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Fan Club Video #7: God's Teeth

This video, talking about the God's Teeth module for Delta Green, is sort of like an epilogue to the Delta Green & Impossible Landscapes

This video, talking about the God's Teeth module for Delta Green, is sort of like an epilogue to the Delta Green & Impossible Landscapes video review.

If you think of it that way, the runtime of that video goes from 68 minutes to a ridiculous 102 minutes, as if you were watching the extended edition of the Lord of the Rings. But I make no apologies. God's Teeth is a thought-provoking book and I had to find somewhere to talk about it.

Enjoy, everybody! And heed the content warning that's repeated at the start of this video- this video discusses abuse against minors.

xox Quinns

Fan Club Video #7: God's Teeth

Comments

Would love to hear you discuss and review "God's Hunt", which adds 4 more scenarios to "God's Teeth", but can also be used independently.

Skivx

Just finished watching this video, I truly think that this type of analysis should be discussed on the main channel (I understand why THIS one didn't make it, but I do think that this is a very good way to show love to books that are doing something different). What a morbid but elegant module. I went from being 75% out of even trying Delta Green to being 100% in on trying the game and its modules. What a great watch, thank you.

Orlando Nieves

holy shit that email from the author should come with the book.

Paul Devenney

Wonderful review—structured really well, like I imagine the module is, in that explaining what it is like structurally gets the nerdy mind interested, and then you lay out what is really going on under the hood in those sections. Please update if you do ever run this

Micah Clemence

Hey, love the content. This video feels too important for patreon. There is a clarity to the review and the author’s response that makes me think as many people as possible need to see this.

Brian Murphy

Just got Impossible Landscapes delivered (yes there are apparently copies available again... though that might not be true anymore lol) but alongside that I got not only God's Teeth but the 4 mini expansions collected in God's Hunt. You can play them in between the broader God's Teeth by the looks of it. Only one campaign in (reading) but not regretting either purchase. We'll see if that changes if I ever get it to the table ;)

Debarcle

As a quasi-celebrity who routinely says insightful and vulnerable things, I am certain you, Quinns, get pinned by folks who unburden themselves at length on the flimsy justification of the parasocial relationship you've crafted. I can only imagine the mixed bag of feelings this engenders....so here's another! I am a relatively high-ranked official in a child welfare ministry and am one of a small group responsible for building the systems (literally, I architect the software) that are the subject of God's Teeth. In many ways, I am a constituent part of the antagonist in that story. You used the metaphor of a "factory" a few times in this review - and you've seized upon something more apt than perhaps you initially realize. The dehumanizing of children, especially children in the most dire and heart-wrenching circumstances imaginable, is not a side-effect; it is, broadly, a core design imperative of how child welfare systems operate, and indeed must operate for essentially the reasons modelled by Delta Green. Over their jurisdiction, the tidal deluge of horror that pours into an office of a few dozen people, were it consistently presented in its context and nuance, would rapidly eviscerate the psyche of the well-meaning people who sign up for this unglamorous, poorly compensated lifestyle. The same Taylorist quantification of human misery that drives the mechanism of war is what operates practically every institutional "care giving" system of state. This is Stokes' genius in putting words to what was, for me, an ineffable unhealing wound. The Leviathan of state contends with any colossal colossal Shrimp-o'-Space in its vastness, inscrutability and utter disregard for the particulate of humanity that innervates it. To suggest that the victims these machines accumulate are "failings" fundamentally misunderstands the intent of their construction - they are built as displays, assurances, and services, not for children or their families, but for those who wish to outsource responsibility for their communities to a hyperscale, opaque edifice. Like CAFOs, megaprisons, global finance - these are all working as intended. While this does have partisan flavours, it is not something we can lay solely at the feet of the Reaganauts and their spawn. I've been following Quinns since his RPS days, and this specific review felt unnervingly narrow-cast to me, given my work and my long-time love of Delta Green (I ever pine over my DM's screen as I describe yet another fucking goblin impalement). My professional background is rarely relevant in the context of my hobby, but I just want to emphasize that, from my privileged perspective, Quinns and Stokes got it terrifically, harrowingly, right. One word of caution to any non-American readers - it will be tempting, when reading or playing God's Teeth, to blunt the scalpel-like lacerations of each bit of factual context by assuming "it's not so bad here." Please don't fall for this lie.

Jeremy Vernon

What Caleb said has sold me on this, though I doubt I'll ever find a group within my friends who would be able to stomach this module. I want to read it, I want to see this representation of the horror I sit by and witness constantly in a place where I can't look away.

