SakeTami
Boris Vorontsov

Boris Vorontsov

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Boris Vorontsov posts

Illegal commerical distribution and modification of ENBSeries

ENBSeries is software with license, which do not allow commercial distribution and modification without written permission.

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Skyrim SE Patreon version is now public

With release of ENBSeries 0.499 for TES Skyrim SE all the optimizations from Patreon edition are made public on my web site.

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Updated ENBSeries 0.498p, minor DLSS fix

Added compatibility fix of enbseries grass collision with DLSS modification. Removed splash screen messages. As usually, available for Enthusiast tier users.

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ENBSeries 0.497p is released for Enthusiast tier

Added dynamic cubemaps which activated for objects with 1px size cubemaps. Very useful to make reflective surfaces more realistic, including metallic of complex material. New parameter ForceDynamic...

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Dynamic cubemap reflections

Working on dynamic cubemaps to replace static ones of Skyrim SE. Coming soon.

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Updated Skyrim SE version

Increased performance of skylighting effect by 1.6 times more (with RTX3060 card). There is little quality degradation with that, but seems rarely noticable while frame rate is more important for p...

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Fallout 4 ENBSeries 0.496p optimized is released

Performance and quality improved for skylighting (1.6 times faster) and ao/il (1.0-1.5 times faster, depends from it's setting). Also fixed annoying flickering of skylighting, sometime it still hap...

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Updated 0.491p

Added little bit optimization for ambient occlusion and indirect lighting effect. Performance increase is bigger at higher display resolution, higher quality setting of [ssao_ssil] category and at ...

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ENBSeries 0.491p updated

Increased performance of sun rays and quality of this effect.

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Benchmarking 0.488 vs 0.491p with RTX4090


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How to download Patreon version of ENBSeries

Often i'm asked where to download ENB from Patreon. You should follow the link provided by Patreon to my Discord server and when join it by that link, bot automatically set a role according to the ...

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New benchmark results

Previously i was very disappointed by the tests of optimized version for Skyrim SE reported from RTX4090 videocard owner, only in some places it was high enough benefit. Then suggested to turn off ...

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Benchmark results of optimized version for Skyrim SE

Optimized version of Skyrim SE mod at Patreon got some test results, but they vary a lot, can be 4% in cpu limited areas and highend videocards, 18% gain for same hardware in places more gpu limite...

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Optimized version is now available for Enthusiast tier

Test results by some users are not as good as mine about performance increase, depending much from many factors and not stable 20% boost as i have. Some places almost no gain, some 5%, some over 30...

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ENBSeries 0.491 is now available for Enthusiast tier

Took over three months of working on new version, decided to publish it with some effects still not optimized to see if people interested or not much. I'm very tired to do modding full time, so nex...

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To the ENB haters

There are many players who say bad things about ENBSeries project performance and that's insulting for me as developer of it. First of all, effects can't be free, everybody who say opposite is a li...

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Complex parallax performance and quality increase

These two screenshots shows difference in performance and quality of old public version and optimized one. Captured with custom texture which is very unfriendly to parallax effect (because of sharp...

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Wet surfaces effect optimization of quality and performance

An example of visualization how wet surfaces effect changed. To reduce flickering it now uses forced heavy antialiasing and due to optimizations runs faster than non antialiased old version.

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Water quality improvement in optimized version

Here are two comparison shots of water displacement (parallax occlusion mapping actually, displacement is less confusing name for users). Both screenshots shows low quality of displacement effect, ...

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Screen Space Reflection (SSR) optimization

Continue to optimize WIP version of ENBSeries for Skyrim SE (other games later), changed SSR code to Hi-Z depth raytracing (similar to Deus Ex 3 mod SSR), so it do not have issues any more with noi...

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Skylighting effect optimization and improvements

Last two months working on optimizing effects of the ENBSeries for TES Skyrim SE. It is very time consuming task, lot of measurements and trying various ideas. These screenshots shows more noisy an...

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Issues with Patreon access

Due to political instability Patreon is temporary blocked in my country, so I'm not able to answer here regulary. Please use Discord or forum to ask any questions.

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Clouds WIP

Some types of volumetric clouds

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Changes in Tiers

Removed some benefits of the tiers, because they just increase the cost by taxes. In fact gives nothing to users, for example, i provide technical support to everybody no matter if user is my patro...

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Clouds

Hey folks, please be patient, i am working on clouds and to make them good looking and fast with many tweaks is not easy thing, so i'm not active about any other tasks now. If you have any issues, ...

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There are no mods now at the Patreon

Recently some people join my Patreon just to ask where download the mod. The answer is on the http://enbdev.com web site. Exclusive feature...

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ENBSeries 0.450 Deus Ex HR Director's Cut

I didn't update this game for long and one of the reasons were release Director's Cut version of the game while for new users original game was removed from Steam. To develop mod once again didn't ...

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GTA 5 mod access change

All ENBSeries for GTA 5 are removed from early access downloads available for Patreon users. Some jerks share it to public don't understand completely the difference of being in role of Patreon sup...

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Subsurface scattering for GTA 5

Finished sss effect, game have one, but i don't like it look (one of these screenshots show it), so i did the same as for Skyrim version of ENBSeries. Honestly, this is hard to see while playing, c...

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Multipass enbeffect.fx shader

For Skyrim LE and Skyrim SE implemented multipass support by request of Perfectionist's tier user. People asked me about this many times, but this feature conflicts with idea what that shader have ...

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