ride, hope everybody else is doing well and enjoys this reunion chapter.
Comments
Ah, saw your edit too late. The release is compiled with only the first of these problems fixed, but I'll get the others for next time.
Sierra Lee
2016-01-22 23:46:06 +0000 UTCI suspected it wouldn't be an easy fix. Only shows up in scripted events, though. I'll put up a warning in some of the wiki's quest pages so fewer people make that mistake when replaying a section.
Rafael367
2016-01-22 18:23:38 +0000 UTCHere's a small 15.1 bug. When you first enter the castle library at the beginning of Aka's route (being the first route chosen in this case), Robin speaks of a book that could help Aka without the topic having been approached at all yet, and she makes no comment when searching any of the shelves. Edit: I should note, this does not prevent you from getting the book later, so it's not exactly harmful, just a bit out of place. Also during Aka's route, the guards in the petition house acknowledge Aka leading the all-female coterie with "sir." Again, very tiny. Additionally in Aka's route, you can immediately travel to and from the Square Locations without first delivering the permission letters. Also, each time you leave House Rose (until you turn in their support, I imagine) you get the same discussion between Aka, Trin, and Robin.
Ichthys
2016-01-22 05:15:02 +0000 UTCLooks like some of her pages are attached to the wrong switch, yeah. Good catch.
Sierra Lee
2016-01-22 03:28:51 +0000 UTCI'm aware, but I don't have an easy fix. If you have characters moving and talking, it will always be possible to screw up the sequence in some way.
Sierra Lee
2016-01-22 03:27:24 +0000 UTCA quick question. This is not new to 15, but I have noticed that Qum is immediately outside and able to talk about "wishing we had more sucubus friends" after the event with Carina in the ruins. None of the other party members are, though. Is she supposed to be outside already?
Ichthys
2016-01-22 02:19:47 +0000 UTCAhh, gotcha. I'm not super familiar with written erotica outside of this game (I don't want to find out that it's all way worse and be disappointed :-p ). Thanks for clearing that up!
Ichthys
2016-01-22 00:28:15 +0000 UTCJust to put my own experience here, having replayed the game from the start of Chapter 2: I saved Altina first thing, went back to Stineford to talk to Orcent & the Succubus Tower leader, did the Lost Goods quest, killed the plants at the Lake, then went south to get Stark, got Varia, and then did the Feroholm & Impaler, and still got the "Better Time than expected" result. I think ignoring the Slime Infestation and never searching the tunnels for bonus loot are big time-savers, plus dealing with the bonus dungeon the first time through. Unknown if you lose time just from going back and forth to different regions.
Aledeth
2016-01-21 22:47:06 +0000 UTCOkay, actually managed to break the game, but it's not a real major point. In my playthrough of Chapt 1, when going to Robin's room the first time, if I keep pressing enter to skip dialogue I can interrupt that scripted event just enough to cause a game lockup. Simon gets stuck in the bottom left corner of the room, and Robin gets stuck next to Mherin's bed. Since Robin was at a stop point after the next dialogue and couldn't progress up through Mherin's bed/nightstand, the game locked and I had to manually close it. This in turn gorked my game file enough that I had to reinstall. (But it did not affect my saves, so I only really lost 10 minutes). Not major, just thought I should warn you it was there.
Rafael367
2016-01-21 20:56:14 +0000 UTCNot everyone uses that standard, but for most written erotica "cum" is only a noun, not a verb. That's the standard I'm familiar with, so it's what I've used.
Sierra Lee
2016-01-21 17:23:58 +0000 UTCAmazing amazing new content! Started over on 15.1 (playthrough... six, I think). Haven't even gotten to the branching paths yet, so the only thing I've noticed is that the visible Aka, Yarra, and Qum from Chapter 1 are still hanging around Feroholm in Chapter 2 with the same messages as at the start of the game. I reported this one on an earlier version, forgive me if I missed a response about it, but I've noticed that the text takes to writing the substance "cum" but the action "coming." Was that an intentional difference? I could imagine spellcheck being tricky about it, too.
Ichthys
2016-01-21 05:21:19 +0000 UTCI think you misunderstand me. Or I'm misunderstanding you. I mean do you have anyone in mind when you picture *Simon's* reaction to the Succubi lines. Like a prudish friend or relation or something. Not when you write the Succubi themselves.
Secular Reason
2016-01-20 13:34:57 +0000 UTCLol. Alright, that gives me a much better idea of what to steer players towards, then.