Sarah Grenham

That Caleb Stokes response was incredible.

Glup Shiddo

Even if you don't intend to make content surrounding it, the four scenarios written to fill the gap in this campaign are also incredibly thought provoking. I don't know if any are quite as dark as this module is, but they are all grueling in their own way. I would highly recommend reading them as well!

David Stephanoff

Excellent and effecting review - I've worked in the child protection space in Australia off and on over the last decade and half and I agree with the Authors final summation. We make comprimises everyday, every extra tax break comes from somewhere and often it comes from the most at risk. I also like and admire the intent to use the module to tell that stroy and be something more than fantasy and even horror. Recognising the realitt of our expereince and telling it, that's where RPGs can be so very powerful. Thanks for the review it was excellent.

Thomas Boulton

I purchased God's teeth as part of a bundle,when I was after impossible Landscapes. I was repelled by the subject matter. Partly because me being a father made me really sensitive to any topic that covers violence against children. After your review I gave it a shot and... I absolutely agree. It's art. I just put down the book and am still recovering from that final chapter gathering my thoughts processing what this Campaign is. Mr Stokes created something that punched me so thoroughly in the guts that more breaks would have been better to avoid the emotional knockout. In his Appendix he says he wanted to write that poison out of him and I really hope that it helped, because there's a lot of that poison and barely veiled anger in between the lines. This Campaign has moved me a lot without playing a single session. One day I will give it a shot with the right people and a lot of safety tools. Thank you for doing that review.

Fragmoplast

Really enjoyed this video thanks for sharing your thoughts and your vulnerability. I really liked the ideas you expressed about genre too.

Alexander

as someone who comes to RPGs as much as a liberal arts nerd as a gaming nerd, this was my favorite of your videos that I've seen personally. Also rad to see you're a fan of Annie Proulx

Gabi JD

Loved the discussion on what constitutes “fun” here. Our games tend to have a lot of toxic elements, and we often refer to the game being “second type fun”, that is, awful in the moment, but fulfilling and often cathartic once you’re through it. I don’t know if I have the players for this, or even if I want to run this, but now I’m going to read it.

scandis

Wow. Thank you so much for taking the time to comment, Paxcow. This was quite moving.

Quinns Quest

Speaking as someone who, while not having experienced *exactly* what the kids in God's Teeth went through, can relate to a lot of the broader elements- I definitely hated God's Teeth the first time I tried to read it. My blood just boiled so much. My message for a couple of weeks after to people was that the best way to interact with Arc Dream's books were to pirate them. I don't do that anymore now, and haven't for a while. I've spent a *lot* of time in therapy since what happened happened, and I've put a lot of genuine effort into healing back from what happened. Nonetheless, I've spent a lot of time since walking around with the feeling of there being a "bomb" inside of me. That under the correct circumstances, or just spontaneously, you can turn into the thing you've spent a lot of your life trying to come back from. Given the pervasive culture of "Victim-Blaming" around the subject matter discussed, which both Quinn and the author do ably point out and acknowledge, it can be hard for a person to get away from. Trying to read God's Teeth for the first time, all my mind kept racing to, was all of the people who primarily engage in the "Weenie(tm)" calibre games, with "PCs being PCs" and taking the recommendation from their "Handler" to heart. And, then the book's conclusion, too. The idea of random people with no concept of any of this, totally unprepared for that reality, deeming kids like me a "liability" just fuckin' did my head in. I wanted to slap the author across the face as hard as I could, for them ostensibly being another person in the world deciding their un-processed trauma was going to become everyone's else's problem. While taking the coward's way out of hiding behind the excuse of, "But, it's ART!" I don't feel that way anymore after watching this video. I really, really appreciate the approach and insights Quinn brought to this. I really appreciate getting to hear the author's final statement in full. I care really, really passionately about what Quinn said in terms of ttrpgs, as an art form. I care about ttrpgs growing as a medium to be able to contain material that sits firmly outside of the mass-market Weenie(tm) content, in addition to the Weenie(tm) content. I happen to be working on a big fan-update of the game Quinn is holding in his hands in the promo-image for his patreon page, and I am putting in real effort and research so it can be informed by the actual, concrete, very un-glamourous experience of people who would actually try to organize people together to create a more just world. I feel like I *get* now how God's Teeth really is art, and really does move the medium forward. It's not an impulsive vomiting-up of pain for money; it's something actually pretty spectacular. It's not going to be easy, but I think I'm going to finish reading it. I'm definitely going to start recommending other people in the hobby at least try to read it, and have them look into and play the other stuff Mr. Stokes has put out. Thanks for that, I suppose.

