SakeTami
Haubna
Haubna

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Physics Mod Pro V167 - Shading Fix + Snapshot

As it turns out while porting everything to the latest snapshot I noticed a typo for the snow/ocean vanilla lighting. It should look significantly better now. The first screenshot is how it looks now and the second one shows the old wrong lighting. I've also fixed some very old bugs like falling sand/gravel causing block physics. The other fixes can be found down below. Make sure when using Shaders to use Iris 1.6.17 + Sodium 0.5.8 for Fabric 1.20.1+ and Oculus 1.6.15 + Embeddium 0.3.1 for Forge 1.20.1+.

Update (a): Fixed ragdolls not working with Iris + Sodium on Fabric 1.20.1
Update (c): Create contraptions should no longer trigger block breaking physics + fixed door ragdoll causing log spam
Update (d): PBR support for Iris is now working again

Every support to upkeep the development is much appreciated!

Tested Setups: https://minecraftphysicsmod.com/installation

Liquid Physics V2 Supported Shaderpacks: https://pastebin.com/BHJv430d

Physics Mod Pro Information: https://pastes.io/elo24p93xo

Changes:

Physics Mod Pro V167 - Shading Fix + Snapshot Physics Mod Pro V167 - Shading Fix + Snapshot

Comments

In theory you should be able to set it to a bigger value in the config file. This will be very taxing for your CPU though!

David Haubner

Only via commands

David Haubner

got this mod working great, but does water have fancy physics from the bucket or only via commands

isaac wilson

Feature request to have controls for the system that scales the waves based on how deep the ocean is, seems to max out at ~32 blocks deep for the biggest waves and having options to control the specifics of it would make deeper oceans look a little better Loving all the updates and fixes, your work inspires <3

Frennec

use a enchantment table

nethersome

you need a realistic texture pack like bsl

George Whyle

When I place water its just being normal and not "physics-ing"

Beni Misenti


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