Rafael367
2016-01-20 04:46:39 +0000 UTC1) Do you think I put variables into the game in order to NOT use them? =P 2) If you don't get Altina then, she's gone for good. 3) You'll be able to get the Withered Mountain troops later, though the event won't be identical. 4) Haven't decided about Stark's head.
Sierra Lee
2016-01-20 04:15:35 +0000 UTCAsking this feels a bit like asking to go backstage so I can watch the magician shoving the doves up his sleeves, but do you plan on using a lot of the hidden variables more later on in the game. Thinking of things like the social or economic scores that have already been checked for certain events. I'm trying to decide how to update my walkthrough to reflect whether something needs to be done in a certain way for a certain outcome or if I tell people to just do the bare minimum somewhere and then go nuts exploring. I know there must be a best bang for your buck approach to Chapt 2. Will I ever be able to go back for Stark's head or the withered mountain troops? It seems like that would be the hardest cuts for me to make in my run, (I really like Altina, the synergy and Qum RP gains), but if I actually could do that, I can start weighing whether or not to do so.
Rafael367
2016-01-20 03:35:45 +0000 UTCI appreciate the feedback, thanks.
Sierra Lee
2016-01-19 02:56:47 +0000 UTCSo all of the quest objectives are green? What exactly does Janine say then?
Sierra Lee
2016-01-19 02:56:18 +0000 UTCI found a bit of a bug in Akas route in 15.0 im about to try it again in 15.1 but the route wont end. After completing the mine and the preparations and akas quest. I talk to janine but nothing happens. the quest flat out would not end
Mr.A
2016-01-19 02:44:06 +0000 UTCThanks!
Rafael367
2016-01-19 01:40:25 +0000 UTCIt's possible. There's even a tiny bit of leeway. However, your efficiency in ch2 free roam affects these hidden variables, and if you were pretty bad at that part it will torpedo your chances here. I did get your (and everyone else's) PM about this. I'll try and put a chart together sometime, maybe in the next week if I don't get swamped IRL.
Decanter
2016-01-19 01:07:18 +0000 UTCFeedback on the suppress lust changes in chapter 1: The Chimara battle actually feels a lot more like a boss battle now. Also, since I can't use my "Qum heals Simon twice to make him self-support more strategy" now that suppress lust costs 35, the Fell spider house ramped up in difficulty by quite a lot. It's still doable, it just cost me almost all my revival potions even with resting in the inn between fights. I find I'm using Suppress Lust now only in very long battles against enemies I can outlast with Hilstara taunting. Seems like it moved this more into the Heroic Imitation realm where I'm not really using it anymore.
Rafael367
2016-01-18 21:23:52 +0000 UTCO~oh! I'll have to try a speed run of chapter 2 and see where I get, then. I had no idea that affected my hidden stat scores beyond the route planning succubus.
Rafael367
2016-01-18 19:20:58 +0000 UTCI am somewhat certain it's possible to get those results, but not completely. Doing sidequests and investments will get you part of the way, but how fast did you do the free roaming section of chapter 2? That's a fairly major component of the social score.
Sierra Lee
2016-01-18 17:29:20 +0000 UTCI decided to revisit Simon's Path and started trying to improve my conversation results. The economics succubi "I'll try even harder..." and the social succubi "Well, fuck me....", are these even possible without cheating your scores up? Pretty sure I've done all the investments and completed all the sidequests and I still can't seem to get them up to those levels. It doesn't seem like there's enough economic investments or social works investments to impress either them or the empress when she asks you your opinion on running an empire...
Rafael367
2016-01-18 08:01:01 +0000 UTCSarai Conversation with Simon: "You make my life life of prayer". Doubled a word there it looks like.
Aledeth
2016-01-18 04:04:22 +0000 UTCGot him added, thanks.
Sierra Lee
2016-01-18 03:47:48 +0000 UTCGot another one. When checking Trin's list of Duplicates after the group re-connects, Janine's Uncle isn't listed there but Trin doesn't have a new Duplicate slot free.
Aledeth
2016-01-18 03:41:15 +0000 UTCGood to hear about the old bug, new one is easily fixed, thanks.
Sierra Lee
2016-01-18 03:22:49 +0000 UTCUpdate fixed whatever was going wrong with the Succubus hunt, so good news there. Minor bug found again, the clock in the Magic Room of The Empress's Palace doesn't work.
