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Fan Club “Blog” #17: Season 2 is two weeks away also my brain is cooked ham

Hellooooo everybodyy.

I hope you've been enjoying our intermission of Play to Find Out. I'm super proud to announce that the big show - Season 2 of Quinns Quest - will begin shortly. I won't tease too much, just the above video, and I'll say that this season is brighter, sillier and represents a whole lot more of my energy than season 1. I think you'll love it.

On the subject of energy, I'm gonna write a bit of a curveball blog today. I want to write about burnout.

Last night I had some company over to play a TTRPG. Specifically, my brain was positively scuzzy with excitement to run some friends through this:



Nightmare over Ragged Hollow is a first-level adventure module put out by mastercraft old-school roleplay publisher The Merry Mushmen, and the crinkly damaged paper effect on the cover isn't me being careless with my books (for once), it's part of the art design.

I've been reading the "best" OSR adventures for years now, and this is even a standout amongst those. It's so good. It's so, so good.

There's an adage that if a GM wants a good roleplaying session, they shouldn't make an adventure so much as a situation. That's what Nightmare over Ragged Hollow is. There's no adventure path, and no fixed middle or end. It's just a high-calorie, deeply messy, frequently funny situation that starts in a posh little town famous for its paper mill and quickly teases the players outwards to explore miles of messy, tense surroundings, drizzled in secrets.



It does have a beginning, though: The players arrive at the town of Ragged Hollow to find its citizens freaking out because their local temple has just now become trapped under a huge, indestructible dome of magic resembling an implausible snowglobe, with 36 townsfolk (including all of the town's children) stuck inside.

Each night, the survivors inside the church ring the bell 36 times. Surely this means that all 36 of them are still alive? But as the adventure continues, the bell tolls less frequently. 35 times... then 32... 27...

Superbly, the party can see the solution from the very beginning. The highest tower of the temple is sticking out of the bubble! If there was only a way to get up there. Perhaps then they could climb down in through the bubble and see what's happening? But how could they possibly get that high? And what brought this nightmare on the temple, anyway?



It's a setup that offers urgency, questions, heroism, and best of all, total freedom. The party could prioritise seeing what secrets the townsfolk are keeping from them (there are loads), they could go and see what the various folkloric nasties in the surrounding lands might possess to help the situation (they've got plenty of secrets of their own), or they could do what my party did and take advantage of a town on its knees and immediately start a crime spree that was - in its own way - heroic in its ambition.

So I had this great module, I had a table of great players, I was even using the evening as a chance to test drive one of a half-dozen rulesets that people recommend when you wanna run old-school D&D-style adventures like this one! Specifically, I was running Shadowdark.

But I came away with just one problem. I didn't enjoy myself.

In fact, it's worse than that. At the end of the evening, which was only supposed to be this little sampler of the module & the ruleset for all of us, I asked my players if they wanted to keep playing it and for me to work this new campaign into my rotation, and they all said yes, and we booked session #2 into our calendars...

...and then the next morning, with something like an anxiety hangover, I texted them all to say to please take the event out of their calendars. I just couldn't do it.



I don't want this post to sound too distressing to all of you amazing Quinns Quest patrons. In fact, this is the opposite of bad news. It's a sign that I'm taking care of myself. But gosh, when I started Quinns Quest and a lot of people balked at the idea that I'd be playing a full campaign of everything I review? Those people may have been onto something. 😅

Really, the only thing that's changed in my life is that this month has been a lot. Getting Quinns Quest Season 2 ready to launch has been exhausting, I've got some life stuff going on right now that's arrived at the worst possible time, and also? Maybe you GMs out there can relate to this, but recently I've realised that the amount I enjoy GMing is less to do with how much my players enjoy themselves than it is to do with how ready I feel before the session begins.



I'm of course talking about reading books and modules (and taking my little notes) so that I have rapid recall of everything I need to know. But I'm also talking about having the psychological breathing room in the week leading up to a session so that I'm thinking about the world, the story and the vibe while I'm going grocery shopping or taking a shower. I'm also talking about just being rested and happy so that when my first player arrives and the doorbell rings my first thought is "😃❗" and not "🔊🫠".

So this morning, me texting my players was me taking a stance. I'm not gonna do it. I refuse to go tumbling into the trap of running a new campaign, no matter how exciting it is, when I know on the other side I'm going to come out less passionate about TTRPGs than I was going in.

This isn't a sprint! It isn't even a marathon. What I've got in front of me for the next however many years is a vagabond lifestyle where the resource I need to manage isn't "energy" but "chill".

Imagine me, looking out from my scraggy tent towards the town of Ragged Hollow, and the Bleak Mountains and Gloam Wood beyond that. My heart yearns for those adventures. Then imagine me zipping my tent back up, and tucking myself back into my sleeping bag.

Adventure can wait. It has to. Today, we sleep.