Paxcow

Great Video. Thx for the Insight and reading his bit. It needs to be said. Anyways, I would love small videos about stuff you havent/cant play but want to show. can work as snippets in between waiting. otherwise I appreciate your tip videos here.

Auburnt Amaranth

Just popped in to say thank you for the comics, man. You are an absolute legend.

Ads

Also, yes, please more content of modules and adventures you've read but haven't had the chance to run, play, or may never have the chance to run or play.

Benjamin Marra

Immediately ordering God's Teeth after watching this video. It seems to be a module that transcends its form to become something more. Art that succeeds at this deserves support and to be a part of any RPG collection. Thanks for making this video. I don't know anyone else who could review it as well as you did.

Benjamin Marra

It’s really great that you could get the author to explain their reasoning. As for what should be behind the paywall, I think this is actually a good forum for more experimental content. We who are here have already bought in as an audience, and so are probably more accepting of content where you take more risks.

Ryan

Thank you for having the courage to address this topic.

Evan Witt

I hope somebody is making some kind of adaptation of Delta Green. It would make a seriously raw, Troika-style CRPG and one hell of an anthology collection.

Stuart Stone

I purchased a Delta Green bundle a while back, didn't touch it, then saw your review of DG and Impossible Landscapes. I started reading my PDFs, got to God's Teeth, then joined your Patreon to hear what you would have to say about it. Do with that information what you will when deciding what to cover here.

Brandon Hale

Great, great video. Thanks for reading this, thanks for making this video. Delta Green has long been one of my loves and I've never had a coterie of friends of sufficient nerdiness willing to jump into that game with me. Or maybe I just need to sell it to harder.

HoTeck Kan

Jesus man. I almost had to turn the video off at 12minutes and cancel my order that I placed for this book today. I thought I would, but I decided to finish the review first. You talked me back into keeping it, but not run it but just to read it for myself first. Having all of the afterword and the response that the author read by you, is what convinced me that. Incredible

Jacob Shoop

Quinns - Truly a monumental effort! Thank you so much for showing off this amazing game and highlighting some really special/creative/at times horrifying moments Delta Green has to offer. I had a random question. Do you have a system employed for your Post-it notes in the God‘s teeth book? Was wondering what your internal note/reminder systems were when dealing with so many different books.

Blair Sondker

I think the paywall is the perfect place to put module reviews. How many people watched the whole impossible landscapes video and are now no longer capable of being players? My friends luckily all chose not to watch the second half, but even one of us doing so would’ve been enough to stop us from playing. On the other hand with gods teeth I know not only is there little chance any of my players will be spoiled, but you picked one that would never be my first choice when introducing people to delta green.

Spam Spamalot

Wow, incredible video! God’s Teeth (just from this synopsis) is so inspirational for me as a game developer. It makes me want to reach further outside my comfort zone and deeper into my own fears. And wow, what an eloquent response from the creator (I was tearing up, too!) thank you for this! I’m also a bit sad that it’s behind a paywall and thus not as readily available to more folks. But I’m glad it exists. And I’m glad the module exists. And I’ll probably pick it up, so you’ve increased sales at least a bit.

Logan Jenkins

Cannot second this hard enough. Caleb is, in my opinion, the best public facing Keeper/Handler in the world, which is coupled with the fact that he is in the top five scenario designer in the world right now.

Benjamin

I genuinely wish that I had a group whom I could run this for. I listened to the first run though and the dead channels play though, and it is a wonderful work, but I really don't know how I would put together a group that could handle it and whom I would feel comfortable that they would play it with the appropriate solemnity. As far as future scenario coverage, I would love to hear more about scenarios that are off the beaten track when it comes to design.

Benjamin

Thanks Quinns, I think it would be good if more RPG's were about helping us grapple with hard decisions, experiences and realities that society as a whole often hides from. Perhaps if enough people are confronted by such experiences in the form of art we as a society might actually start to adress the problems.

TJ Kotzé

Joined for this!