Aledeth
2016-01-18 03:11:12 +0000 UTCAh, no worries, this is a dumb oversight on my part. I used the later variables for character relationship title/level, but at that stage in the plot they actually haven't been set up. That's why you get zeros, not any serious bug - if you proceed, everything should be calculated normally and you'll see the numbers you expect by the time you reach Stineford.
Sierra Lee
2016-01-18 01:08:50 +0000 UTCYou're playing on 0.15.0, right? Let me reply to your message and send you the new version, I believe that will solve your problem.
Sierra Lee
2016-01-18 01:03:52 +0000 UTC<a href="http://prntscr.com/9rgrrh" rel="nofollow noopener" target="_blank">http://prntscr.com/9rgrrh</a>
Jan Reese
2016-01-18 01:01:12 +0000 UTCIn a new game(15.1) all characters seem to start at relationship 0. at least it displays this in the conversation before leaving Feroholm with the wagon. I will keep playing until Stineford to confirm this but it seems pretty pointless to continue since this will probably not be fixed without starting over again.
Jan Reese
2016-01-18 01:00:09 +0000 UTCI'm having this same bug, and it's happening no matter what I'm dong at the 15:00 mark. I've played through that day from the start 5 times now trying different things and I still just get a black screen after the cut-scene at the 15:00 mark. Things tried: - standing in place doing nothing leading up to the 15:00 mark - starting a fight right before the 15:00 mark and fighting through it - not talking with anyone before the 15:00 mark - not fighting anyone before the 15:00 mark I haven't tried not fighting the butterflies
FeyOne
2016-01-18 00:05:39 +0000 UTCThank you for looking into it :) I really appreciate it. I'll let you know the results when I get back onto Yarra's path. Decided to go back to a way later save and go to a different path.
Terrydafox
2016-01-17 22:55:47 +0000 UTCThis one is NOT fixed in version 0.15.1, but I got it fixed after making that. Thanks!
Sierra Lee
2016-01-17 22:31:31 +0000 UTCI just sent out a version 0.15.1! If you didn't get it, feel free to send me a PM and I'll make sure you do.
Sierra Lee
2016-01-17 22:30:45 +0000 UTCVery minor bug found. On Megail's route if you try and leave the Court District from the sides Simon's portrait appears and does the usual 'we shouldn't do that' message. Didn't test the other regions though.
Aledeth
2016-01-17 22:09:20 +0000 UTCAnd i accidenatally pressed enter...what i wanted to say was that in the very beginning when you get to Feroholm after losing to Riala Qum and Aka are standing there outside of the Town saying they are anxious to get going
Jan Reese
2016-01-17 20:56:11 +0000 UTCI started a new game in this version (new pc and forgot to save data...silly me)
Jan Reese
2016-01-17 20:52:48 +0000 UTCOkay! I have the succubus hunt bug fixed. I will put out an update much later today, so last call for any bugs other people notice. This one is mainly to test this and other game-breaking bugs, I will put out a 0.15.2 for the public version. Also, many thanks to all posting their numbers!
Sierra Lee
2016-01-17 16:10:33 +0000 UTCI've fiddled with this since the last update, so I must have broken something. I'll try to look into it and we'll see what I find.
Sierra Lee
2016-01-17 14:23:29 +0000 UTCHmm, you seem to be right. Will look into it more.
Sierra Lee
2016-01-17 14:22:06 +0000 UTCHaving this same issue myself, was standing in one spot not moving at with no combat and it still happened.
Aledeth
2016-01-17 13:14:36 +0000 UTCI just noticed you wanted Affection levels and ProN stats. Current ProN (after the whole conversation): 1005000 Aka: 61, Yarra: 100, Qum: 100, Robin: 89, Hilstara: 70, Megail: 57, Trin: 45, Janine: 90, Carina: 43, Altina (saner) : 52, Varia (reshaped) : 45, Nalili: 75
Neverstorm
2016-01-17 12:37:12 +0000 UTCOne thing I found is the scene replay called 'Yarra x Trin' shows Hilstaras portrait instead of Yarras. For affection, Aka: 69, Hilstara: 74, Varia: 45, Altina: 54, Trin: 47, Nalili: 81, Megail: 62, Carina: 43, Qum: 95, Yarra: 100, Janine: 90, Robin: 89, Balia: 40 and 1200K Pron.