-- Quinns

Fan Club “Blog” #17: Season 2 is two weeks away also my brain is cooked ham Fan Club “Blog” #17: Season 2 is two weeks away also my brain is cooked ham

Comments

I'm glad you are taking care of yourself Quinns! DM burnout is bad enough when you're only running one game, but you've been juggling many games at a breakneck pace. I'd much rather you take breaks when needed and keep your enthusiasm for RPGs than have you burn out and give up on Quinns Quest. That said, I do hope you eventually return to this adventure. Not only is it one of the greatest OSR adventures out there, but Shadowdark is an awesome system to pair it with.

Dylan

That sounds interesting to me. I feel like Quinn's would do a good job interviewing DMs and players about a game, maybe doing a panel to examine a game. I love the show the way it is, but would be happy if Quinn needed to change the format to keep this quest going in a healthy and happy manner.

Dorian Zaharia

Maybe for S3 you're the organizer instead of host of every ep?

AU

My number one rule in my group is that real life comes first, these are games, not life or death. Which bleeds (figuratively, no actual player deaths are allowed at my table. Characters yes, Players no) into rule two which is that we do this for fun, and if we aren't all having fun then we don't continue. From personal experience it sucks to realise that whilst my players enjoyed my game, I didn't. But it happens. You're not alone Quinns. The support shown here proves it.

Jason Bratley

Don't kill yourself for games! Also do you ever play RPGs as a player and then review them? I understand that players don't have eyes-on everything and things may be influenced by how well your GM is doing, but it might be best sometimes. I can't imagine learning heaps of new games to GM and then constantly running new ones, that's brain fry, yeah.

Christopher derhodes

Ahhh, thanks so much for sharing that, Joseph! I shouldn't beat myself up about the Slugblaster review's traffic, but this still makes me feel better 😊

Quinns

It's completely off topic, but I was listening to your interview with Matt Colville wanted to respond to your comments about what your goals were with the first season of QQ and your disappointment in the viewership for Slugblasters. 1. Your plan worked perfectly. I would've watched QQ no matter what but the flow of games you introduced really made it easier for me to get comfortable with the idea of trying certain games. 2. Your Slugblasters episode was my favorite and I've shared it with several friends because I've told them that as long as I have to GM they have to play what I want and that's what's next.

Joseph Newburg

I had a bad week for several reasons (work felt like too much, trouble sleeping, that kind oif stuff) and, come friday night, I just did not feel ready for an evening at the local boardgame's club. I knew it would be nice, but I just could not be bothered. So I stayed home, made some tea and finished a good book. Did I felt a little bit guilty since I knew people were expecting me? Yes. Did I knew I would have a better time by myself? Yes, and as soon as the thought popped in my head the guiltiness wore off (plus, I got my best sleep of the week!) Take care of yourself Quinns. Nothing's more important than that, and better say it too much than to realize it once it's too late.

Chips

Dorothy Parker quipped that eternity is two people and a ham. Don't let RPGs feel like an eternity of dread and anxiety.

Roger Leroux

Glad to hear you're taking care of yourself! I would definitely be down to hear your perspective of some of these games from a players perspective too when someone else GM's for you. You always have great insights and I think do a great job of conveying the experience and feel of a game. Might be an alternative that takes some of the stress off of you and let you have some fun!

Jacob LaBruzzo

Rest up Quinns!

Charles Woody

Good man, it's entirely too easy to turn yourself into a victim of expectations, both your own and others - especially in a very social hobby like this one. Nothing is more important than recognising when to let things cool off for a bit so you don't overextend yourself.

Sasquatch

I'm really glad you are looking after yourself. As much as I love Quinn's Quest, I'd rather you didn't burn yourself out purely for my entertainment. I'd rather know that you're ok rather than have future content from you, despite the fact you are one of my one of my favourite creators in this space.

Amber Hammerfist

Sorry to read about the burnout. Look after yourself! Whenever you’re feeling up to it, I reckon a video on how to adapt adventures from one system to another would be really valuable.

J

I ran this adventure using DCC!! It is utterly fantastic and deceptively long. Any one location has enough material for its own mini campaign or at least two session activity. But to end the whole thing with a FIFTY PLUS room dungoen is utterly insane. A living dungeon that changed over the course of play. It genuinely should be some peoples introduction to the hobby of fantastical genre roleplaying.

Daniel Atkinson

Oh boy are my Tridnodes Quivering!! What could be next? Please tell me you found an awesome Spy RPG! I can't decide between Trinity Continuum and Triangle Agency.

Stuart Stone

Sorry to hear it, Q. I had a similar experience - 2 years into a disgustingly huge hexcrawl, I just hit pause for a few months. No matter how simple and streamlined I made my prep process, I couldn't shake the dread. What I really needed was the chance to miss playing. Glad you're taking care of yourself, though.