Benjamin

I picked up this module after watching this video and the whole experience has been…a lot, really. In a good way. I appreciate the constant reminders throughout the text that remind handlers to protect their players - both in telling them what NOT to describe and pointing out events/moments that can be too much for your group and to get consent to run them as written beforehand. This whole process has forced me to challenge what I expect from a RPG campaign and re-evaluate how I think a “good” campaign is structured and what its goals are. It feels like tabletop RPGs are uniquely suited to be “empathy machines” as some argue video games are. As someone looking for escapism in most of his roleplaying, I’m starting to think we’re wasting a valuable resource if we don’t try to imbue more real-world meaning into some of our games. Thanks for covering this module specifically and for getting me to look more into Delta Green in general.

Sean Kearney

I think I'm sitting here at the moment wondering if my players have it in them or honestly if I do but I'm 100% picking up a copy to read.

Richard Masseri

Re your plea for more adventure review content, I would love Quinns to take a look at Reach of the Roach God. A very different beast to God's Teeth with entirely different virtues, and absolutely something that is worthy of discussion even if it isn't played. Is it literature? You know, maybe.

Ads

I think it’s wonderful that you and your players immerse yourselves in a game before you record a review. The challenge is that there are just so many amazing games. I joined your Patreon in hopes of hearing about more games that I can play, run, or just read. I, for one, am happy to hear a review about a game you’ve read, but haven’t played. I don’t have a dedicated group at the moment, so most of my enjoyment comes from reading. I’m always on the lookout for more great material.

Nelson Bispo

Creating a ttrpg module is an "interesting" way of criticizing society. I appreciate Quinn for making this video. Would I run such a module, no. Would I buy to just read through it, probably no as well. Make of that what you will.

Sascha

This was awful, but in a good way. I was once told by a thoughtful person that art should abrade you and this sounds like art. I think that it is obvious that this module cannot be discussed in any meaningful way on open Youtube. This is then the only way it can be discussed. I should also say that when you talk about a game or a module I nearly always buy it. That was a mistake for Slugblasters because I will never get it on the table, but never mind. Lancer I already run, Mothership I am loving, Spire is too much fantasy for me. I think I may now need to get Delta Green. Damn you Quinzz!

Tim

"Enjoyed" isn't exactly the right word, but this was a good thing to cover, and it would be good to see more of it.

Dr Razno

Your review of God's Teeth offered a robust perspective on a unique game. Thank you. What should you cover in the future? Trust yourself. Whatever you find interesting. It could be modules, opinions, interviews, whatever. I appreciate your perspective, judgment, and experience. Keep being you! I bet that will give your Patreon the best chance for success. - Leo.

Leo Cytrynbaum

I've been listening to Caleb Stokes and the rest of the RPPR (Role Playing Public Radio - the podcast where caleb originally developed and ran this module) for nearly 15 years and I ADORE them. They are an incredibly good, kind, and brilliant community of people adorned with the kind of positive humanity I find so rarely displayed. God's Teeth is incredible, thank you for talking about it. And I encourage everyone to check out RPPR and Dead Channels (the delta green podcast that Caleb now runs).

[brackets]

Super interesting, Dakota. Thanks so much for taking the time to comment. I think this'll help me shape the Patreon... You're great! Appreciate you a lot

Quinns Quest

I would like to specifically address the question you posed at the end of the video. You have indeed positioned yourself as a voice for TTRPG designers, and it sounds like your goal is to help them achieve more sales. Therefore, it seems reasonable to feel hesitant about placing reviews behind a paywall, as this could limit awareness of these fantastic products. However, I would argue that these two objectives are not necessarily at odds if your true intent is to encourage more people to purchase these modules. Now, I get to sound like the business major and corporate representative that I am, and talk about the sales funnel. The exact stages of the sales funnel may vary depending on whom you ask, but I will outline them as follows: 1. Awareness 2. Interest 3. Desire 4. Action (actual purchase) 5. Loyalty The key concept of the funnel is its shape: the top is wider than the bottom. Of all the people who are aware of a product, only a fraction will express interest. An even smaller fraction will want to buy it, and even fewer will actually make a purchase, let alone engage with the product. From a marketing and sales perspective, the lower you go in the funnel, the more valuable that “sales lead” becomes. For instance, having 100 leads, half of whom are likely to buy (50), is more advantageous than having 1,000 leads where only 1% (10) will make a purchase. This brings me to the point that module reviews behind a paywall cater to individuals who are further down the sales funnel. There are people who have never heard of any RPG other than D&D 5e, and if they have heard of others, they may have no interest in changing their current game. These individuals are not your sales leads. I understand your stated goal is to encourage more people to explore different games. Your public videos are effectively raising awareness and hopefully generating interest among a broad audience for new games. Once you have a substantial pool of leads, you will naturally attract those who wish to purchase specific games or modules simply due to the volume. However, those behind the paywall are individuals who have already demonstrated a proven interest and a willingness to spend money. In your module video, you explicitly advise those who are not interested in running a game to stop listening, which increases the percentage of your audience who are likely to make a purchase. Those who subscribe to your Patreon are self-selecting as individuals who have a strong interest in RPGs, and within this community meaning they are likely GMs and, GMs are typically the ones who invest in products. Whileawareness is lower for these types of videos, Patreon is likely where the GMs with the means to buy modules will be found. I recognize the irony of discussing dubious business and sales concepts in a video about the banality of evil, but I believe there is a more idealistic perspective to this argument. Your Patreon members are your supporters; they believe in the cause of promoting new and interesting games. You have historically advocated for innovative and unique games, giving them a larger audience. Your coverage of Pathologic was particularly influential in the video review space, attracting an audience that appreciates both art and gaming. This module is a unique case and i understand why you put it behind the pay wall, but your editorial voice is respected and even more so in your own patreon. If you want to shape this hobby and champion quality module and adventure writing, you need to ensure that compelling adventures reach the hands of GMs like myself.