Iryx
2016-01-17 11:45:15 +0000 UTCnope, even if you avoid talking to any one it still triggers
Mr.A
2016-01-17 09:24:44 +0000 UTCJanine: 85, Yarra: 100, Robin: 87, Balia: 40, Trin: 45, Nalili: 81, Megail: 57, Carina: 43, Qum: 100, Varia: 45, Altina: 52, Aka: 66, Hilstara: 72, Pron 1240k for my list. Entirely respectable I think
Argenten
2016-01-17 07:52:03 +0000 UTCI have seen the post but it seems no matter what the bug is triggered. Whether I stand still, fight butterflies or succubi. I have not gone to the draconic succubi and or engaged the succubi group that stands near the entrance till you have more butterflies and the screen still goes black.
Terrydafox
2016-01-17 06:26:20 +0000 UTCCheck earlier in the thread for my reply to Samuel's post.
Sierra Lee
2016-01-17 05:54:04 +0000 UTCThanks for the report, it will be fixed.
Sierra Lee
2016-01-17 05:53:28 +0000 UTCmy only trouble is right now with Yarra's path with the succubus hunt. When the REAL hunt begins and yarra says to run, it fades to black immediately and I'm not sure what to do. I can still pause the game as if it was still going but nothing but a black screen.
Terrydafox
2016-01-17 05:20:07 +0000 UTCCarina's sex scene is a little bugged. Image here. <a href="http://tinypic.com/r/vnedqo/9" rel="nofollow noopener" target="_blank">http://tinypic.com/r/vnedqo/9</a> The affection meter box doesn't go away. I mean, I did have to cheat to even get this scene, and I kinda suspect it's not even possible to get enough affection to get it legit yet, but I thought you might like to know anyway.
iamnuff
2016-01-17 04:37:45 +0000 UTCMy bad. Yeah, those two will have no impact on anything.
Sierra Lee
2016-01-17 04:13:10 +0000 UTCSorry, I'm confirming the issue of Aka and Qum being there on the first visit. Wonder if those could be ignored safely.
Miragian
2016-01-17 03:36:22 +0000 UTCIf the mine NPC is ignored, he will have zero impact on anything. The Premium Steel NPC is standing in your way if you want to buy things or invest, though. You can either wait for the fix or use the current public version to invest quick.
Sierra Lee
2016-01-17 03:18:13 +0000 UTCAccidentally pressed enter... anyway. Janine: 80, Yarra: 100, Robin: 86, Balia: 40, Trin: 47, Nalili: 73, Megail: 43, Carina: 38, Qum: 88, Varia: 27, Altina: 48, Aka: 82, Hilstara: 77, Pron 900k
Anonymous
2016-01-17 03:03:53 +0000 UTCGreat update! Here is my progress through this update.
Anonymous
2016-01-17 03:00:32 +0000 UTCYup, I noticed those two standing around as well. Guessing they can be ignored or do we need to wait on a fix?
Miragian
2016-01-17 02:30:03 +0000 UTCThe clocks always tell you the exact day variable. It's wrong for the first three days because the timer doesn't actually start until day 8, I'll fix that. But for the rest, the walkthrough is just an approximation. If your hidden variables aren't the same, you won't do the tasks in the same number of days. Likewise, it's possible to have more than 100 days if you got boosts from the other routes. It IS possible that the time system is broken, of course, but the clocks just report, they don't change anything.
Sierra Lee
2016-01-17 02:13:34 +0000 UTCYeah, I've been told I'm at day 104 or higher at times towards the end.
Argenten
2016-01-17 01:09:41 +0000 UTCOkay, I found a bug on Simon's Path: the clocks and the day count are way off. I'm following the main walkthrough from the wiki at: <a href="http://thelastsovereign.wikia.com/wiki/Walkthrough" rel="nofollow noopener" target="_blank">http://thelastsovereign.wikia.com/wiki/Walkthrough</a> Anyway, on the first three days looking at the dildo clock in the Empress's room tells me it's Day 0. Later, when I run down the list on the walkthrough for Day 8, I end up being off a few days on the clock compared to the actual timer that kicks in when I get close enough to Day 28. Could you check over this to make sure they're ticking off as they should? The system is great, it just looks like we might be missing a few flags for the days that automatically pass or the cot in the Empress's room.
Rafael367
2016-01-17 00:56:27 +0000 UTCThank you kindly! And yes, I welcome further info from anyone else who has taken their "main" save through this version.
