The biggest tier "Perfectionist" do not have any benefits from now. Initially i wanted it to be useful for screenarchers and other users who want to participate in development by requesting higher ...
2020-09-07 19:39:09 +0000 UTC
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Published PDF article and demo application of NMS effect as didn't find it in google. Hope game developers will add it to their games, not just in the ENBSeries.
2020-06-28 21:23:47 +0000 UTC
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Spent so much time on making foam, was always not satisfied with result, changing and tweaking many things. All the time it looked like concrete or dye because of deferred lighting applied later on...
2020-06-24 12:23:33 +0000 UTC
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GTA 5 have good enough shadow detail, so benefit of detailed shadows is tiny mostly for vegetations and some garbage. Bump shadows is effect which is never done before in any versions. There are so...
2020-06-02 01:22:53 +0000 UTC
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Released for patrons ENBSeries 0.427 for TES Skyrim SE. Added EnableOldSSS parameter to [SUBSURFACESCATTERING] to mimic effect for Skyrim LE as people in SE didn't like the look of the subsurface s...
2020-05-27 23:48:18 +0000 UTC
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Published ENBSeries 0.426 PATREON EARLY ACCESS for TES Skyrim SE. Decreased loading times of multiple weathers presets. Fixed bug with editor circle stuck on weather's change. Increased number of w...
2020-05-23 17:52:04 +0000 UTC
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Published for Patreon users Early Access ENBSeries 0.425 for GTA 5. Decreased loading times of presets. Added HighResolutionScaling parameter to enblocal.ini for increasing size of editor if using ...
2020-05-23 14:24:46 +0000 UTC
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Published ENBSeries 0.424 PATREON EARLY ACCESS for TES Skyrim | Enderal. Added Enderal compatibility. Decreased loading times of multiple weathers presets. Fixed bug with editor circle stuck on wea...
2020-05-23 14:22:29 +0000 UTC
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Working now on improving this Patreon page, adding tiers with benefits for people who support my work. Planned to develop early access versions, advanced quality options, feature requests, etc. It ...
2020-05-17 18:35:15 +0000 UTC
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As a title says, https://discord.gg/UsSm2Zz was added today, thanks folks for helping me with this to admin. I am planning to put ...
2020-05-10 14:39:53 +0000 UTC
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Added sun rays effect and fixed specular for characters (which also available as separate mode from Aers). Sun rays are from Skyrim SE version, actually it was surprise looks good enough in stereo,...
2020-01-02 07:10:53 +0000 UTC
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In recent 3 versions i did water effects which were under big doubt for Skyrim SE cause of huge number of shaders game using. And ColorPow is same as srgb (but tweakable) from old Skyrim modificati...
2019-05-16 20:19:20 +0000 UTC
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Folks, in Russia there are some stupid censorship taking place recently and sometime I am not able to log-in to Patreon, so cannot answer your messages or post something new. Also I'm not in to soc...
2019-04-05 08:31:29 +0000 UTC
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One of ENBSeries features people like are ambient occlusion and indirect lighting, which mostly differ from such effects in games and few last years started to compute effects in same way i do it. But...
2018-06-14 22:31:12 +0000 UTC
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This version have many things implemented to mimic Skyrim SE version and what is important about it - compatibility by image result you get when using presets made for Skyrim SE or even enbseries.ini ...
2018-05-01 22:45:00 +0000 UTC
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Version 0.332 is released. It have some basic functionality about post processing and compatible with the most presets available, but not all of them, some must be converted. I have some weird behavio...
2018-04-15 17:28:00 +0000 UTC
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2018-04-10 11:24:03 +0000 UTC
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This game is popular after 7 years from first release and even recent VR edition of it is highly popular, as for VR title. There are many doubts about worth of making graphic mod for it, different opi...
2018-04-05 02:01:19 +0000 UTC
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Hi folks. Of course all visitors of this page do know who am I, but just in case, let me introduce myself at beginning. My name is Boris Vorontsov, living in Russia and as one of the hobbies doing gra...
2018-04-05 01:20:26 +0000 UTC
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