Dakota Mangum-Turner

god damn... that was heavy but so engaging. So many "edgy" ttrpg's use similar themes for shock and disgust so to see this theme given justice (from the sounds of it, i'm struggling to get my hands on a copy.) really makes me remember just how powerful this hobby is... It's ability to speak... it's truly an art form...

Christopher Chapman

Hats off to Caleb. Truly grueling next level stuff. I think we would all enjoy more Quinns Quest content. Play tested or not.

Matthew Waddell

Christ, that was a grueling watch. But thanks for taking us through it, and to Caleb for writing it. GT is not something I'd ever play myself - even Delta Green's steady corrosion of the human spirit is a bit too grim for my tastes. But I appreciate knowing that it exists and that it was put together because it was something that the author needed to say.

David Versace

I really wish I could watch this review! But alas, I am currently in the midst of playing this campaign as a player, so I will have to hold off until we've finished.

Bryce Fraser

Hooooly heck, that was a lot. In a very good way, I stress. I think you handled these subjects with tact and grace and I really appreciate getting the writer's words in there to really understand where this module comes from. I agree wholeheartedly about classifying this as art, and while I'm not sure I'd ever have a crew that would be okay running it I might acquire a copy just to support it all the same. To address the closing words of the video and no doubt echo many here, if this is the kind of content you want to make but don't feel it fits within the more defined cadence of QQ releases then I wholeheartedly support doing these as patreon-exclusives. As a very experienced GM your thoughts on a module even without running it are insightful and intriguing. Given the commitment a full campaign is just to release something as a proper review, this strikes me as a perfect middle ground. And if one day in the future you run a full campaign and return to do a full review I really doubt anybody is going to be put out by two videos on the same topic.

Sasquatch

Wow, this was powerful and harrowing. I don't think I would ever try to play or run this campaign but I am grateful to know about it.

Josh David

Wow. That sounds extraordinarily powerful. I think it would break me if I tried to play it but hot damn. Hot damn.

Lojaan

I would love a review of the second adventure , these two reviews are amazing and really fill you with excitement

Dr. Zaladar

A truly sobering video that had me in tears with the authors letter. Thank you for sharing this. For anyone that's interested in the hell that is case work, I recommend the book "Turning Stones" by Marc Parent. An incredibly gripping book about how thankless and devistating this system is in America.

Jonathan Beckham

I love that you are covering one of my favourite games! So Dennis Detwiller, Shane Ivey and Caleb Stokes interview when???

Thomas Cunningham

long time listener first time caller... I just want to chine the chimes and chimers by saying that Q is doing the work of forensic folklorist. These games that we play or even these games that we just want to be able to be lucky enough to collect like mined and minded others to sit down and chew on are manifestations of the modern distillation of storytelling engines and there are NO more important cultural trammels and linchpins than stories and storytelling abilitiesin our world as this incredible threshold of the meet cute of science and science fiction. So please continue to provide these deep and insightful dives. It makes me want to create and make me want to relate and most importantly it makes me want to DM

Aaron Aladdin Pugh

It's truly absurd how much better this is than anything else out there.

Ads

Excellent review and look at this wonderfully crafted book. Also, one of the hardest videos I've ever sat through. I had to take breaks several times. I think putting short Adventure Module Reviews on the Patreon is all right. I still would prefer GM-ing tip videos, but there are only so many of those you can make before you start re-treading, so these mini-highlight videos would be awesome too.