Sierra Lee
2016-01-16 22:52:40 +0000 UTCYou had asked for progress feedback from us. Here is mine. Carina: 41, Qum: 78, Varia: 47, Nalili: 71, Megail: 45, Trin: 50, Yarra: 100, Robin: 85, Altina: 40, Aka: 85, Hilstara: 69, ProN: 1135000
TitanPortal
2016-01-16 21:49:31 +0000 UTCIt seems to be an issue with opening a text box at the same time the timer transitions. The draconic succubus triggered it a lot when she chased people, but it can still happen with anyone else. Do things work correctly if you just avoid talking to anyone at the 15:00 mark?
Sierra Lee
2016-01-16 21:26:06 +0000 UTCI'm replying Yarra's route in the newest version, and I can't seem to finish the Succubus Hunt. After the scene where it's revealed to be about hunting succubi, it goes back to Yarra, she says "Run!" and then the screen fades to black. I can open the menu, but nothing else happens. I did some digging and it sounds a little like the draconic succubus bug a lot of people reported, but I'm not sure if they're related. For one, it happened whether I fought the draconic succubus or avoided her, and I didn't have any dialogue popups either time. Has anyone else experienced this? Does anyone know how to avoid it?
Samuel Edwards
2016-01-16 20:33:07 +0000 UTCSeems to be the same problem, will get it fixed.
Sierra Lee
2016-01-16 20:16:38 +0000 UTCI am currently on Megails Path and also came across the double NPC at Miner's Junction and the suddenly appearing Simon in a new outfit: <a href="http://i.imgur.com/Ll2zdhb.jpg" rel="nofollow noopener" target="_blank">http://i.imgur.com/Ll2zdhb.jpg</a> Furthermore, at Premium Steel Simon reappears again to talk with the doubled seller: <a href="http://i.imgur.com/rk7ZqEO.jpg" rel="nofollow noopener" target="_blank">http://i.imgur.com/rk7ZqEO.jpg</a> and starts Hilstara's Helmet Request: <a href="http://i.imgur.com/IYPETVz.jpg" rel="nofollow noopener" target="_blank">http://i.imgur.com/IYPETVz.jpg</a>
Hero1
2016-01-16 20:10:27 +0000 UTCNice to know you're thinking of us OCD types :-)
Lamsey
2016-01-16 16:38:57 +0000 UTCHaha, nope, don't have anyone in mind. Succubi are usually written as sex demons that really only make sense in a human context, so my general goal is to write them as possessing their own worldview and seeing humans as the weird ones. It just gets fun when it's coming from someone without much cultural understanding like Nalili. XD
Sierra Lee
2016-01-16 16:36:30 +0000 UTCSo he is - fixed, thanks!
Sierra Lee
2016-01-16 16:34:23 +0000 UTCThis one is more game logic than an unintentional thing. The whole second mushroom quest is meant to be a little bonus for the kind of player who goes back to check everything, so I didn't want to signal them too clearly.
Sierra Lee
2016-01-16 16:33:42 +0000 UTCThis one is weird. I tested each of the animations individually and they worked fine. But when I put them into one event and just turn on the one I want, some no longer work. I haven't figured out why yet.
Sierra Lee
2016-01-16 16:32:26 +0000 UTCI don't know a whole lot about programming, but maybe some future sprites and what-not have been jumbled in there?
Neverstorm
2016-01-16 16:15:48 +0000 UTCAlso, as my save was from the end of Simon's route, I just played through the Nalili/Simon/Empress sex scene again. I wonder, when you have characters say "outlandish" things that exasperate Simon, like "You belong in my pussy, and I can suck mom off in a nice wholesome way," do you have any particular person in mind? You seem to have entirely too much fun writing these lines! lol
Secular Reason
2016-01-16 14:20:39 +0000 UTCWhen you are talking to Yarra, after talking with the Orc Breeder, Simon is wearing his green outfit in the dialogue picture, instead of his new black outfit.
Secular Reason
2016-01-16 14:19:04 +0000 UTCSomething else I just noticed: there are no mushrooms by the campfire when Yarra makes Simon dream about Wendis (just after Varia blows them up). However, there are mushrooms there if you return in the morning, after Simon deals with Tal. I'm guessing that's unintentional, unless phallic mushrooms can grow overnight (maybe they get morning wood?) :-p Edit: same goes for the ones by the log near the top of the western forest area, I think.
Lamsey
2016-01-16 13:33:38 +0000 UTCThe subtle sickness effect on Simon is a nice touch, by the way :-)
Lamsey
2016-01-16 13:21:40 +0000 UTCYes, exactly that. Will be fixed, thanks.
Sierra Lee
2016-01-16 13:03:32 +0000 UTCSimon duplicating is a small oversight, but I can't figure out why some of the animations are broken. -_- Each animation has a full page of sprites, most of them unmodified, but you shouldn't see those.
