SakeTami
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Update v0.6.0: Grave Raids

Patreon benefits; including early builds; will start after the release of v0.9.0 (when hopefully most of Rogschard' s core systems are in). You can find the public build here.

This update adds the female slime fight, together with the raid menu. I try to make every fight its own unique thing, writing them like a little story or puzzle, instead of raw numbers going against raw numbers. It takes a lot more time to make them this way, as it requires a bunch of custom code for each fight, but I hope it pays off in the combat being a lot more narratively satisfying. With the slime fights done, most of the expected RPG-ish tools have been introduced (defending, charge attacks, grapples, etc). I hope you like them, there is a lot of crazier stuff in the pipelines, so look forward to that in the coming weeks.

Come hang in the game's Discord channel, join the chat where people only post names of food items without context, see some of the nonsense I am working on early, brutally criticize my feeble attempts to learn new shading techniques, beware of mushrooms, vote in the strange weekly polls!

Patch notes:



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