BakaTyler

Hey there! I just want to put my vote in for getting more adventure review content *wherever* you feel it is appropriate. On the one hand, because playing the games and campaigns you review has been core to the QQ brand so far, it makes sense to leave them behind the paywall, as you did for this one. On the other hand, there is a case for spreading the word on main because of what it can do for those adventures and designers. Maybe those videos can get their own label to indicate their suspect status…“Read But Not Road-Tested” or “The Sins of Quinns”…? Also, thank you for doing the extra work and interrogating both the art and artist when your “Is this Pizzagate-sympathetic?” alarm went off. Nutcase right-wing conspiracy theories are a lot less funny when it’s your former local bar that is getting targeted by them. (I’m in Baltimore now, but it’s still a favorite haunt when I go visiting.) The harassment that Comet Ping Pong, their neighbors, and the bands they booked had to suffer through was no joke, so the extra legwork to clarify Stokes‘s intentions was appreciated. One of the problems the city of DC suffers is that, because it lacks home rule, politicians from the rest of the country come in and literally treat it like a game board—a place where they can pass laws to score points at home with zero regard for the impact they have on the people who actually live in the city 12 months of the year. So it’s nice to see you demanding our game books treat Pizzagate and by implication the people of DC more seriously than our reality sometimes does. Finally, one more depressing coda to God’s Teeth: Maryland is one of the wealthiest, most educated, and most liberal of the 50 states. So if you’re depressed at the depiction of the American foster system in this module, imagine if Stokes had set it anywhere else…

Patchen Mortimer

I loved this walk through, as someone who had bought God's Teeth previously without really knowing what I was walking into. I have to say I didn't make it far in it before I decided it wasn't for me or my group.

Michael Heilemann

I'd love to see more videos like this. I hate to say I "enjoyed" this video given the subject matter. BUT. I feel like broaching these topics and approaching genuine thought provocation is a powerful and useful tool TTRPG's don't always use. Like you said halfway through there are so many more genres and subjects we can explore and "play" beyond just heroic power fantasy worlds. I won't go indepth but just getting my team to try Scifi and take a break from D&D 5e after FIVE. YEARS. made me want to rip all my teeth out. So please continue to open doors and spiralling rabbit holes. I think we all want to explore into things comfortable, uncomfortable, cathartic, depressing, genuine and heartfelt as it may in the long run improve us as people or at least improve our critical thinking skills and empathy.

TheTavernCat

As ever, a fantastic, thought-provoking video, but I think most importantly one you handled with the extraordinary level of sensitivity and tact that a subject as densely layered and horrifying as GT’s needs. Completely understandable why this video especially couldn’t go up on YouTube, but I would absolutely love to see more content like this shining light on less accessible, stranger and toothier modules (or down the line, perhaps even entire games that might have too much bite for the average TTRPG fan to enjoy on the main channel- damn nerds ruining our literary experience!). On another note, Caleb Stokes’ words were incredibly moving. What a fantastic writer, and a powerfully unique voice that we are so lucky to have working in the TTRPG scene.

Iris

Phew, welp. Looking forward to when I can smile again. I want to run this. As a teacher is remarkable what the tip of the iceberg we see.

Daniel Atkinson

I followed your work from SUSD to PMG and now onto Quinns Quest because of your style, skill, and weight you give to the subject matter. If talking about unpaid modules brings that about, then more of that please. I'm a long time DG Handler, and I've started Impossible Landscapes... three times now? But Gods Teeth was the best thing I read last year. I've put the unachievable barrier on myself that "I will prepare a campaign of Gods Teeth with my whole energy and I will run it" because I think its just that powerful. I'm in the process of that prep and am consistently surprised by the quality. So thankyou so much for doing this additional piece to bring more attention to it.

Michael Harris

Great vid. Would it be possible to get the author's commentary you read aloud in text form? I think it's a really powerful bit of context to this book, and I would love to be able to share it more widely. As a teacher myself, I understand, at least to a certain extent, what he has gone through.

Muggi

Cheers for being so vulnerable and honest Quinns, both with this video and the ones where you interview the players of your home game. It's super refreshing and it puts your content miles ahead of others in terms of authenticity in my opinion. (Also love the rebrand!)

edilith

Great vid, I wish more ppl could see it but yes your reticence for making it public is understandable. Also I myself don't mind if you want to make these extra vids public in general. Ppl enjoying things I helped pay for makes me happy.