Sierra Lee
2016-01-16 13:02:56 +0000 UTCI just started a new playthrough, and when Simon arrives in Feroholm for the first time, at the very start of chapter 1, Aka and Qum are standing around: <a href="https://www.dropbox.com/s/2fvhfs4twrp5m5m/Screenshot%202016-01-16%2012.38.45.png?dl=0" rel="nofollow noopener" target="_blank">https://www.dropbox.com/s/2fvhfs4twrp5m5m/Screenshot%202016-01-16%2012.38.45.png?dl=0</a> I'm guessing it's due to the change regarding showing their relationship status.
Lamsey
2016-01-16 12:39:54 +0000 UTCWhen you go rest at the bed at Queen Janine's house, Simon somehow duplicates himself whilst giving the D. Also, sometimes one of the girl ends up bald on the bed and I don't remember recruiting anyone bald to my team. XD
Neverstorm
2016-01-16 11:55:52 +0000 UTCPretty much every time Naili talked to anyone was absolutely flawless. ...though I seem to remember Yarra or someone being able to tell Robin was a virgin at a glance. I can't help but think just how much more priceless it would've been if Naili noticed when she talked to Robin. Behold, culture shock.
Not Telling
2016-01-16 06:14:11 +0000 UTC"I really doubt anyone is playing any game for tiny sprite sex" You might be surprised. People like humbird0 mostly make do with (ripped and edited!) sprites and prose, yet have a fair following. Imagination goes a long way, I guess. Anyway, glad to see this update, and pleasantly surprised to see some things I didn't think were coming. Look forward to playing when I get back to my computer.
Decanter
2016-01-16 02:41:21 +0000 UTCAh, so the solution is to explore...gotcha! Oh yeah, I never went to the right and talked to the silverhaired guy...I did it the first time but never after. Wow, sorry to waste your time like that.
Argenten
2016-01-16 02:11:12 +0000 UTCThere's no way to keep him from showing up, but he won't appear until you've found out more info about him from someone else. If anybody else wants to confirm this, feel free, I'm short on time right now.
Sierra Lee
2016-01-16 02:10:16 +0000 UTCLooks like I forgot to link him to this stage of the plot at all. >.<
Sierra Lee
2016-01-16 02:08:30 +0000 UTCAramite clerk still isn't showing up, does talking to the guy who runs the tents there keep it from happening?
Argenten
2016-01-16 01:59:22 +0000 UTCHe's both behind and in front of the counter in Aka's path.
Argenten
2016-01-16 01:50:53 +0000 UTCDepends on what exactly you're seeing. The guy who used to be behind the counter should be standing in front of it now (not doubled). He should be offering a new deal that varies depending on whether or not you invested with Premium Steel before.
Sierra Lee
2016-01-16 01:48:43 +0000 UTCAh, gotcha. But the double layer of person behind the counter in Premium Steele going on the speel to Simon about the fancy armor and increased investment isn't meant to happen? It also triggers Hilstara making her pitch to Simon about the helmet. And the reason I'm saying it's a bug is that this is all happening on Aka's path with Simon in his new outfit answering.
Argenten
2016-01-16 01:42:37 +0000 UTCThis one's not a bug. He's supposed to be there so that you can invest in the mine if you didn't the first time. But if you already have, he doesn't have a lot to say.
Sierra Lee
2016-01-16 01:37:37 +0000 UTCHaha, dumb mistake on my part. Thanks for checking.
Sierra Lee
2016-01-16 01:36:18 +0000 UTCI forgot an eccentricity of that script, oops. Will have it fixed.
Sierra Lee
2016-01-16 01:36:03 +0000 UTCIn mine junction during Aka's path, investment flunky (I coin the term :P ) is still there and says "you should have received your profits and Simon answers him.
Argenten
2016-01-16 01:21:59 +0000 UTCFound a bug from a loaded save, in the Empress's Palace, the stairs up to Nalili's room are invisible. They still work when I step on the correct square, but it looks like normal floor.
Aledeth
2016-01-16 00:48:25 +0000 UTCThe....meeting....between....Nalili and Robin...I can't breathe. Too glorious, ahahahahaha.
Argenten
2016-01-16 00:34:54 +0000 UTCBug found, when going for the sex option for Carina, her "stats" of name, position and so on are still up and make the top part of the scene hard to read.
Argenten
2016-01-16 00:23:10 +0000 UTC