SakeTami
Haubna
Haubna

patreon


Physics Mod Pro V158 - Crash & Ragdoll Fix

Fixed a crash in the 1.20.1 version that was caused by dynamic blocks like trapdoors when entering/exiting/loading the nether or overworld + ragdolls now work with Sodium 0.5.0 + Iris 1.6.5! Also mods that use indium should no longer render duplicate dynamic blocks!

UPDATE (a): Fixed a critical performance issue when causing physics objects to spawn after big explosions or a longer playtime.

Tested Setups: https://minecraftphysicsmod.com/installation

Liquid Physics V2 Supported Shaderpacks: https://pastebin.com/BHJv430d

Every support to upkeep the development is much appreciated!

Physics Mod Pro Information: https://pastes.io/elo24p93xo

Physics Mod Pro V158 - Crash & Ragdoll Fix

Comments

I’m having that issue too on 1.19.2 and I’m not using vivecraft.

QueenJeanette

Are you using fabric?

Mister_Racer

Swinging with the vines would be server side?

Mister_Racer

That's not really physics its a natural disaster mod...

Mister_Racer

Physics Settings > Collapse

David Haubner

Vivecraft is not supported

David Haubner

Hi I am using 1.19.2 and after I loaded a shader the sea turned invisible. I unloaded the shader and the sea is still invisible. I can't get it back again. Has anyone else had this? Using vivecraft with sildurs vibrant lite

WIG

How do you deactivate block collapsing like in caves ? Thanks

George Cotton

why does the water not look realistic when i use the pro v157, the water looks like vanilla water when i have shaders on, im using complementary shaders v4.7.2

David

this mod doesn't allow serverside

JjKeoni Shields

i have a really big suggestion. natural disasters. whirlpools, tsunamis, etc.

carlos acosta

what shaders can be used for 1.19.2?

carlos acosta

Frl that will be awesome.

Alexis Michaud

Hi, I really want to suggest something. I was thinking lava physics. If you could do that, minecraft might not need a future update. It would be SUPER stunning to see this get added. I love your work btw. Keep up the good work.

Joshua Cline

Hey, back again with a request- not necessarily a feature, but could you make it so that climbable dynamic blocks (vines, nether vines, chains, etc) stick to the original location in one block when the player is detected climbing in that block? I've fallen many times and broken my pixelated ankles due to the vines going somewhere else and trying to climb them, and I think this would be easier than coding the player to swing WITH the vines - but if that is possible that would be cool too.

Alex Woosley

Please update your Iris + Sodium + Indium

David Haubner

When ever I use it with Patrick resource pack with fabric and continuity mod the all doors have double animation

Liv On

Hey those were the bugs I reported ( I probably should’ve done it on the discord though)

Alex Woosley

I need to say: Thank you man. You are really amazing, I love your job. Thank you man.

Takeshi Joseph Kent

I love your mod!! Keep it up. If you’re taking suggestions, I hope you implement dynamic blocks that are material dependent.

RandomAccount38


More Creators