Dan Svensson

Distracted myself with work and light hearted youtube videos and came back to finish the video in the evening. Glad I did, theres some interesting stuff to talk about, even if overall I didnt have a great time with this video. If you were to do more module reviews as these bonus videos, I think I'd be really interested to see more practical stuff - the ways in which good modules are structured, how to prep or run a module, what a module taught you about adventure design, etc etc. (Also, not to necessarily disagree with your thesis, but you sure did pick a weird module to make the point of "rpgs should be about more than just geeky scifi fantasy." The idea of using this module to introduce a group of unsuspecting nerds to Games With Social Themes plays out in my head like an r/rpghorrorstory and frankly makes my skin crawl. But I do get that thats what lines and veils and consent tools are for.)

M W

That thing about contracting out inspections is so insane to me. "Yeah we need someone to check up on if there's any child abuse going on here. Why don't we send our boys from the child abuse factory"

Dragonback Lancer

I think this is the perfect place to talk about stuff like this. You still gave the module a hat tip in the public review and I imagine your patreons are very likely to go out and buy copies of modules/games you review here too.

Kyle Wood

Oof.

Judd

I’ve been a fan of Delta Green since the old setting in Unspeakable Oath, and I had a hard time not backing the kickstarter 10 years ago because I don’t play much and when I have it been that big fantasy game. I’ve been toying with subbing since your Play and Find out preview, but the long video today pushed me over the top with memories from over 30 years ago. I think you’re right that paywalling could be a disservice but this video was great and I would welcome more weird coverage of stuff I may never play…

Neil Chazin

Thanks for covering this, the greatest RPG campaign that I will never play. :) It is so hard to grapple with such devastating material. I love Caleb Stokes as a writer, and this is a masterpiece. One thing that I wish Quinns had mentioned: God's Teeth contains one of the all-time greatest introductory plot devices I've ever seen: the Hello Kitty folder, which serves at once as a compulsory motivation for the characters, an unforgettable moment of horror, and a mandatory metatextual safety tool that sets the expectations for content moderation for the rest of the campaign (while also being an incredibly subtle foreshadowing of the cosmic horror -- Hello, Kitty...Hello, Bast). For anyone who might wish to experience the game with a bit more vicarious distance than actually playing it, you can listen to Caleb running the complete campaign in playtest form on his Dead Channels Patreon. It is a superb experience.

Ethan Cordray

exceptional. I am in tears. Thank you for this. Forget the damn guarantee, put it up on the tube.

The On-Southam Industrial Combine

Great review! Joined the Patreon as I have both been a player in God's Teeth and have now started running it for a select group of friends (that I was very open with about it's contents. I feel really lucky to be trusted enough by the table to run a game with such hard content and I take my responsibility to keep my players engaged as well as safe very much to heart). I wanted to comment, as due to the content, I have found very little online for advice or help for Handlers approaching this material but I wanted to try my hand at it as it was definitely a unique and thought provoking gaming experience that I wanted to be able to share with others. So thanks for shining a light on God's Teeth as I think some might find it's content too provocative or distasteful but inhabiting the commentary as you play and art of the storytelling with intent to put the light firmly upon the morality questions posed, needs to merit it more eyes IMHO.

Aarin Miles

Thanks for taking the time to highlight this module, Quinns. Some of my favorite pieces of art are ones that criticize their own genre while also understanding what makes the genre cool and appealing. I don't think this is something I would ever play, but its existence as a piece of critique and an expression of the author's anger and hopelessness is really important.

Elizabeth

This was fantastic and what I look for in rpg review content. Deep insightful commentary on modules or games that I might pass on at first glance. Please do more coverage like this. Like you said these are games that need more eyes as they push what it means to be an rpg.

Glokoma

Welp I just got through the third postit flag and uuuuhhh thats me done i think. Maybe I'll come back to this video later when the next QQuest hiatus gets to me, but at this point I genuinely wish I had clicked off 30 seconds earlier bc that ones gonna haunt me. Way too specific to not be based on something real. Leaving aside the content matter of this one, in general my personal preference would be to have more game advice than reviews in these bonus vids - I was actually more hyped for this video than for the accompanying review when I thought it was going to be a GM advice video 😅 But obviously its your channel, follow your passions etc. Hyped for the rest of season 2! Hope we have a more lighthearted game up next!

M W

That sounds like one of the most haunting books ever written. I only pale at the thought that they had to cut material for one reason or another.