Ivan Moore

Man, I feel you. I FEEL you. At the beginning of this year, I tried to run two weekly games, and then got hit by three big life things at once, and so I mean it when I say I feel you. Luckily, like you, I didn't just push on, I just pushed schedules here and there so I played each game on more or less alternate weeks, and The Situation was contained. Take heed, anyone in a similar situation.

Josh Rodell

SoonTM

MineHack

Hope you’re enjoying your sleeping bag. Love this. Also… thank you for putting into words what I felt in my last two sessions. My players did such a fantastic job, but I just felt horrible the whole time! I just wasn’t able to keep up with their energy cause I wasn’t ready. No clue why I didn’t manage to look at it the way you did. I somehow assumed the success/worth of a session is measured by the amount of fun my players have.

Timo Schmid

I recently felt this, my group have been playing through a variety of new systems recently and just before our session today I felt off and so we went back to an earlier campaign that we had put on pause. And (not surprising to anyone who has thought a thought in their life) we had- a great time! The GM is oftentimes the mood maker for the table and so even if experience can make us able to run a good session while feeling off it really isn't advisable. When you're feeling good the games will feel better and you will feel better in yourself after running them. Ps. What is at the top of the tower in the bubble? I got completely blue balled by this post lmao

Ashe Strega

OMG this has been a bugbear of my own for a few years now... just feeling so anxious and like the joy of my favorite hobby just wasn't there. I've been taking time to explore and build up why I love the hobby again, but it takes time after burnout. Glad to see you're taking measures too!

Rowan

Good job not reaching for knives when you are out of spoons! Personally, I always feel a bit anxious and "why am I doing this" BEFORE sessions, but then if I feel that way AFTER it (rarely/never) I start to consider backing off... but then again my players can get together 1 or 2 times per month which I reckon is way more downtime than you have given yourself.

Jon Pio

Eurgh, you're so right!

Quinns

Fellow GM burnout survivor here. Very happy to see that you are taking care of yourself. These wonderful worlds will not only wait for us, their wondrous capacity is directly proportional to our readiness to explore them.

Lojaan

Totally

Lojaan

"Maybe you GMs out there can relate to this, but recently I've realised that the amount I enjoy GMing is less to do with how much my players enjoy themselves than it is to do with how ready I feel before the session begins." --- 100% this!

Andrew Engel

Glad to hear you're only burning the candle at one end. The way they should be burned. Not sure candelabras exist for double ended candles, tbh.

Gregory Morrison

I kinda like it when everyone within my player base gives running a game a go, if only for them to realise how much time, effort and commitment it takes to run a good session. "How does this work?", "Would my character know this?" Etc are a whole bunch of questions and more that you'll feel you need to know before the game starts.

Backpack Boom Bap (Tom)

Although if you want to run Shadowdark, but not do a whole campaign, the OSE anthologies are pretty great. I've enjoyed running those with my Wildsea players with absolutely zero prep, literally choosing the adventure only once everyone had arrived and then diving straight in after 5 minutes of character creation (although we used Knave 2e rather than Shadowdark).

Anthony

Lovely piece. The tower can wait. I am eager to see what Quinns Quest has in store for years to come, and that warrants the ship's captain getting his proper shuteye.

Ashley Turner

I had this exact same thought the other day. We finished our first season of Wildsea, and went to dive straight into our next big adventure, with a new crew member, a brand new ship and a far more open map. For our first session, two of my players took ill so I thought "let's just do a quick one-off session with my other two players, just to introduce this first town". A few days after that session, I messaged my crew to ask them if we could delay season 2 by a few weeks. The prep I needed to do to feel ready would have taken me a week or so, but I just felt so mentally drained during that session (with just two players!) that I just knew I needed to take a break so I could fill my head with something else for a little while. I'm amazed that your energy has lasted as long as it has, but very glad that you've been able to recognise when you need a breather. In a way, it's only fair on the games and writers that you're reviewing, no one wants a reviewer of their game to be a jaded, cynical, burnt out mess of a GM before they even start their first session 😅 In the meantime, I've been really enjoying Play to Find Out, although between planning my own campaign I'm still only two episodes in, so at least as far as I'm concerned there's certainly no rush for you to be blasting through campaigns!

Anthony

I understand that pretty much every RPG review is aimed at Forever GMs by necessity, but I do think there would be value talking about some of these systems as a player. If your friends ran a couple of the games each season it sounds like it would really help you out.

Brendan Truett

I'm running my group through Ragged Hollow with Shadowdark as well and we're loving it. Having had burnout many times before, I can sympathize. I do hope that in the future you do continue this game, because it really is spectacular.

Curtis Hay

Ugh, I get the feeling of needing to prep rpg sessions between me painting Malifaux, watching anime, playing computer games and doing a job that demands I wake up at 4 am. I get so excited about telling my players cool stories and watching them play with my toys...and getting the stomach-plummeting feeling of needing to prepare EVERYTHING cuz the session is in three days.

Black Mage


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