Starting with an initial Alpha release in December, VR-ACE tier patrons will get access to the unitypackage file of my next avatar, with the Mouse Species preset.
The public release that foll...
2023-11-02 04:38:16 +0000 UTC
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Heya! I've created an EVAVR telegram channel for all updates on VR work, feel free to join! https://t.me/+16m7rBtsJtsyYjgz
2023-08-15 01:30:05 +0000 UTC
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Exciting news!
Preset color textures for the upcoming Dracobold Toga VRCFury addon have been completed! Patreons will recieve special custom threads with light-up Audiolink stuff.
Expect...
2023-07-30 06:25:39 +0000 UTC
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Hey guys, It's been a wild ride for me the past couple of months.
3D animation as I want it will be too complex to continue creating as Patreon content regularly. The current tiers will be ...
2023-03-28 04:44:07 +0000 UTC
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After months of hard work, it's finally time to release this cutie!
I absolutely wouldn't be here without your support. Thank you so much for your help!
You can expect more VR conte...
2023-02-03 23:47:42 +0000 UTC
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Wooo! After months of work, it's finally time to release my Dracobold for VRChat!
I'll be posting big discount links for patrons on Friday as a big thankyou for your support and enabling me to m...
2023-01-31 23:27:44 +0000 UTC
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Over the past couple months I’ve been stuck into learning how to make avatars for VR! Your support has been essential for learning and developing some avatar bases, when they’re released at the...
2022-12-22 06:28:03 +0000 UTC
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So there's probably gonna be some changes, I've been working at the local distillery for the past week to help to pay for bills and food and all that super boring shit.
Something cool, that m...
2022-10-29 22:57:01 +0000 UTC
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Spring is coming to Tasmania now, things are getting warmer, and my brain has started to work properly as a result..
Basically, I'm going to scale my projects down from large-sequence animati...
2022-10-02 03:36:18 +0000 UTC
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I've just completed the feral dragon character for the upcoming animation, expect to see some scenes from the actual animating part in the next couple days. I think this is also the first feral dra...
2022-07-17 02:48:18 +0000 UTC
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Heya, I’m gonna be away for the next couple weeks visiting my dad’s place in Queensland for my birthday. I’ll be back starting animation work soon. Thanks for your support and patience!
2022-06-23 14:11:48 +0000 UTC
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For the upcoming Dragon x Mechdragon animation, I've set up the dragon character with a muscle sim since the sculpt muscles came out nicely. Here's a preview of the sim and a test animation -
2022-06-04 05:44:25 +0000 UTC
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Rendered a 2nd camera angle while working on the next character, thought I'd post it, because robutt!
2022-05-06 02:08:01 +0000 UTC
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Now I'll be starting work on the other character for the next animation - a feral dragon. In the meantime here's a little teaser of things to come...
2022-04-28 03:40:38 +0000 UTC
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The next animation features the old Mechdragon II sculpt as well as a new feral dragon character to be made next up. It felt good to try and keep the detail and the work I've already put in 4 years...
2022-04-24 04:52:29 +0000 UTC
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Starting to convert the old and very unoptimized original mechdragon model into something usable for 3D animation! Probably won't be usable for realtime applications (400k polycount) but it's bette...
2022-04-06 04:14:30 +0000 UTC
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Working on how to do nice cross-section style internals for multiple purposes, also will be featured in the next animation for the insides of the feral dragon. This was to test out the textures and...
2022-03-28 02:28:04 +0000 UTC
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Testing out some thick gloopy liquid, may make it more viscose in the future..
Will be away for the next week to take some time off and get motivation up, till then enjoy the thickness of th...
2022-03-09 11:50:52 +0000 UTC
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Making progress with the muscle sim and debugging the whole character system, no more strange jittering flesh from points being stretched beyond their limit and more control using a 2nd pass of mod...
2022-03-04 10:57:52 +0000 UTC
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Still working on this scene, gotta make the fluid more viscose and find a way to stop the random jitter, maybe less caffeine..
2022-02-08 01:52:54 +0000 UTC
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Figuring out how to make stuff go inside other stuff... Still a work in progress, but it's closer than its ever been!
2022-02-06 14:01:29 +0000 UTC
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Gonna be creating a smaller scale animation before going larger to figure out key things and also produce some more animation stuff. Here's work in progress shots of lighting and testing out new te...
2022-01-31 06:42:50 +0000 UTC
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Just finished converting and uploading all the 4k content to 1080p on MEGA, for viewing on older devices. Enjoy!
2022-01-18 06:47:03 +0000 UTC
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Here's the link to all work in progress stuff, as well as single frames rendered out: https://mega.nz/fold...
2022-01-04 02:02:05 +0000 UTC
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Here's the link to all 720p stuff: https://mega.nz/folder/P9p3CQgB#kV5hxov3N4zyNLnXNepQwg
...
2021-12-31 04:33:57 +0000 UTC
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Here's the link to all 4k, 1080p and 720p content:
4K https://mega.nz/folder/P...
2021-12-31 04:31:10 +0000 UTC
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Finished making this distant horizon map - an 8x8km2 procedurally generated terrain, with the same UDIM layout as the initial for far horizons. This will be featured in the 2nd animation for establ...
2021-12-15 11:32:32 +0000 UTC
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Gonna be dialing things down a bit this week to occasional research and development for all-important elements in future animations, instead of full scale full time production like usual. Creating ...
2021-12-07 07:15:25 +0000 UTC
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Here's a test for refining the full body muscle simulation, out for a refreshing jog!
2021-11-30 07:11:28 +0000 UTC
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Creating a new environment for our 2nd animation, going all-out on a medieval styled valley where the character interactions will take place. Been getting good at the shaders for trees, thousands o...
2021-11-30 06:02:47 +0000 UTC
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