Stuart Stone

Thank you for this sensitive, thoughtful review. GT is a painful read in the best possible way. I learned things that I'd rather I didn't know but am glad that I do, if that makes any sense.

Ads

I hate that I was so called out in the beginning 😂

Dr. Zaladar

Simply outstanding. I’d write more but I’m as jammed up at my keyboard as I am speechless. 👏👏👏

Roger Leroux

Really appreciated the sensitive and critical approach to this one, and engaging with the creator to provide them the opportunity to respond with such a well considered, grown up answer on the QAnon comparison. I don't think I'd try and run this module personally but will probably pick up Delta Green and the Impossible Landscapes Module off the back of your review! Bravo on season 2!

Sandy Qualey-Dobson

Phenomenal video, Quinns! I don't think I ever would have looked into this module otherwise (and I certainly won't have a group I'd be comfortable playing it with any time soon) but the depth and nuance with which you've analysed it still gives me a means of safely reckoning with its themes and subject matter, which I greatly appreciate. Thanks also for mentioning DIERPG, which I hadn't heard of before; for specifically the experience of "questioning why we play TTRPGs by playing a TTRPG", that seems like something I'd personally feel more comfortable running for my players. I do really enjoy these reviews of games you haven't had the chance to play, but if you're worried about getting more eyes on them, maybe you could use the YouTube community feed? That way you can still tell your core audience "I think these are worth looking at" without necessarily committing to a full public review of them (plus it could be another cheeky plug of the Patreon 😉) Either way, thanks for everything that you do! Your work never fails to get me excited about TTRPGs all over again, to the point that I finally got around to GMing my first ever game, which was a session of FIST for a couple of friends where we had an absolute blast 💜

tiredlyrebird

As always, Caleb Stokes' thoughts made me put everything else down to just stop and think. It was heartwarming to see you tear up while reading the statement at the end. Thanks for leaving in something so vulnerable. As an aside, are there still going to be designer interviews in season 2? I was looking forward to hearing you talk with one of the Delta Green guys!

NathanKlas

This is such a lovely comment, thank you so much for leaving it

Quinns Quest

Incredible video, and extremely thought-provoking. Understandable that YouTube is not the venue for it, but it is genuinely a shame that more won't see it. Still processing my reaction and feelings about the content itself (I'll deal with that on my own time) but to respond directly to your question at the end: Your thoughtful passion for everything in this space is inspiring. It genuinely just serves as a reminder that there is beauty and wonder even in a world that can often seem every bit as dark and hopeless as God's Teeth depicts. I think you should make literally any video that you feel compelled to make and I will be excited to watch it. Bet I am not alone in that. Sincerely: Thanks for this, and for everything you do. My life is better for it.

Vince

Excellent video. Bringing to light more unique modules and games are great, but its also the love and care that is put in the video that makes the exploration exciting. Putting the spotlight on unusual modules is great, and the depth of discussion afterwards makes the review more satiating. Hard not to do that when dealing with conspiracies like the latter half of the video, and these topics can still be discussed in other games like Unseen Armies and Nephilim. More unusual the better! Amazing job!

Shivam Kapoor

Really a fantastic, rare and sobering piece of art you've reviewed here. I would love to see more exploration of content in the TTRPG space like this that hews closer to tackling topics or themes pulled directly from the author's experience (as most good writing does) which may be considered too provocative, or unpalatable to many in the space of this hobby. It's clear you put a lot of thought, care, and emotion into this one and I applaud you for it.

Eric K

On the “RPGs are too geeky” note, is that why Slugblasters got so much praise last season? Haven’t read it yet, but it does sound like fundamentally a game about teenage skaters with a thin metaphorical veneer of sci fi as catnip. You also mention Heart here, and those two games struck me as the ones who most self-consciously engage with their themes.

Gwydden

Thanks for the content warning! I'll skip this one, you have plenty of other great content to watch / listen to.

Dogsarethebestpeople

Fantastic content. I really appreciate you taking the time to read that statement. I would die to play that module...

Nikolaus W. Hagena

This was fucking amazing! Thank you for everything you do Quinns!

J.C. Lundberg

"Quinns Quest" more like "wow!"

Gregory Morrison

A lot of this is thanks to my friends, but it's also thanks to you folks, Paden! With your funding I can really build 💪

Quinns Quest

Wait. A new review video, an interview with some of those players and a separate video with more insight? All while doing graphical updates to all platforms? You sir are a madman.

Paden Bedlion


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